Remove many dependencies on mesa headers.

To build with mesa, need -DMESA in makefile/config file.
This commit is contained in:
Brian 2007-08-16 18:11:55 -06:00
parent e3bdd66bf6
commit 3fc926f374
17 changed files with 218 additions and 140 deletions

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@ -18,7 +18,8 @@ ARCH_FLAGS ?=
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE \
-DPTHREADS -DUSE_XSHM -DHAVE_POSIX_MEMALIGN
-DPTHREADS -DUSE_XSHM -DHAVE_POSIX_MEMALIGN \
-DMESA
X11_INCLUDES = -I/usr/X11R6/include

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@ -5,7 +5,7 @@ include $(TOP)/configs/linux-dri
CONFIG_NAME = linux-dri-debug
OPT_FLAGS = -O0 -g
ARCH_FLAGS = -DDEBUG
ARCH_FLAGS = -DDEBUG -DMESA
# Helpful to reduce the amount of stuff that gets built sometimes:
#DRI_DIRS = i915tex i915

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@ -32,15 +32,27 @@
*/
#include "main/macros.h"
#include "pipe/p_util.h"
#include "draw_private.h"
#ifndef IS_NEGATIVE
#define IS_NEGATIVE(X) ((X) < 0.0)
#endif
#ifndef DIFFERENT_SIGNS
#define DIFFERENT_SIGNS(x, y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
#endif
#ifndef MAX_CLIPPED_VERTICES
#define MAX_CLIPPED_VERTICES ((2 * (6 + PIPE_MAX_CLIP_PLANES))+1)
#endif
struct clipper {
struct draw_stage stage; /**< base class */
GLuint active_user_planes;
GLfloat (*plane)[4];
unsigned active_user_planes;
float (*plane)[4];
};
@ -57,10 +69,10 @@ static INLINE struct clipper *clipper_stage( struct draw_stage *stage )
/* All attributes are float[4], so this is easy:
*/
static void interp_attr( GLfloat *fdst,
GLfloat t,
const GLfloat *fin,
const GLfloat *fout )
static void interp_attr( float *fdst,
float t,
const float *fin,
const float *fout )
{
fdst[0] = LINTERP( t, fout[0], fin[0] );
fdst[1] = LINTERP( t, fout[1], fin[1] );
@ -75,12 +87,12 @@ static void interp_attr( GLfloat *fdst,
*/
static void interp( const struct clipper *clip,
struct vertex_header *dst,
GLfloat t,
float t,
const struct vertex_header *out,
const struct vertex_header *in )
{
const GLuint nr_attrs = clip->stage.draw->nr_attrs;
GLuint j;
const unsigned nr_attrs = clip->stage.draw->nr_attrs;
unsigned j;
/* Vertex header.
*/
@ -99,10 +111,10 @@ static void interp( const struct clipper *clip,
/* Do the projective divide and insert window coordinates:
*/
{
const GLfloat *pos = dst->clip;
const GLfloat *scale = clip->stage.draw->viewport.scale;
const GLfloat *trans = clip->stage.draw->viewport.translate;
const GLfloat oow = 1.0 / pos[3];
const float *pos = dst->clip;
const float *scale = clip->stage.draw->viewport.scale;
const float *trans = clip->stage.draw->viewport.translate;
const float oow = 1.0 / pos[3];
dst->data[0][0] = pos[0] * oow * scale[0] + trans[0];
dst->data[0][1] = pos[1] * oow * scale[1] + trans[1];
@ -128,10 +140,10 @@ static void interp( const struct clipper *clip,
#define CLIP_CULL_BIT 0x80
static INLINE GLfloat dot4( const GLfloat *a,
const GLfloat *b )
static INLINE float dot4( const float *a,
const float *b )
{
GLfloat result = (a[0]*b[0] +
float result = (a[0]*b[0] +
a[1]*b[1] +
a[2]*b[2] +
a[3]*b[3]);
@ -144,9 +156,9 @@ static INLINE GLfloat dot4( const GLfloat *a,
static INLINE void do_tri( struct draw_stage *next,
struct prim_header *header )
{
GLuint i;
unsigned i;
for (i = 0; i < 3; i++) {
GLfloat *ndc = header->v[i]->data[0];
float *ndc = header->v[i]->data[0];
_mesa_printf("ndc %f %f %f\n", ndc[0], ndc[1], ndc[2]);
assert(ndc[0] >= -1 && ndc[0] <= 641);
assert(ndc[1] >= 30 && ndc[1] <= 481);
@ -159,10 +171,10 @@ static INLINE void do_tri( struct draw_stage *next,
static void emit_poly( struct draw_stage *stage,
struct vertex_header **inlist,
GLuint n )
unsigned n )
{
struct prim_header header;
GLuint i;
unsigned i;
for (i = 2; i < n; i++) {
header.v[0] = inlist[0];
@ -170,8 +182,8 @@ static void emit_poly( struct draw_stage *stage,
header.v[2] = inlist[i];
{
GLuint tmp0 = header.v[0]->edgeflag;
GLuint tmp2 = header.v[2]->edgeflag;
unsigned tmp0 = header.v[0]->edgeflag;
unsigned tmp2 = header.v[2]->edgeflag;
if (i != 2) header.v[0]->edgeflag = 0;
if (i != n-1) header.v[2]->edgeflag = 0;
