Release candidates haven't been in a 'beta' subdir in a long time, so let's
replace the dead link with an explanation instead.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Properly annotate <li> and keep the note analogous to all the previous
ones - OpenVG, st/egl, etc.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
This is no longer actively maintained and is just
accumulating bitrot.
Signed-off-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Acked-by: Chia-I Wu <olvaffe@gmail.com>
All of these have had support for the TGSI opcodes since before most of
the glsl compiler work landed.
Also update the docs accordingly, including the missing note about i965.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The doc wasn't update since we moved the glsl compiler to src/compiler/glsl.
I also updated the description of the standalone compiler.
v2:
- Mention that just-log argument removes headers/separators.
- Mention that version argument is mandatory.
Since version argument is mandatory, add --version to the command line
example.
Signed-off-by: Elie Tournier <tournier.elie@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
We don't need to support all the color buffers for advanced blend, just
cb0. For Fermi, we use the special binding slots so that we don't
overlap with user textures, while Kepler+ gets a dedicated position for
the fb handle in the driver constbuf.
This logic is only triggered when a FBFETCH is actually present so it
should be a no-op most of the time.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
GL_ARB_vertex_attrib_64bit was the last piece missing.
v2: update docs (Jordan)
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
v2: update docs (Jordan)
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The only reason we didn't previously enable this was the dependency on
OpenGL ES 3.1. These should have been enabled as soon as HSW got
stencil texturing. We also needed to fixup setting MaxViewports.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Document what has been the unofficial way to self-reject stable patches.
Namely: drop the mesa-stable tag and push the commit.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This extension allows the fragment shader to control whether values in
gl_SampleMaskIn[] reflect the coverage after application of the early
depth and stencil tests.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: ba28f2136f ("docs: add note about r-b/other tags when resending")
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
I've used an ancient version of the script which did not cover:
- version expansion (cd mesa-* does not work)
- --enable-glx-tls
- EGL and es2* testing
- Vulkan and DOTA2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>