Remove many dependencies on mesa headers.
To build with mesa, need -DMESA in makefile/config file.
This commit is contained in:
parent
e3bdd66bf6
commit
3fc926f374
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@ -18,7 +18,8 @@ ARCH_FLAGS ?=
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DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
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-D_BSD_SOURCE -D_GNU_SOURCE \
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-DPTHREADS -DUSE_XSHM -DHAVE_POSIX_MEMALIGN
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-DPTHREADS -DUSE_XSHM -DHAVE_POSIX_MEMALIGN \
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-DMESA
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X11_INCLUDES = -I/usr/X11R6/include
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@ -5,7 +5,7 @@ include $(TOP)/configs/linux-dri
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CONFIG_NAME = linux-dri-debug
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OPT_FLAGS = -O0 -g
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ARCH_FLAGS = -DDEBUG
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ARCH_FLAGS = -DDEBUG -DMESA
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# Helpful to reduce the amount of stuff that gets built sometimes:
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#DRI_DIRS = i915tex i915
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@ -32,15 +32,27 @@
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*/
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#include "main/macros.h"
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#include "pipe/p_util.h"
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#include "draw_private.h"
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#ifndef IS_NEGATIVE
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#define IS_NEGATIVE(X) ((X) < 0.0)
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#endif
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#ifndef DIFFERENT_SIGNS
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#define DIFFERENT_SIGNS(x, y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
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#endif
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#ifndef MAX_CLIPPED_VERTICES
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#define MAX_CLIPPED_VERTICES ((2 * (6 + PIPE_MAX_CLIP_PLANES))+1)
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#endif
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struct clipper {
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struct draw_stage stage; /**< base class */
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GLuint active_user_planes;
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GLfloat (*plane)[4];
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unsigned active_user_planes;
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float (*plane)[4];
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};
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@ -57,10 +69,10 @@ static INLINE struct clipper *clipper_stage( struct draw_stage *stage )
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/* All attributes are float[4], so this is easy:
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*/
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static void interp_attr( GLfloat *fdst,
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GLfloat t,
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const GLfloat *fin,
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const GLfloat *fout )
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static void interp_attr( float *fdst,
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float t,
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const float *fin,
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const float *fout )
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{
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fdst[0] = LINTERP( t, fout[0], fin[0] );
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fdst[1] = LINTERP( t, fout[1], fin[1] );
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@ -75,12 +87,12 @@ static void interp_attr( GLfloat *fdst,
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*/
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static void interp( const struct clipper *clip,
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struct vertex_header *dst,
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GLfloat t,
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float t,
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const struct vertex_header *out,
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const struct vertex_header *in )
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{
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const GLuint nr_attrs = clip->stage.draw->nr_attrs;
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GLuint j;
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const unsigned nr_attrs = clip->stage.draw->nr_attrs;
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unsigned j;
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/* Vertex header.
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*/
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@ -99,10 +111,10 @@ static void interp( const struct clipper *clip,
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/* Do the projective divide and insert window coordinates:
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*/
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{
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const GLfloat *pos = dst->clip;
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const GLfloat *scale = clip->stage.draw->viewport.scale;
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const GLfloat *trans = clip->stage.draw->viewport.translate;
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const GLfloat oow = 1.0 / pos[3];
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const float *pos = dst->clip;
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const float *scale = clip->stage.draw->viewport.scale;
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const float *trans = clip->stage.draw->viewport.translate;
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const float oow = 1.0 / pos[3];
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dst->data[0][0] = pos[0] * oow * scale[0] + trans[0];
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dst->data[0][1] = pos[1] * oow * scale[1] + trans[1];
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@ -128,10 +140,10 @@ static void interp( const struct clipper *clip,
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#define CLIP_CULL_BIT 0x80
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static INLINE GLfloat dot4( const GLfloat *a,
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const GLfloat *b )
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static INLINE float dot4( const float *a,
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const float *b )
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{
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GLfloat result = (a[0]*b[0] +
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float result = (a[0]*b[0] +
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a[1]*b[1] +
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a[2]*b[2] +
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a[3]*b[3]);