@ -188,7 +200,7 @@ static void emit_poly( struct draw_stage *stage,
#if 0
static void emit_poly( struct draw_stage *stage )
{
GLuint i;
unsigned i;
for (i = 2; i < n; i++) {
header->v[0] = inlist[0];
@ -206,16 +218,16 @@ static void emit_poly( struct draw_stage *stage )
static void
do_clip_tri( struct draw_stage *stage,
struct prim_header *header,
GLuint clipmask )
unsigned clipmask )
{
struct clipper *clipper = clipper_stage( stage );
struct vertex_header *a[MAX_CLIPPED_VERTICES];
struct vertex_header *b[MAX_CLIPPED_VERTICES];
struct vertex_header **inlist = a;
struct vertex_header **outlist = b;
GLuint tmpnr = 0;
GLuint n = 3;
GLuint i;
unsigned tmpnr = 0;
unsigned n = 3;
unsigned i;
inlist[0] = header->v[0];
inlist[1] = header->v[1];
@ -231,11 +243,11 @@ do_clip_tri( struct draw_stage *stage,
}
while (clipmask && n >= 3) {
GLuint plane_idx = ffs(clipmask)-1;
const GLfloat *plane = clipper->plane[plane_idx];
unsigned plane_idx = ffs(clipmask)-1;
const float *plane = clipper->plane[plane_idx];
struct vertex_header *vert_prev = inlist[0];
GLfloat dp_prev = dot4( vert_prev->clip, plane );
GLuint outcount = 0;
float dp_prev = dot4( vert_prev->clip, plane );
unsigned outcount = 0;
clipmask &= ~(1<<plane_idx);
@ -244,7 +256,7 @@ do_clip_tri( struct draw_stage *stage,
for (i = 1; i <= n; i++) {
struct vertex_header *vert = inlist[i];
GLfloat dp = dot4( vert->clip, plane );
float dp = dot4( vert->clip, plane );
if (!IS_NEGATIVE(dp_prev)) {
outlist[outcount++] = vert_prev;
@ -258,7 +270,7 @@ do_clip_tri( struct draw_stage *stage,
/* Going out of bounds. Avoid division by zero as we
* know dp != dp_prev from DIFFERENT_SIGNS, above.
*/
GLfloat t = dp / (dp - dp_prev);
float t = dp / (dp - dp_prev);
interp( clipper, new_vert, t, vert, vert_prev );
/* Force edgeflag true in this case:
@ -267,7 +279,7 @@ do_clip_tri( struct draw_stage *stage,
} else {
/* Coming back in.
*/
GLfloat t = dp_prev / (dp_prev - dp);
float t = dp_prev / (dp_prev - dp);
interp( clipper, new_vert, t, vert_prev, vert );
/* Copy starting vert's edgeflag:
@ -300,15 +312,15 @@ do_clip_tri( struct draw_stage *stage,
static void
do_clip_line( struct draw_stage *stage,
struct prim_header *header,
GLuint clipmask )
unsigned clipmask )
{
const struct clipper *clipper = clipper_stage( stage );
struct vertex_header *v0 = header->v[0];
struct vertex_header *v1 = header->v[1];
const GLfloat *pos0 = v0->clip;
const GLfloat *pos1 = v1->clip;
GLfloat t0 = 0;
GLfloat t1 = 0;
const float *pos0 = v0->clip;
const float *pos1 = v1->clip;
float t0 = 0;
float t1 = 0;
struct prim_header newprim;
/* XXX: Note stupid hack to deal with tnl's 8-bit clipmask. Remove
@ -321,18 +333,18 @@ do_clip_line( struct draw_stage *stage,
}
while (clipmask) {
const GLuint plane_idx = ffs(clipmask)-1;
const GLfloat *plane = clipper->plane[plane_idx];
const GLfloat dp0 = dot4( pos0, plane );
const GLfloat dp1 = dot4( pos1, plane );
const unsigned plane_idx = ffs(clipmask)-1;
const float *plane = clipper->plane[plane_idx];
const float dp0 = dot4( pos0, plane );
const float dp1 = dot4( pos1, plane );
if (dp1 < 0) {
GLfloat t = dp1 / (dp1 - dp0);
float t = dp1 / (dp1 - dp0);
t1 = MAX2(t1, t);
}
if (dp0 < 0) {
GLfloat t = dp0 / (dp0 - dp1);
float t = dp0 / (dp0 - dp1);
t0 = MAX2(t0, t);
}
@ -365,7 +377,7 @@ do_clip_line( struct draw_stage *stage,
static void clip_begin( struct draw_stage *stage )
{
struct clipper *clipper = clipper_stage(stage);
GLuint nr = stage->draw->nr_planes;
unsigned nr = stage->draw->nr_planes;
/* sanity checks. If these fail, review the clip/interp code! */
assert(stage->draw->nr_attrs >= 3);
@ -393,7 +405,7 @@ static void
clip_line( struct draw_stage *stage,
struct prim_header *header )
{
GLuint clipmask = (header->v[0]->clipmask |
unsigned clipmask = (header->v[0]->clipmask |
header->v[1]->clipmask);
if (clipmask == 0) {
@ -411,7 +423,7 @@ static void
clip_tri( struct draw_stage *stage,
struct prim_header *header )
{
GLuint clipmask = (header->v[0]->clipmask |
unsigned clipmask = (header->v[0]->clipmask |
header->v[1]->clipmask |
header->v[2]->clipmask);

