Commit Graph

87033 Commits

Author SHA1 Message Date
Kristian H. Kristensen be9c2ab23b intel/genxml: Move enums above structs
We'll need to define them before we can reference them in structs and
instructions. Enums have no dependencies, so move them first in the
file.

Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-29 22:02:49 -08:00
Kristian H. Kristensen ce26486115 genxml: Add values for Barycentric Interpolation Mode
Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-29 22:02:49 -08:00
Ilia Mirkin ed0b3cbd09 anv: remove per-sample shading from TODO
This was done some time ago.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-11-30 00:17:56 -05:00
Ilia Mirkin be92b3f49d anv: clean up VkPhysicalDeviceFeatures list
Remove duplicate .alphaToOne, add missing .shaderResourceMinLod, and
reorder a few entries to match their vulkan.h order. All the sparse
features are still left out entirely.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-11-30 00:17:56 -05:00
Michel Dänzer 550cd272b4 vulkan/wsi/x11: Destroy Present event context when destroying swapchain
Without this, the X server may accumulate stale Present event contexts
if a client creates and destroys multiple swapchains using the same
window.

v2: Based on Chris Wilson's review:
* Use xcb_present_select_input_checked so that protocol errors
  generated by old X servers can be handled gracefully
* Use xcb_discard_reply() instead of free(xcb_request_check())
v3: Rebased on top of this code having been refactored out of anv

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-11-30 12:31:25 +09:00
Timothy Arceri 2ea021a1eb glsl: use linked_shaders bitmask to iterate stages for subroutine fields
This should be faster than looping over every stage and null checking, but
will also make the code a bit cleaner when we switch to getting more fields
from gl_program rather than from gl_linked_shader as we can just copy the
pointer and not need to worry about null checking then copying.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-11-30 14:13:52 +11:00
Timothy Arceri 6d3458cbfb mesa: optimise interleaved sso validation
Now that we have a linked_stages bitfield we can use this
to check if the program is used at a later stage.

This change is also required to be able to use gl_program
rather than gl_shader_program in the CurrentProgram array.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-11-30 14:13:52 +11:00
Timothy Arceri 34953f8907 mesa/glsl: add bitmask to track stages a program was linked against
This will be used to enable us to store the current gl_program
rather than gl_shader_program in the gl_pipline_object allowing
us to simplify handing of validation.

Also we should not be depending on _LinkedShader for this information
as it may contain shaders from a failed linking attempt rather than
the current program still in use.

We could also use this mask to iterate over the stages during linking
with _mesa_bit_scan() rather then the current method of NULL checking
each stage.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-11-30 14:13:52 +11:00
Ilia Mirkin ddf0f097e7 swr: [rasterizer jit] use signed integer representation for logic op
Instead of (incorrectly) biasing the snorm value to make it look like a
unorm, just use signed integer math.

This fixes arb_color_buffer_float-render GL_RGBA8_SNORM

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-29 20:55:00 -05:00
Ilia Mirkin 8ed703cfa6 swr: add missing rgbx8_srgb variant
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-29 20:54:57 -05:00
Ilia Mirkin d6a06228a6 swr: reorder renderable formats, add grouping comments
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-29 20:54:54 -05:00
Ilia Mirkin 53ca06be8f swr: use util_copy_framebuffer_state helper
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-29 20:54:50 -05:00
Ilia Mirkin 86f7932b1e swr: enable cubemap arrays
Everything is in place for these.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-29 20:54:46 -05:00
Ilia Mirkin 8dd9853516 swr: rearrange caps into limits/supported/unsupported groups
I find this a lot more readable and compact - much easier to scan
through the list and see what's on and what's off.

No functional change intended.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-29 20:54:43 -05:00
Ilia Mirkin 9f568e5db1 swr: only store up to the LOD size
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-29 20:54:36 -05:00
Tim Rowley f7ab0e4b7e swr: [rasterizer common] add SwrTrace() and macros
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2016-11-29 19:36:46 -06:00
Marek Olšák 662b9c24d0 radeonsi: don't fetch 8 dwords for samplerBuffer and imageBuffer
The compiler doesn't shrink s_load_dwordx8, so we always wasted 4 SGPRs.
Also, the extraction of the descriptor created some really ugly asm code
with lots of VALU bitwise ops and v_readfirstlane.