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@ -144,9 +156,9 @@ static INLINE GLfloat dot4( const GLfloat *a,
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static INLINE void do_tri( struct draw_stage *next,
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struct prim_header *header )
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{
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GLuint i;
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unsigned i;
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for (i = 0; i < 3; i++) {
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GLfloat *ndc = header->v[i]->data[0];
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float *ndc = header->v[i]->data[0];
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_mesa_printf("ndc %f %f %f\n", ndc[0], ndc[1], ndc[2]);
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assert(ndc[0] >= -1 && ndc[0] <= 641);
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assert(ndc[1] >= 30 && ndc[1] <= 481);
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@ -159,10 +171,10 @@ static INLINE void do_tri( struct draw_stage *next,
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static void emit_poly( struct draw_stage *stage,
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struct vertex_header **inlist,
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GLuint n )
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unsigned n )
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{
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struct prim_header header;
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GLuint i;
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unsigned i;
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for (i = 2; i < n; i++) {
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header.v[0] = inlist[0];
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@ -170,8 +182,8 @@ static void emit_poly( struct draw_stage *stage,
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header.v[2] = inlist[i];
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{
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GLuint tmp0 = header.v[0]->edgeflag;
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GLuint tmp2 = header.v[2]->edgeflag;
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unsigned tmp0 = header.v[0]->edgeflag;
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unsigned tmp2 = header.v[2]->edgeflag;
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if (i != 2) header.v[0]->edgeflag = 0;
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if (i != n-1) header.v[2]->edgeflag = 0;
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@ -188,7 +200,7 @@ static void emit_poly( struct draw_stage *stage,
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#if 0
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static void emit_poly( struct draw_stage *stage )
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{
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GLuint i;
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unsigned i;
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for (i = 2; i < n; i++) {
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header->v[0] = inlist[0];
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@ -206,16 +218,16 @@ static void emit_poly( struct draw_stage *stage )
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static void
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do_clip_tri( struct draw_stage *stage,
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struct prim_header *header,
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GLuint clipmask )
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unsigned clipmask )
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{
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struct clipper *clipper = clipper_stage( stage );
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struct vertex_header *a[MAX_CLIPPED_VERTICES];
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struct vertex_header *b[MAX_CLIPPED_VERTICES];
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struct vertex_header **inlist = a;
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struct vertex_header **outlist = b;
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GLuint tmpnr = 0;
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GLuint n = 3;
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GLuint i;
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unsigned tmpnr = 0;
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unsigned n = 3;
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unsigned i;
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inlist[0] = header->v[0];
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inlist[1] = header->v[1];
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@ -231,11 +243,11 @@ do_clip_tri( struct draw_stage *stage,
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}
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while (clipmask && n >= 3) {
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GLuint plane_idx = ffs(clipmask)-1;
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const GLfloat *plane = clipper->plane[plane_idx];
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unsigned plane_idx = ffs(clipmask)-1;
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const float *plane = clipper->plane[plane_idx];
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struct vertex_header *vert_prev = inlist[0];
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GLfloat dp_prev = dot4( vert_prev->clip, plane );
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GLuint outcount = 0;
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float dp_prev = dot4( vert_prev->clip, plane );
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unsigned outcount = 0;
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clipmask &= ~(1<<plane_idx);
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@ -244,7 +256,7 @@ do_clip_tri( struct draw_stage *stage,
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for (i = 1; i <= n; i++) {
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struct vertex_header *vert = inlist[i];
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GLfloat dp = dot4( vert->clip, plane );
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float dp = dot4( vert->clip, plane );
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if (!IS_NEGATIVE(dp_prev)) {
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outlist[outcount++] = vert_prev;
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@ -258,7 +270,7 @@ do_clip_tri( struct draw_stage *stage,
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/* Going out of bounds. Avoid division by zero as we
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* know dp != dp_prev from DIFFERENT_SIGNS, above.
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*/
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GLfloat t = dp / (dp - dp_prev);
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float t = dp / (dp - dp_prev);
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interp( clipper, new_vert, t, vert, vert_prev );
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/* Force edgeflag true in this case:
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} else {
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/* Coming back in.