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@ -30,13 +30,15 @@
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "imports.h"
#include "macros.h"
#ifdef MESA
#include "main/macros.h"
#else
#include "pipe/p_util.h"
#endif
#include "draw_context.h"
#include "draw_private.h"
struct draw_context *draw_create( void )
{
struct draw_context *draw = CALLOC_STRUCT( draw_context );
@ -57,7 +59,9 @@ struct draw_context *draw_create( void )
ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
draw->nr_planes = 6;
#ifdef MESA
draw->vf = vf_create( GL_TRUE );
#endif
/* Statically allocate maximum sized vertices for the cache - could be cleverer...
*/
@ -75,10 +79,13 @@ struct draw_context *draw_create( void )
void draw_destroy( struct draw_context *draw )
{
if (draw->header.storage)
#ifdef MESA
if (draw->header.storage) {
ALIGN_FREE( draw->header.storage );
}
vf_destroy( draw->vf );
#endif
free( draw->vcache.vertex[0] ); /* Frees all the vertices. */
free( draw );
@ -186,7 +193,9 @@ void draw_set_viewport_state( struct draw_context *draw,
{
draw->viewport = *viewport; /* struct copy */
#ifdef MESA
vf_set_vp_scale_translate( draw->vf, viewport->scale, viewport->translate );
#endif
/* Using tnl/ and vf/ modules is temporary while getting started.
* Full pipe will have vertex shader, vertex fetch of its own.

