mesa: add new MESA_GLSL flag for printing shader cache debug info

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Timothy Arceri 2016-07-08 12:44:44 +10:00 committed by Timothy Arceri
parent ba1eb854bd
commit 30aa22dec0
3 changed files with 4 additions and 0 deletions

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@ -49,6 +49,7 @@ execution. These are generally used for debugging.
<li><b>log</b> - log all GLSL shaders to files.
The filenames will be "shader_X.vert" or "shader_X.frag" where X
the shader ID.
<li><b>cache_info</b> - print debug information about shader cache
<li><b>nopt</b> - disable compiler optimizations
<li><b>opt</b> - force compiler optimizations
<li><b>uniform</b> - print message to stdout when glUniform is called

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@ -2837,6 +2837,7 @@ struct gl_shader_program
#define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
#define GLSL_REPORT_ERRORS 0x100 /**< Print compilation errors */
#define GLSL_DUMP_ON_ERROR 0x200 /**< Dump shaders to stderr on compile error */
#define GLSL_CACHE_INFO 0x400 /**< Print debug information about shader cache */
/**

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@ -77,6 +77,8 @@ _mesa_get_shader_flags(void)
flags |= GLSL_DUMP;
if (strstr(env, "log"))
flags |= GLSL_LOG;
if (strstr(env, "cache_info"))
flags |= GLSL_CACHE_INFO;
if (strstr(env, "nopvert"))
flags |= GLSL_NOP_VERT;
if (strstr(env, "nopfrag"))