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*/
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GLfloat t = dp_prev / (dp_prev - dp);
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float t = dp_prev / (dp_prev - dp);
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interp( clipper, new_vert, t, vert_prev, vert );
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/* Copy starting vert's edgeflag:
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@ -300,15 +312,15 @@ do_clip_tri( struct draw_stage *stage,
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static void
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do_clip_line( struct draw_stage *stage,
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struct prim_header *header,
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GLuint clipmask )
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unsigned clipmask )
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{
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const struct clipper *clipper = clipper_stage( stage );
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struct vertex_header *v0 = header->v[0];
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struct vertex_header *v1 = header->v[1];
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const GLfloat *pos0 = v0->clip;
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const GLfloat *pos1 = v1->clip;
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GLfloat t0 = 0;
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GLfloat t1 = 0;
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const float *pos0 = v0->clip;
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const float *pos1 = v1->clip;
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float t0 = 0;
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float t1 = 0;
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struct prim_header newprim;
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/* XXX: Note stupid hack to deal with tnl's 8-bit clipmask. Remove
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}
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while (clipmask) {
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const GLuint plane_idx = ffs(clipmask)-1;
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const GLfloat *plane = clipper->plane[plane_idx];
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const GLfloat dp0 = dot4( pos0, plane );
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const GLfloat dp1 = dot4( pos1, plane );
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const unsigned plane_idx = ffs(clipmask)-1;
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const float *plane = clipper->plane[plane_idx];
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const float dp0 = dot4( pos0, plane );
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const float dp1 = dot4( pos1, plane );
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if (dp1 < 0) {
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GLfloat t = dp1 / (dp1 - dp0);
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float t = dp1 / (dp1 - dp0);
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t1 = MAX2(t1, t);
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}
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if (dp0 < 0) {
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GLfloat t = dp0 / (dp0 - dp1);
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float t = dp0 / (dp0 - dp1);
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t0 = MAX2(t0, t);
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}
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@ -365,7 +377,7 @@ do_clip_line( struct draw_stage *stage,
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static void clip_begin( struct draw_stage *stage )
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{
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struct clipper *clipper = clipper_stage(stage);
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GLuint nr = stage->draw->nr_planes;
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unsigned nr = stage->draw->nr_planes;
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/* sanity checks. If these fail, review the clip/interp code! */
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assert(stage->draw->nr_attrs >= 3);
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@ -393,7 +405,7 @@ static void
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clip_line( struct draw_stage *stage,
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struct prim_header *header )
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{
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GLuint clipmask = (header->v[0]->clipmask |
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unsigned clipmask = (header->v[0]->clipmask |
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header->v[1]->clipmask);
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if (clipmask == 0) {
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@ -411,7 +423,7 @@ static void
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clip_tri( struct draw_stage *stage,
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struct prim_header *header )
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{
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GLuint clipmask = (header->v[0]->clipmask |
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unsigned clipmask = (header->v[0]->clipmask |
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header->v[1]->clipmask |
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header->v[2]->clipmask);
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@ -30,13 +30,15 @@
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include "imports.h"
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#include "macros.h"
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#ifdef MESA
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#include "main/macros.h"
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#else
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#include "pipe/p_util.h"
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#endif
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#include "draw_context.h"
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#include "draw_private.h"
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struct draw_context *draw_create( void )
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{
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struct draw_context *draw = CALLOC_STRUCT( draw_context );
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@ -57,7 +59,9 @@ struct draw_context *draw_create( void )
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ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
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draw->nr_planes = 6;
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#ifdef MESA
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draw->vf = vf_create( GL_TRUE );
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#endif
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/* Statically allocate maximum sized vertices for the cache - could be cleverer...
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*/
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@ -75,10 +79,13 @@ struct draw_context *draw_create( void )
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void draw_destroy( struct draw_context *draw )
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{
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if (draw->header.storage)
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#ifdef MESA
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if (draw->header.storage) {
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ALIGN_FREE( draw->header.storage );
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}
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vf_destroy( draw->vf );
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#endif
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free( draw->vcache.vertex[0] ); /* Frees all the vertices. */
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free( draw );
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@ -186,7 +193,9 @@ void draw_set_viewport_state( struct draw_context *draw,
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{
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draw->viewport = *viewport; /* struct copy */
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#ifdef MESA
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vf_set_vp_scale_translate( draw->vf, viewport->scale, viewport->translate );
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#endif
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/* Using tnl/ and vf/ modules is temporary while getting started.
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* Full pipe will have vertex shader, vertex fetch of its own.