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@ -38,7 +38,6 @@
#define DRAW_CONTEXT_H
#include "main/glheader.h"
#include "pipe/p_state.h"
@ -64,13 +63,13 @@ void draw_set_setup_stage( struct draw_context *draw,
struct draw_stage *stage );
void draw_set_vertex_attributes( struct draw_context *draw,
const GLuint *attrs,
GLuint nr_attrs );
const unsigned *attrs,
unsigned nr_attrs );
/* XXX temporary */
void draw_set_vertex_attributes2( struct draw_context *draw,
const GLuint *attrs,
GLuint nr_attrs );
const unsigned *attrs,
unsigned nr_attrs );
void draw_set_vertex_array_info(struct draw_context *draw,
const struct pipe_vertex_buffer *buffers,
@ -81,9 +80,9 @@ void draw_vb(struct draw_context *draw,
struct vertex_buffer *VB );
void draw_vertices(struct draw_context *draw,
GLuint mode,
GLuint numVertex, const GLfloat *verts,
GLuint numAttribs, const GLuint attribs[]);
unsigned mode,
unsigned numVertex, const float *verts,
unsigned numAttribs, const unsigned attribs[]);
#endif /* DRAW_CONTEXT_H */

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@ -33,14 +33,14 @@
*/
#include "main/imports.h"
#include "pipe/p_util.h"
#include "pipe/p_defines.h"
#include "draw_private.h"
struct cull_stage {
struct draw_stage stage;
GLuint winding; /**< which winding(s) to cull (one of PIPE_WINDING_x) */
unsigned winding; /**< which winding(s) to cull (one of PIPE_WINDING_x) */
};
@ -64,15 +64,15 @@ static void cull_tri( struct draw_stage *stage,
struct prim_header *header )
{
/* Window coords: */
const GLfloat *v0 = header->v[0]->data[0];
const GLfloat *v1 = header->v[1]->data[0];
const GLfloat *v2 = header->v[2]->data[0];
const float *v0 = header->v[0]->data[0];
const float *v1 = header->v[1]->data[0];
const float *v2 = header->v[2]->data[0];
/* edge vectors e = v0 - v2, f = v1 - v2 */
GLfloat ex = v0[0] - v2[0];
GLfloat ey = v0[1] - v2[1];
GLfloat fx = v1[0] - v2[0];
GLfloat fy = v1[1] - v2[1];
const float ex = v0[0] - v2[0];
const float ey = v0[1] - v2[1];
const float fx = v1[0] - v2[0];
const float fy = v1[1] - v2[1];
/* det = cross(e,f).z */
header->det = ex * fy - ey * fx;
@ -81,7 +81,7 @@ static void cull_tri( struct draw_stage *stage,
/* if (det < 0 then Z points toward camera and triangle is
* counter-clockwise winding.
*/
GLuint winding = (header->det < 0) ? PIPE_WINDING_CCW : PIPE_WINDING_CW;
unsigned winding = (header->det < 0) ? PIPE_WINDING_CCW : PIPE_WINDING_CW;
if ((winding & cull_stage(stage)->winding) == 0) {
/* triangle is not culled, pass to next stage */

