The exact semantics of these routines are subtle, although they match what
Gallium wants. We're about to add unit tests. Add some comments that make it
obvious what it is we expect these routines to do. (In particular, it's not a
general region-of-interest copy, it's a region-of-interest of the tiled image
and the entire linear staging image.)
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
We depend on this invariant implicitly. Make that dependence explicit so we
don't get confused and add broken unit tests.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
Now that tiled access to 3D textures works, we can enable tiling on all texture
targets. In particular, this adds tiling support for cube maps, arrays, and 3D
textures. Previously, these would usually fall back to linear, which is hard on
the caches.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
The tiled->linear conversion mechanism is meant for 2D and doesn't handle tiled
+ 3D. This use case is not expected application behaviour, it's not worth the
complexity to try to handle.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
Thanks to our macros and some type trickery, our generic tiling routines are
type-generic. So we just need to add 48-bit and 96-bit texel types to tile. Note
we only support power-of-two bit sizes in the specialized tile routines for the
sake of replacing a multiplication with a shift.
With this change, all pixel formats supported in Panfrost are tileable.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
Our I/O lowering doesn't handle 64-bit TCS stores and TES loads which use
several slots. Because of the large stride between slots, we have to split
the load so that there's a single load_buffer_amd/store_buffer_amd
intrinsic for each slot.
Our I/O lowering also sometimes creates nir_op_pack_64_2x32 after
nir_lower_alu_to_scalar.
Fixes KHR-GL45.gpu_shader_fp64.fp64.varyings with Zink
(https://gitlab.freedesktop.org/mesa/mesa/-/issues/6276)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15863>
This fixes a number of tests like :
dEQP-VK.renderpass*.suballocation.multisample.s8_uint.*
dEQP-VK.renderpass*.suballocation.multisample.separate_stencil_usage.d24_unorm_s8_uint.*.test_stencil
dEQP-VK.renderpass*.suballocation.multisample.d24_unorm_s8_uint.*
dEQP-VK.renderpass*.suballocation.multisample.d32_sfloat_s8_uint.*
Because the driver asserts when generating RENDER_SURFACE_STATE with a
8 Valign value for stencil buffer (only 2 & 4 are supported).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12670>
With VK_EXT_graphics_pipeline_library, modules can be passed via the
pNext of VkpipelineShaderStageCreateInfo.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15926>
With VK_EXT_graphics_pipeline_library, pipeline layouts created with
VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT might contain NULL
descriptor sets.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15926>
Fossilize always enables all supported extensions, that means that
adjust_frag_coord_z would always be enabled on RDNA2, even if the
application doesn't enable it. The pipeline key would then be different
and precompilation wouldn't work. Move this per-pipeline since we can
know if VRS will be used.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15444>
This matches what the tgsi path does and doesn't regress any tests. (For
comparison, unlimited join nesting does regress tests in deqp and piglit)
Fixes graphical artifacts from stack overflows in
https://www.shadertoy.com/view/Xds3zN
with nir on kepler
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15597>
Reusing the shadow sampler's variable causes problems when the sampler
is used more than once. The remaining `deref_var`s will be using the
wrong type.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14988>
The DXIL validator doesn't like dynamic indexing into resources if the
resource was not declared as an array type. This commit makes it so that
we always generate array resource types if the original type was
declared as an array instead, not just when the number of elements is
greater than 1.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14988>
This will be helpful in regression-testing the nir-to-tgsi transition, and
with the big runners at google we have plenty of capacity to do it.
I dropped the GL3.0-3.2 caselists because GL4.3 should be a superset of
them.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15158>
This prevents more use-after-free errors. Passing them around using
std::unique_ptr ensures that the LLVMContext gets destroyed but doesn't
ensure destruction order. Declaring it on the stack ensures that the
context doesn't get destroyed until right before the the function
returns which is after any other LLVM stuff is destroyed.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Icecream95 <ixn@disroot.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15937>
First, separate out the LLVM context logging to make it take a
clc_logger instead of passing in a string stream. Currently, the LLVM
context may outlive the string stream which we assign which may lead to
use-after-free errors. Second, use a separate string stream for clang
diagnosticl logging which we intentionally declare before the compiler
so the compiler can't outlive it.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Icecream95 <ixn@disroot.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15937>
This just calls some of the LLVM init functions in a common place
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Icecream95 <ixn@disroot.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15937>
The spec says "The maximum number of samplers in a shader visible
descriptor heap is 2048.". Let's make sure we follow this rule
in dozen.
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15884>