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@ -38,7 +38,6 @@
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#define DRAW_CONTEXT_H
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#include "main/glheader.h"
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#include "pipe/p_state.h"
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@ -64,13 +63,13 @@ void draw_set_setup_stage( struct draw_context *draw,
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struct draw_stage *stage );
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void draw_set_vertex_attributes( struct draw_context *draw,
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const GLuint *attrs,
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GLuint nr_attrs );
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const unsigned *attrs,
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unsigned nr_attrs );
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/* XXX temporary */
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void draw_set_vertex_attributes2( struct draw_context *draw,
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const GLuint *attrs,
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GLuint nr_attrs );
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const unsigned *attrs,
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unsigned nr_attrs );
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void draw_set_vertex_array_info(struct draw_context *draw,
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const struct pipe_vertex_buffer *buffers,
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@ -81,9 +80,9 @@ void draw_vb(struct draw_context *draw,
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struct vertex_buffer *VB );
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void draw_vertices(struct draw_context *draw,
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GLuint mode,
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GLuint numVertex, const GLfloat *verts,
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GLuint numAttribs, const GLuint attribs[]);
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unsigned mode,
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unsigned numVertex, const float *verts,
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unsigned numAttribs, const unsigned attribs[]);
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#endif /* DRAW_CONTEXT_H */
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@ -33,14 +33,14 @@
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*/
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#include "main/imports.h"
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#include "pipe/p_util.h"
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#include "pipe/p_defines.h"
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#include "draw_private.h"
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struct cull_stage {
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struct draw_stage stage;
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GLuint winding; /**< which winding(s) to cull (one of PIPE_WINDING_x) */
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unsigned winding; /**< which winding(s) to cull (one of PIPE_WINDING_x) */
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};
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@ -64,15 +64,15 @@ static void cull_tri( struct draw_stage *stage,
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struct prim_header *header )
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{
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/* Window coords: */
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const GLfloat *v0 = header->v[0]->data[0];
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const GLfloat *v1 = header->v[1]->data[0];
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const GLfloat *v2 = header->v[2]->data[0];
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const float *v0 = header->v[0]->data[0];
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const float *v1 = header->v[1]->data[0];
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const float *v2 = header->v[2]->data[0];
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/* edge vectors e = v0 - v2, f = v1 - v2 */
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GLfloat ex = v0[0] - v2[0];
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GLfloat ey = v0[1] - v2[1];
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GLfloat fx = v1[0] - v2[0];
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GLfloat fy = v1[1] - v2[1];
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const float ex = v0[0] - v2[0];
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const float ey = v0[1] - v2[1];
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const float fx = v1[0] - v2[0];
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const float fy = v1[1] - v2[1];
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/* det = cross(e,f).z */
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header->det = ex * fy - ey * fx;
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@ -81,7 +81,7 @@ static void cull_tri( struct draw_stage *stage,
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/* if (det < 0 then Z points toward camera and triangle is
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* counter-clockwise winding.
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*/