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@ -28,14 +28,14 @@
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
#include "main/imports.h"
#include "pipe/p_util.h"
#include "draw_private.h"
struct flatshade_stage {
struct draw_stage stage;
const GLuint *lookup;
const unsigned *lookup;
};
@ -53,7 +53,7 @@ static void flatshade_begin( struct draw_stage *stage )
static INLINE void copy_attr( GLuint attr,
static INLINE void copy_attr( unsigned attr,
struct vertex_header *dst,
const struct vertex_header *src )
{
@ -70,7 +70,7 @@ static INLINE void copy_colors( struct draw_stage *stage,
const struct vertex_header *src )
{
const struct flatshade_stage *flatshade = flatshade_stage(stage);
const GLuint *lookup = flatshade->lookup;
const unsigned *lookup = flatshade->lookup;
copy_attr( lookup[VF_ATTRIB_COLOR0], dst, src );
copy_attr( lookup[VF_ATTRIB_COLOR1], dst, src );

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@ -32,8 +32,7 @@
* \author Brian Paul
*/
#include "main/imports.h"
#include "main/macros.h"
#include "pipe/p_util.h"
#include "draw_private.h"
@ -41,8 +40,8 @@
struct offset_stage {
struct draw_stage stage;
GLfloat scale;
GLfloat units;
float scale;
float units;
};
@ -56,7 +55,7 @@ static INLINE struct offset_stage *offset_stage( struct draw_stage *stage )
static void offset_begin( struct draw_stage *stage )
{
struct offset_stage *offset = offset_stage(stage);
GLfloat mrd = 1.0 / 65535.0; /* XXX this depends on depthbuffer bits! */
float mrd = 1.0 / 65535.0; /* XXX this depends on depthbuffer bits! */
offset->units = stage->draw->setup.offset_units * mrd;
offset->scale = stage->draw->setup.offset_scale;
@ -73,30 +72,30 @@ static void do_offset_tri( struct draw_stage *stage,
struct prim_header *header )
{
struct offset_stage *offset = offset_stage(stage);
GLfloat inv_det = 1.0 / header->det;
float inv_det = 1.0 / header->det;
/* Window coords:
*/
GLfloat *v0 = header->v[0]->data[0];
GLfloat *v1 = header->v[1]->data[0];
GLfloat *v2 = header->v[2]->data[0];
float *v0 = header->v[0]->data[0];
float *v1 = header->v[1]->data[0];
float *v2 = header->v[2]->data[0];
/* edge vectors e = v0 - v2, f = v1 - v2 */
GLfloat ex = v0[0] - v2[0];
GLfloat ey = v0[1] - v2[1];
GLfloat ez = v0[2] - v2[2];
GLfloat fx = v1[0] - v2[0];
GLfloat fy = v1[1] - v2[1];
GLfloat fz = v1[2] - v2[2];
float ex = v0[0] - v2[0];
float ey = v0[1] - v2[1];
float ez = v0[2] - v2[2];
float fx = v1[0] - v2[0];
float fy = v1[1] - v2[1];
float fz = v1[2] - v2[2];
/* (a,b) = cross(e,f).xy */
GLfloat a = ey*fz - ez*fy;
GLfloat b = ez*fx - ex*fz;
float a = ey*fz - ez*fy;
float b = ez*fx - ex*fz;
GLfloat dzdx = FABSF(a * inv_det);
GLfloat dzdy = FABSF(b * inv_det);
float dzdx = FABSF(a * inv_det);
float dzdy = FABSF(b * inv_det);
GLfloat zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale;
float zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale;
/*
* Note: we're applying the offset and clamping per-vertex.