Totals from *affected* shaders:
SGPRS: 13880 -> 13253 (-4.52 %)
VGPRS: 15200 -> 15088 (-0.74 %)
Code Size: 499864 -> 459816 (-8.01 %) bytes
Max Waves: 1554 -> 1564 (0.64 %)

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Marek Olšák dbbdc6bb5a radeonsi: disable XNACK to free 2 SGPRs on APUs
My LLVM commit disables it for dGPUs, but not APUs.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Marek Olšák 274fb601c2 radeonsi: count and report temp arrays in scratch separately
v2: only do this if debug output of shader dumping is enabled

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
2016-11-29 23:52:31 +01:00
Marek Olšák a91add9369 radeonsi: don't try to eliminate trivial VS outputs for PS and CS
PS and CS don't have any param exports, so it's a no-op.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Marek Olšák 5e5573b1bf radeonsi: disable RB+ blend optimizations for dual source blending
This fixes dual source blending on Stoney. The fix was copied from Vulkan.
The problem was discovered during internal testing.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Marek Olšák ff50c44a5f radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending
copied from Vulkan

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Marek Olšák 87b208a54e radeonsi: always set all blend registers
better safe than sorry

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Marek Olšák fc9f7fc9d0 radeonsi: set the smallest possible CB_TARGET_MASK
better safe than sorry; set_framebuffer_state always makes this dirty

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Marek Olšák ea43d0b5e8 radeonsi: don't print bodies of header-only packets
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Marek Olšák 7abd94c9b0 radeonsi: print unknown registers with correct formatting
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Marek Olšák 9e1dc10432 ddebug: fix hang detection with deferred flushes
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Dave Airlie 048143b9d9 radv: set spi_baryc_cntl.pos_float_location to 0
This fixes:
dEQP-VK.pipeline.multisample_interpolation.offset_interpolate_at_sample_position.*

This should probably be 2 when sample shading is enabled, but I'm
not sure.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-11-29 22:48:23 +00:00
Dave Airlie f3a3fea973 radv: force persample shading when required.
We need to force persample shading when
a) shader uses sample_id
b) shader uses sample_position
c) shader uses sample qualifier.

Also since ps_iter_samples can now change independently of the
rasterizer samples we need to move setting the regs more often.

This fixes:
dEQP-VK.pipeline.multisample_interpolation.centroid_interpolate_at_consistency.*
dEQP-VK.pipeline.multisample_interpolation.centroid_qualifier_inside_primitive.137_191_1.*
dEQP-VK.pipeline.multisample_interpolation.sample_interpolate_at_distinct_values.*
dEQP-VK.pipeline.multisample_interpolation.sample_qualifier_distinct_values.128_128_1.*

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-11-29 22:48:03 +00:00
Dave Airlie 6a62026dd4 nir: print var binding in dumps.
This only useful for spir-v shaders, but I keep finding myself
having to add it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-11-29 22:07:13 +00:00
Eric Engestrom fae5e1dc74 docs: fix small typo
Fixes: ba28f2136f ("docs: add note about r-b/other tags when resending")
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-29 22:02:57 +00:00
Matt Turner 218fec66cc i965/sched: Schedule trivial blocks.
In commit 45cd76e342 schedule_instructions(bblock_t *) began
setting bblock_t::cycle_count, but that function was not called on
trivial blocks.

Remove the code to skip trivial blocks so that cycle_count is set.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-11-29 11:53:36 -08:00
Matt Turner cab0952d4b i965/sched: Make 'time' a local variable.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-11-29 11:53:36 -08:00
Matt Turner b0156702fa i965/cfg: Initialize bblock_t::cycle_count.
schedule_instructions(bblock_t *) isn't called on blocks with a single
instruction, and since it is the only thing that set cycle_count,
cycle_count would be uninitialized.