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GLuint winding = (header->det < 0) ? PIPE_WINDING_CCW : PIPE_WINDING_CW;
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unsigned winding = (header->det < 0) ? PIPE_WINDING_CCW : PIPE_WINDING_CW;
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if ((winding & cull_stage(stage)->winding) == 0) {
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/* triangle is not culled, pass to next stage */
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@ -28,14 +28,14 @@
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/* Authors: Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include "main/imports.h"
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#include "pipe/p_util.h"
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#include "draw_private.h"
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struct flatshade_stage {
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struct draw_stage stage;
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const GLuint *lookup;
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const unsigned *lookup;
|
||||
};
|
||||
|
||||
|
||||
|
@ -53,7 +53,7 @@ static void flatshade_begin( struct draw_stage *stage )
|
|||
|
||||
|
||||
|
||||
static INLINE void copy_attr( GLuint attr,
|
||||
static INLINE void copy_attr( unsigned attr,
|
||||
struct vertex_header *dst,
|
||||
const struct vertex_header *src )
|
||||
{
|
||||
|
@ -70,7 +70,7 @@ static INLINE void copy_colors( struct draw_stage *stage,
|
|||
const struct vertex_header *src )
|
||||
{
|
||||
const struct flatshade_stage *flatshade = flatshade_stage(stage);
|
||||
const GLuint *lookup = flatshade->lookup;
|
||||
const unsigned *lookup = flatshade->lookup;
|
||||
|
||||
copy_attr( lookup[VF_ATTRIB_COLOR0], dst, src );
|
||||
copy_attr( lookup[VF_ATTRIB_COLOR1], dst, src );
|
||||
|
|
|
@ -32,8 +32,7 @@
|
|||
* \author Brian Paul
|
||||
*/
|
||||
|
||||
#include "main/imports.h"
|
||||
#include "main/macros.h"
|
||||
#include "pipe/p_util.h"
|
||||
#include "draw_private.h"
|
||||
|
||||
|
||||
|
@ -41,8 +40,8 @@
|
|||
struct offset_stage {
|
||||
struct draw_stage stage;
|
||||
|
||||
GLfloat scale;
|
||||
GLfloat units;
|
||||
float scale;
|
||||
float units;
|
||||
};
|
||||
|
||||
|
||||
|
@ -56,7 +55,7 @@ static INLINE struct offset_stage *offset_stage( struct draw_stage *stage )
|
|||
static void offset_begin( struct draw_stage *stage )
|
||||
{
|
||||
struct offset_stage *offset = offset_stage(stage);
|
||||
GLfloat mrd = 1.0 / 65535.0; /* XXX this depends on depthbuffer bits! */
|
||||
float mrd = 1.0 / 65535.0; /* XXX this depends on depthbuffer bits! */
|
||||
|
||||
offset->units = stage->draw->setup.offset_units * mrd;
|
||||
offset->scale = stage->draw->setup.offset_scale;
|
||||
|
@ -73,30 +72,30 @@ static void do_offset_tri( struct draw_stage *stage,
|
|||
struct prim_header *header )
|
||||
{
|
||||
struct offset_stage *offset = offset_stage(stage);
|
||||
GLfloat inv_det = 1.0 / header->det;
|
||||
float inv_det = 1.0 / header->det;
|
||||
|
||||
/* Window coords:
|
||||
*/
|
||||
GLfloat *v0 = header->v[0]->data[0];
|
||||
GLfloat *v1 = header->v[1]->data[0];
|
||||
GLfloat *v2 = header->v[2]->data[0];
|
||||
float *v0 = header->v[0]->data[0];
|
||||
float *v1 = header->v[1]->data[0];
|
||||
float *v2 = header->v[2]->data[0];
|
||||
|
||||
/* edge vectors e = v0 - v2, f = v1 - v2 */
|
||||
GLfloat ex = v0[0] - v2[0];
|
||||
GLfloat ey = v0[1] - v2[1];
|
||||
GLfloat ez = v0[2] - v2[2];
|
||||
GLfloat fx = v1[0] - v2[0];
|
||||
GLfloat fy = v1[1] - v2[1];
|
||||
GLfloat fz = v1[2] - v2[2];
|
||||
float ex = v0[0] - v2[0];
|
||||
float ey = v0[1] - v2[1];
|
||||
float ez = v0[2] - v2[2];
|
||||
float fx = v1[0] - v2[0];
|
||||
float fy = v1[1] - v2[1];
|
||||
float fz = v1[2] - v2[2];
|
||||
|
||||
/* (a,b) = cross(e,f).xy */
|
||||
GLfloat a = ey*fz - ez*fy;
|
||||
GLfloat b = ez*fx - ex*fz;
|
||||
float a = ey*fz - ez*fy;
|
||||
float b = ez*fx - ex*fz;
|
||||
|
||||
GLfloat dzdx = FABSF(a * inv_det);
|
||||
GLfloat dzdy = FABSF(b * inv_det);
|
||||
float dzdx = FABSF(a * inv_det);
|
||||
float dzdy = FABSF(b * inv_det);
|
||||
|
||||
GLfloat zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale;
|
||||
float zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale;
|
||||
|
||||
/*
|
||||
* Note: we're applying the offset and clamping per-vertex.
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
* Keith Whitwell <keith@tungstengraphics.com>
|
||||
*/
|
||||
|
||||
#include "pipe/p_util.h"
|
||||
#include "draw_private.h"
|
||||
#include "draw_context.h"
|
||||
#include "draw_prim.h"
|
||||
|
@ -173,7 +174,7 @@ static struct vertex_header *get_uint_elt_vertex( struct draw_context *draw,
|
|||
static struct vertex_header *get_ushort_elt_vertex( struct draw_context *draw,
|
||||
unsigned i )
|
||||
{
|
||||
const GLushort *elts = (const GLushort *)draw->elts;
|
||||
const ushort *elts = (const ushort *)draw->elts;
|
||||
return get_vertex( draw, elts[i] );
|
||||
}
|
||||
|
||||
|
@ -181,7 +182,7 @@ static struct vertex_header *get_ushort_elt_vertex( struct draw_context *draw,
|
|||
static struct vertex_header *get_ubyte_elt_vertex( struct draw_context *draw,
|
||||
unsigned i )
|
||||
{
|
||||
const GLubyte *elts = (const GLubyte *)draw->elts;
|
||||
const ubyte *elts = (const ubyte *)draw->elts;
|
||||
return get_vertex( draw, elts[i] );
|
||||
}
|
||||
|
||||
|
@ -522,13 +523,13 @@ draw_trim( unsigned count, unsigned first, unsigned incr )
|
|||
/**
|
||||
* Allocate space for temporary post-transform vertices, such as for clipping.