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@ -30,6 +30,7 @@
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "pipe/p_util.h"
#include "draw_private.h"
#include "draw_context.h"
#include "draw_prim.h"
@ -173,7 +174,7 @@ static struct vertex_header *get_uint_elt_vertex( struct draw_context *draw,
static struct vertex_header *get_ushort_elt_vertex( struct draw_context *draw,
unsigned i )
{
const GLushort *elts = (const GLushort *)draw->elts;
const ushort *elts = (const ushort *)draw->elts;
return get_vertex( draw, elts[i] );
}
@ -181,7 +182,7 @@ static struct vertex_header *get_ushort_elt_vertex( struct draw_context *draw,
static struct vertex_header *get_ubyte_elt_vertex( struct draw_context *draw,
unsigned i )
{
const GLubyte *elts = (const GLubyte *)draw->elts;
const ubyte *elts = (const ubyte *)draw->elts;
return get_vertex( draw, elts[i] );
}
@ -522,13 +523,13 @@ draw_trim( unsigned count, unsigned first, unsigned incr )
/**
* Allocate space for temporary post-transform vertices, such as for clipping.
*/
void draw_alloc_tmps( struct draw_stage *stage, GLuint nr )
void draw_alloc_tmps( struct draw_stage *stage, unsigned nr )
{
stage->nr_tmps = nr;
if (nr) {
GLubyte *store = (GLubyte *) malloc(MAX_VERTEX_SIZE * nr);
GLuint i;
ubyte *store = (ubyte *) malloc(MAX_VERTEX_SIZE * nr);
unsigned i;
stage->tmp = (struct vertex_header **) malloc(sizeof(struct vertex_header *) * nr);

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@ -41,10 +41,31 @@
#define DRAW_PRIVATE_H
#include "main/glheader.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#ifdef MESA
#include "vf/vf.h"
#else
/* XXX these are temporary */
struct vf_attr_map {
unsigned attrib;
unsigned format;
unsigned offset;
};
#define VF_ATTRIB_POS 0
#define VF_ATTRIB_COLOR0 3
#define VF_ATTRIB_COLOR1 4
#define VF_ATTRIB_BFC0 25
#define VF_ATTRIB_BFC1 26
#define VF_ATTRIB_CLIP_POS 27
#define VF_ATTRIB_VERTEX_HEADER 28
#define VF_ATTRIB_MAX 29
#define EMIT_1F 0
#define EMIT_4F 3
#define EMIT_4F_VIEWPORT 6
#define FRAG_ATTRIB_MAX 13
#endif
/**
@ -201,7 +222,9 @@ struct draw_context
/* Misc for draw_vb.c (XXX temporary)
*/
#ifdef MESA
GLvector4f header;
#endif
ubyte *verts;
boolean in_vb;
struct vertex_fetch *vf;

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@ -28,15 +28,15 @@
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
#include "main/imports.h"
#include "pipe/p_util.h"
#include "pipe/p_defines.h"
#include "draw_private.h"
struct twoside_stage {
struct draw_stage stage;
GLfloat sign; /**< +1 or -1 */
const GLuint *lookup;
float sign; /**< +1 or -1 */
const unsigned *lookup;
};
@ -61,8 +61,8 @@ static void twoside_begin( struct draw_stage *stage )
}
static INLINE void copy_color( GLuint attr_dst,
GLuint attr_src,
static INLINE void copy_color( unsigned attr_dst,
unsigned attr_src,
struct vertex_header *v )
{
if (attr_dst && attr_src) {
@ -75,7 +75,7 @@ static INLINE void copy_color( GLuint attr_dst,
static struct vertex_header *copy_bfc( struct twoside_stage *twoside,
const struct vertex_header *v,
GLuint idx )
unsigned idx )
{
struct vertex_header *tmp = dup_vert( &twoside->stage, v, idx );

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@ -33,7 +33,7 @@
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
#include "main/imports.h"
#include "pipe/p_util.h"
#include "pipe/p_defines.h"
#include "draw_private.h"
@ -45,7 +45,7 @@ struct unfilled_stage {
* legal values: PIPE_POLYGON_MODE_FILL, PIPE_POLYGON_MODE_LINE,
* and PIPE_POLYGON_MODE_POINT,
*/
GLuint mode[2];
unsigned mode[2];
};
@ -119,7 +119,7 @@ static void unfilled_tri( struct draw_stage *stage,
struct prim_header *header )
{
struct unfilled_stage *unfilled = unfilled_stage(stage);
GLuint mode = unfilled->mode[header->det < 0.0];
unsigned mode = unfilled->mode[header->det < 0.0];
switch (mode) {
case PIPE_POLYGON_MODE_FILL:

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@ -30,11 +30,17 @@
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "imports.h"
#include "macros.h"
#ifdef MESA
#include "main/imports.h"
#include "main/macros.h"
#include "tnl/t_context.h"
#include "vf/vf.h"
#else
#define VF_
#include "pipe/p_util.h"
#endif /*MESA*/
#include "draw_private.h"
#include "draw_context.h"
@ -92,11 +98,11 @@ static void vs_flush( struct draw_context *draw )
* Allocate storage for post-transformation vertices.
*/
static void
draw_allocate_vertices( struct draw_context *draw, GLuint nr_vertices )
draw_allocate_vertices( struct draw_context *draw, unsigned nr_vertices )
{
assert(draw->vertex_size > 0);
draw->nr_vertices = nr_vertices;
draw->verts = (GLubyte *) malloc( nr_vertices * draw->vertex_size );
draw->verts = (ubyte *) malloc( nr_vertices * draw->vertex_size );
draw_invalidate_vcache( draw );
}
@ -117,20 +123,21 @@ draw_release_vertices( struct draw_context *draw )
* Note: this must match struct vertex_header's layout (I think).
*/
struct header_dword {
GLuint clipmask:12;
GLuint edgeflag:1;
GLuint pad:19;
unsigned clipmask:12;
unsigned edgeflag:1;
unsigned pad:19;
};
#ifdef MESA
static void
build_vertex_headers( struct draw_context *draw,
struct vertex_buffer *VB )
{
if (draw->header.storage == NULL) {
draw->header.stride = sizeof(GLfloat);
draw->header.stride = sizeof(float);
draw->header.size = 1;
draw->header.storage = ALIGN_MALLOC( VB->Size * sizeof(GLfloat), 32 );
draw->header.storage = ALIGN_MALLOC( VB->Size * sizeof(float), 32 );
draw->header.data = draw->header.storage;
draw->header.count = 0;
draw->header.flags = VEC_SIZE_1 | VEC_MALLOC;
@ -141,12 +148,12 @@ build_vertex_headers( struct draw_context *draw,
*/
{
GLuint i;
unsigned i;
struct header_dword *header = (struct header_dword *)draw->header.storage;
/* yes its a hack
*/
assert(sizeof(*header) == sizeof(GLfloat));
assert(sizeof(*header) == sizeof(float));
draw->header.count = VB->Count;
@ -175,16 +182,18 @@ build_vertex_headers( struct draw_context *draw,
VB->AttribPtr[VF_ATTRIB_VERTEX_HEADER] = &draw->header;
}
#endif /*MESA*/
#ifdef MESA
/**
* This is a hack & will all go away.
*/
void draw_vb(struct draw_context *draw,
struct vertex_buffer *VB )
{
GLuint i;
unsigned i;
VB->AttribPtr[VF_ATTRIB_POS] = VB->NdcPtr;
VB->AttribPtr[VF_ATTRIB_BFC0] = VB->ColorPtr[1];
@ -212,14 +221,14 @@ void draw_vb(struct draw_context *draw,
vf_emit_vertices( draw->vf, VB->Count, draw->verts );
if (VB->Elts)
draw_set_element_buffer(draw, sizeof(GLuint), VB->Elts);
draw_set_element_buffer(draw, sizeof(unsigned), VB->Elts);
else
draw_set_element_buffer(draw, 0, NULL);
for (i = 0; i < VB->PrimitiveCount; i++) {
const GLenum mode = VB->Primitive[i].mode;
const GLuint start = VB->Primitive[i].start;
GLuint length, first, incr;
const unsigned start = VB->Primitive[i].start;
unsigned length, first, incr;
/* Trim the primitive down to a legal size.
*/
@ -247,27 +256,28 @@ void draw_vb(struct draw_context *draw,
draw->in_vb = 0;
draw->elts = NULL;
}
#endif /*MESA*/
/**
* XXX Temporary mechanism to draw simple vertex arrays.
* All attribs are GLfloat[4]. Arrays are interleaved, in GL-speak.
* All attribs are float[4]. Arrays are interleaved, in GL-speak.
*/
void
draw_vertices(struct draw_context *draw,
GLuint mode,
GLuint numVerts, const GLfloat *vertices,
GLuint numAttrs, const GLuint attribs[])
unsigned mode,
unsigned numVerts, const float *vertices,
unsigned numAttrs, const unsigned attribs[])
{
/*GLuint first, incr;*/
GLuint i, j;
/*unsigned first, incr;*/
unsigned i, j;
assert(mode <= GL_POLYGON);
assert(mode <= PIPE_PRIM_POLYGON);
draw->vs_flush = vs_flush;
draw->vertex_size
= sizeof(struct vertex_header) + numAttrs * 4 * sizeof(GLfloat);
= sizeof(struct vertex_header) + numAttrs * 4 * sizeof(float);
/* no element/index buffer */
@ -344,10 +354,10 @@ do { \
* (and number of attributes)
*/
void draw_set_vertex_attributes( struct draw_context *draw,
const GLuint *slot_to_vf_attr,
GLuint nr_attrs )
const unsigned *slot_to_vf_attr,
unsigned nr_attrs )
{
GLuint i;
unsigned i;
memset(draw->vf_attr_to_slot, 0, sizeof(draw->vf_attr_to_slot));
draw->nr_attrs = 0;
@ -368,6 +378,8 @@ void draw_set_vertex_attributes( struct draw_context *draw,
EMIT_ATTR(slot_to_vf_attr[i], EMIT_4F);
/* tell the vertex format module how to construct vertices for us */
#if MESA
draw->vertex_size = vf_set_vertex_attributes( draw->vf, draw->attrs,
draw->nr_attrs, 0 );
#endif
}