|
||||
*/
|
||||
void draw_alloc_tmps( struct draw_stage *stage, GLuint nr )
|
||||
void draw_alloc_tmps( struct draw_stage *stage, unsigned nr )
|
||||
{
|
||||
stage->nr_tmps = nr;
|
||||
|
||||
if (nr) {
|
||||
GLubyte *store = (GLubyte *) malloc(MAX_VERTEX_SIZE * nr);
|
||||
GLuint i;
|
||||
ubyte *store = (ubyte *) malloc(MAX_VERTEX_SIZE * nr);
|
||||
unsigned i;
|
||||
|
||||
stage->tmp = (struct vertex_header **) malloc(sizeof(struct vertex_header *) * nr);
|
||||
|
||||
|
|
|
@ -41,10 +41,31 @@
|
|||
#define DRAW_PRIVATE_H
|
||||
|
||||
|
||||
#include "main/glheader.h"
|
||||
#include "pipe/p_state.h"
|
||||
#include "pipe/p_defines.h"
|
||||
#ifdef MESA
|
||||
#include "vf/vf.h"
|
||||
#else
|
||||
/* XXX these are temporary */
|
||||
struct vf_attr_map {
|
||||
unsigned attrib;
|
||||
unsigned format;
|
||||
unsigned offset;
|
||||
};
|
||||
#define VF_ATTRIB_POS 0
|
||||
#define VF_ATTRIB_COLOR0 3
|
||||
#define VF_ATTRIB_COLOR1 4
|
||||
#define VF_ATTRIB_BFC0 25
|
||||
#define VF_ATTRIB_BFC1 26
|
||||
|
||||
#define VF_ATTRIB_CLIP_POS 27
|
||||
#define VF_ATTRIB_VERTEX_HEADER 28
|
||||
#define VF_ATTRIB_MAX 29
|
||||
#define EMIT_1F 0
|
||||
#define EMIT_4F 3
|
||||
#define EMIT_4F_VIEWPORT 6
|
||||
#define FRAG_ATTRIB_MAX 13
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
|
@ -201,7 +222,9 @@ struct draw_context
|
|||
|
||||
/* Misc for draw_vb.c (XXX temporary)
|
||||
*/
|
||||
#ifdef MESA
|
||||
GLvector4f header;
|
||||
#endif
|
||||
ubyte *verts;
|
||||
boolean in_vb;
|
||||
struct vertex_fetch *vf;
|
||||
|
|
|
@ -28,15 +28,15 @@
|
|||
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
|
||||
*/
|
||||
|
||||
#include "main/imports.h"
|
||||
#include "pipe/p_util.h"
|
||||
#include "pipe/p_defines.h"
|
||||
#include "draw_private.h"
|
||||
|
||||
|
||||
struct twoside_stage {
|
||||
struct draw_stage stage;
|
||||
GLfloat sign; /**< +1 or -1 */
|
||||
const GLuint *lookup;
|
||||
float sign; /**< +1 or -1 */
|
||||
const unsigned *lookup;
|
||||
};
|
||||
|
||||
|
||||
|
@ -61,8 +61,8 @@ static void twoside_begin( struct draw_stage *stage )
|
|||
}
|
||||
|
||||
|
||||
static INLINE void copy_color( GLuint attr_dst,
|
||||
GLuint attr_src,
|
||||
static INLINE void copy_color( unsigned attr_dst,
|
||||
unsigned attr_src,
|
||||
struct vertex_header *v )
|
||||
{
|
||||
if (attr_dst && attr_src) {
|
||||
|
@ -75,7 +75,7 @@ static INLINE void copy_color( GLuint attr_dst,
|
|||
|
||||
static struct vertex_header *copy_bfc( struct twoside_stage *twoside,
|
||||
const struct vertex_header *v,
|
||||
GLuint idx )
|
||||
unsigned idx )
|
||||
{
|
||||
struct vertex_header *tmp = dup_vert( &twoside->stage, v, idx );
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
|
||||
*/
|
||||
|
||||
#include "main/imports.h"
|
||||
#include "pipe/p_util.h"
|
||||
#include "pipe/p_defines.h"
|
||||
#include "draw_private.h"
|
||||
|
||||
|
@ -45,7 +45,7 @@ struct unfilled_stage {
|
|||
* legal values: PIPE_POLYGON_MODE_FILL, PIPE_POLYGON_MODE_LINE,
|
||||
* and PIPE_POLYGON_MODE_POINT,
|
||||
*/
|
||||
GLuint mode[2];
|
||||
unsigned mode[2];
|
||||
};
|
||||
|
||||
|
||||
|
@ -119,7 +119,7 @@ static void unfilled_tri( struct draw_stage *stage,
|
|||
struct prim_header *header )
|
||||
{
|
||||
struct unfilled_stage *unfilled = unfilled_stage(stage);
|
||||
GLuint mode = unfilled->mode[header->det < 0.0];
|
||||
unsigned mode = unfilled->mode[header->det < 0.0];
|
||||
|
||||
switch (mode) {
|
||||
case PIPE_POLYGON_MODE_FILL:
|
||||
|
|
|
@ -30,11 +30,17 @@
|
|||
* Keith Whitwell <keith@tungstengraphics.com>
|
||||
*/
|
||||
|
||||
#include "imports.h"
|
||||
#include "macros.h"
|
||||
|
||||
#ifdef MESA
|
||||
#include "main/imports.h"
|
||||
#include "main/macros.h"
|
||||
#include "tnl/t_context.h"
|
||||
#include "vf/vf.h"
|
||||
#else
|
||||
#define VF_
|
||||
#include "pipe/p_util.h"
|
||||
|
||||
#endif /*MESA*/
|
||||
|
||||
|
||||
#include "draw_private.h"
|
||||
#include "draw_context.h"
|
||||
|
@ -92,11 +98,11 @@ static void vs_flush( struct draw_context *draw )
|
|||
* Allocate storage for post-transformation vertices.
|
||||
*/
|
||||
static void
|
||||
draw_allocate_vertices( struct draw_context *draw, GLuint nr_vertices )
|
||||
draw_allocate_vertices( struct draw_context *draw, unsigned nr_vertices )
|
||||
{
|
||||
assert(draw->vertex_size > 0);
|
||||
draw->nr_vertices = nr_vertices;
|
||||
draw->verts = (GLubyte *) malloc( nr_vertices * draw->vertex_size );
|
||||
draw->verts = (ubyte *) malloc( nr_vertices * draw->vertex_size );
|
||||
draw_invalidate_vcache( draw );
|
||||
}
|
||||
|
||||
|
@ -117,20 +123,21 @@ draw_release_vertices( struct draw_context *draw )
|
|||
* Note: this must match struct vertex_header's layout (I think).
|
||||
*/
|
||||
struct header_dword {
|
||||
GLuint clipmask:12;
|
||||
GLuint edgeflag:1;
|
||||
GLuint pad:19;
|
||||
unsigned clipmask:12;
|
||||
unsigned edgeflag:1;
|
||||
unsigned pad:19;
|
||||
};
|
||||
|
||||
|
||||
#ifdef MESA
|
||||
static void
|
||||
build_vertex_headers( struct draw_context *draw,
|
||||
struct vertex_buffer *VB )
|
||||
{
|
||||
if (draw->header.storage == NULL) {
|
||||
draw->header.stride = sizeof(GLfloat);
|
||||
draw->header.stride = sizeof(float);
|
||||
draw->header.size = 1;
|
||||
draw->header.storage = ALIGN_MALLOC( VB->Size * sizeof(GLfloat), 32 );
|
||||
draw->header.storage = ALIGN_MALLOC( VB->Size * sizeof(float), 32 );
|
||||
draw->header.data = draw->header.storage;
|
||||
draw->header.count = 0;
|
||||
draw->header.flags = VEC_SIZE_1 | VEC_MALLOC;
|
||||
|
@ -141,12 +148,12 @@ build_vertex_headers( struct draw_context *draw,
|
|||
*/
|
||||
|
||||
{
|
||||
GLuint i;
|
||||
unsigned i;
|
||||
struct header_dword *header = (struct header_dword *)draw->header.storage;
|
||||
|
||||
/* yes its a hack
|
||||
*/
|
||||
assert(sizeof(*header) == sizeof(GLfloat));
|
||||
assert(sizeof(*header) == sizeof(float));
|
||||
|
||||
draw->header.count = VB->Count;
|
||||
|
||||
|
@ -175,16 +182,18 @@ build_vertex_headers( struct draw_context *draw,
|
|||
|
||||
VB->AttribPtr[VF_ATTRIB_VERTEX_HEADER] = &draw->header;
|
||||
}
|
||||
#endif /*MESA*/
|
||||
|
||||
|
||||
|
||||
#ifdef MESA
|
||||
/**
|
||||
* This is a hack & will all go away.
|
||||
*/
|
||||
void draw_vb(struct draw_context *draw,
|
||||
struct vertex_buffer *VB )
|
||||
{
|
||||
GLuint i;
|
||||
unsigned i;
|
||||
|
||||
VB->AttribPtr[VF_ATTRIB_POS] = VB->NdcPtr;
|
||||
VB->AttribPtr[VF_ATTRIB_BFC0] = VB->ColorPtr[1];
|
||||
|
@ -212,14 +221,14 @@ void draw_vb(struct draw_context *draw,
|
|||
vf_emit_vertices( draw->vf, VB->Count, draw->verts );
|
||||
|
||||
if (VB->Elts)
|
||||
draw_set_element_buffer(draw, sizeof(GLuint), VB->Elts);
|
||||
draw_set_element_buffer(draw, sizeof(unsigned), VB->Elts);
|
||||
else
|
||||
draw_set_element_buffer(draw, 0, NULL);
|
||||
|
||||
for (i = 0; i < VB->PrimitiveCount; i++) {
|
||||
const GLenum mode = VB->Primitive[i].mode;
|
||||
const GLuint start = VB->Primitive[i].start;
|
||||
GLuint length, first, incr;
|
||||
const unsigned start = VB->Primitive[i].start;
|
||||
unsigned length, first, incr;
|
||||
|
||||
/* Trim the primitive down to a legal size.
|
||||
*/
|
||||
|
@ -247,27 +256,28 @@ void draw_vb(struct draw_context *draw,
|
|||
draw->in_vb = 0;
|
||||
draw->elts = NULL;
|
||||
}
|
||||
#endif /*MESA*/
|
||||
|
||||
|
||||
/**
|
||||
* XXX Temporary mechanism to draw simple vertex arrays.