View File

@ -112,6 +112,18 @@ do { \
} while (0)
#define COPY_4FV( DST, SRC ) COPY_4V(DST, SRC)
#define ASSIGN_4V( DST, V0, V1, V2, V3 ) \
do { \
(DST)[0] = (V0); \
(DST)[1] = (V1); \
(DST)[2] = (V2); \
(DST)[3] = (V3); \
} while (0)
static INLINE int ifloor(float f)
{
int ai, bi;

View File

@ -80,6 +80,11 @@ softpipe_supported_formats(struct pipe_context *pipe, unsigned *numFormats)
}
/** XXX remove these? */
#define MAX_TEXTURE_LEVELS 11
#define MAX_TEXTURE_RECT_SIZE 2048
#define MAX_3D_TEXTURE_LEVELS 8
static void
softpipe_max_texture_size(struct pipe_context *pipe, unsigned textureType,
unsigned *maxWidth, unsigned *maxHeight,

View File

@ -40,6 +40,11 @@
#include "pipe/draw/draw_private.h"
#include "pipe/p_util.h"
#ifndef MESA
#define FRAG_ATTRIB_WPOS 0
#define FRAG_ATTRIB_MAX 13
#endif
/**
* Triangle edge info

View File

@ -74,7 +74,7 @@ static GLboolean draw( GLcontext * ctx, struct tnl_pipeline_stage *stage )
/* Call into the new draw code to handle the VB:
*/
st->pipe->draw_vb( st->pipe, VB );
/* Finished
*/
return GL_FALSE;