|
||||
* All attribs are GLfloat[4]. Arrays are interleaved, in GL-speak.
|
||||
* All attribs are float[4]. Arrays are interleaved, in GL-speak.
|
||||
*/
|
||||
void
|
||||
draw_vertices(struct draw_context *draw,
|
||||
GLuint mode,
|
||||
GLuint numVerts, const GLfloat *vertices,
|
||||
GLuint numAttrs, const GLuint attribs[])
|
||||
unsigned mode,
|
||||
unsigned numVerts, const float *vertices,
|
||||
unsigned numAttrs, const unsigned attribs[])
|
||||
{
|
||||
/*GLuint first, incr;*/
|
||||
GLuint i, j;
|
||||
/*unsigned first, incr;*/
|
||||
unsigned i, j;
|
||||
|
||||
assert(mode <= GL_POLYGON);
|
||||
assert(mode <= PIPE_PRIM_POLYGON);
|
||||
|
||||
draw->vs_flush = vs_flush;
|
||||
|
||||
draw->vertex_size
|
||||
= sizeof(struct vertex_header) + numAttrs * 4 * sizeof(GLfloat);
|
||||
= sizeof(struct vertex_header) + numAttrs * 4 * sizeof(float);
|
||||
|
||||
|
||||
/* no element/index buffer */
|
||||
|
@ -344,10 +354,10 @@ do { \
|
|||
* (and number of attributes)
|
||||
*/
|
||||
void draw_set_vertex_attributes( struct draw_context *draw,
|
||||
const GLuint *slot_to_vf_attr,
|
||||
GLuint nr_attrs )
|
||||
const unsigned *slot_to_vf_attr,
|
||||
unsigned nr_attrs )
|
||||
{
|
||||
GLuint i;
|
||||
unsigned i;
|
||||
|
||||
memset(draw->vf_attr_to_slot, 0, sizeof(draw->vf_attr_to_slot));
|
||||
draw->nr_attrs = 0;
|
||||
|
@ -368,6 +378,8 @@ void draw_set_vertex_attributes( struct draw_context *draw,
|
|||
EMIT_ATTR(slot_to_vf_attr[i], EMIT_4F);
|
||||
|
||||
/* tell the vertex format module how to construct vertices for us */
|
||||
#if MESA
|
||||
draw->vertex_size = vf_set_vertex_attributes( draw->vf, draw->attrs,
|
||||
draw->nr_attrs, 0 );
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -112,6 +112,18 @@ do { \
|
|||
} while (0)
|
||||
|
||||
|
||||
#define COPY_4FV( DST, SRC ) COPY_4V(DST, SRC)
|
||||
|
||||
|
||||
#define ASSIGN_4V( DST, V0, V1, V2, V3 ) \
|
||||
do { \
|
||||
(DST)[0] = (V0); \
|
||||
(DST)[1] = (V1); \
|
||||
(DST)[2] = (V2); \
|
||||
(DST)[3] = (V3); \
|
||||
} while (0)
|
||||
|
||||
|
||||
static INLINE int ifloor(float f)
|
||||
{
|
||||
int ai, bi;
|
||||
|
|
|
@ -80,6 +80,11 @@ softpipe_supported_formats(struct pipe_context *pipe, unsigned *numFormats)
|
|||
}
|
||||
|
||||
|
||||
/** XXX remove these? */
|
||||
#define MAX_TEXTURE_LEVELS 11
|
||||
#define MAX_TEXTURE_RECT_SIZE 2048
|
||||
#define MAX_3D_TEXTURE_LEVELS 8
|
||||
|
||||
static void
|
||||
softpipe_max_texture_size(struct pipe_context *pipe, unsigned textureType,
|
||||
unsigned *maxWidth, unsigned *maxHeight,
|
||||
|
|
|
@ -40,6 +40,11 @@
|
|||
#include "pipe/draw/draw_private.h"
|
||||
#include "pipe/p_util.h"
|
||||
|
||||
#ifndef MESA
|
||||
#define FRAG_ATTRIB_WPOS 0
|
||||
#define FRAG_ATTRIB_MAX 13
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* Triangle edge info
|
||||
|
|
|
@ -74,7 +74,7 @@ static GLboolean draw( GLcontext * ctx, struct tnl_pipeline_stage *stage )
|
|||
/* Call into the new draw code to handle the VB:
|
||||
*/
|
||||
st->pipe->draw_vb( st->pipe, VB );
|
||||
|
||||
|
||||
/* Finished
|
||||
*/
|
||||
return GL_FALSE;
|
||||
|
|
Loading…
Reference in New Issue