A non-empty block with bblock_t::cycle_count == 0 is arguably a bug.
That'll be fixed in the next commit.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-11-29 11:53:36 -08:00
Matt Turner ca9e30e002 i965/cfg: Initialize cfg_t::cycle_count.
This reverts commit b4001af174.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-11-29 11:53:36 -08:00
Bas Nieuwenhuizen b8c9ce4459 ac/nir: Fix accessing an unitialized value.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-11-29 20:13:28 +01:00
Bas Nieuwenhuizen 029e8ff81c radv: Initialize the shader_stats_dump flag.
Meta was using it before it was set. I suspect we typically don't
want to dump meta shaders, so just set it to false in the beginning.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-11-29 20:13:28 +01:00
Eric Anholt d40a3212ae vc4: Add a note for the future about texture latency calculation.
Debugging a shader-db reported cycle count regression from the tex
coalescing, I eventually figured out that the texture latencies were
totally bogus.  Really fixing it will probably involve mirroring
vc4_qir_schedule.c's texture fifo management here.
2016-11-29 09:01:23 -08:00
Eric Anholt 4690a93b12 vc4: Add support for coalescing ALU ops into tex_[srtb] MOVs.
This isn't as complete as I would like (can't merge interpolation because
of the implicit r5 dependency, doesn't work with control flow), but this
was cheap and easy.

Improves 3DMMES Taiji performance by 1.15353% +/- 0.299896% (n=29, 16)

total instructions in shared programs: 99810 -> 99059 (-0.75%)
instructions in affected programs:     10705 -> 9954 (-7.02%)
2016-11-29 08:52:50 -08:00
Eric Anholt f4baf80993 vc4: Restructure VPM write optimization into two passes.
For texturing, there won't be a fixed limit on how many writes there are,
so we need to compute uses up front.
2016-11-29 08:38:59 -08:00
Eric Anholt a025983dd9 vc4: Make qir_for_each_inst_inorder() safe against removal.
The dead code elimination wants it to be safe, and I actually got
segfaults due to it being unsafe with the new coalescing pass.
2016-11-29 08:38:59 -08:00
Eric Anholt 27544ea8d3 vc4: Split optimizing VPM writes from VPM reads.
The VPM write logic will be basically the same as the texture coordinate
write logic we need, and it's not really related to the VPM read logic
other than the reuse of the use_count array.
2016-11-29 08:38:59 -08:00
Eric Anholt d4c20e82ae vc4: Restructure texture insts as ALU ops with tex_[strb] as the dst.
For now we're still just generating MOVs, but this will let us fold into
other ops in the future.  No difference on shader-db.
2016-11-29 08:38:59 -08:00
Eric Anholt 314f0c57e4 vc4: Refactor qir_get_op_nsrc(enum qop) to qir_get_nsrc(struct qinst *).
Every caller was dereffing the qinst, and this will let us make the number
of sources vary depending on the destination of the qinst so that we can
have general ALU ops that store to tex_[strb] and get an implicit uniform.
2016-11-29 08:38:59 -08:00
Eric Anholt 51087327f2 vc4: Replace the qinst src[] with a fixed-size array.
This may have made a tiny bit of sense when we had one 4-arg inst per
shader, but if we only ever put 2 things in, having a pointer to 2 things
almost every instruction is pointless indirection.
2016-11-29 08:38:59 -08:00
Eric Anholt a220f1b5a9 vc4: Remove qir_inst4().
This was used originally for unorm4x8 packs, but we now represent those as
a series of packed movs.
2016-11-29 08:38:59 -08:00
Ilia Mirkin 7a8def8c18 anv: bump the texture gather offset limits
This matches what NVIDIA and AMD hardware expose, as well as what Intel
hardware supports.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-29 07:44:01 -08:00
Ilia Mirkin 62b8dbf35e i965/gen7: expose larger gather offsets
This matches the capabilities of the hardware.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-29 07:44:01 -08:00
Ilia Mirkin 4f2d1d6ea7 i965: support constant gather offsets larger than 4 bits
Offsets that don't fit into 4 bits need to force gather_po to be
selected. Adjust the logic so that this happens.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-29 07:44:01 -08:00
Jason Ekstrand faf20df143 i965/fs: Refactor handling of constant tg4 offsets
Previously, we had an OFFSET_VALUE source for logical texture instructions
that was intended to mean exactly what it says, "offset".  In reality, we
only fully used it for tg4 offsets.  We used offset_value.file == IMM to
mean, "you have a constant offset, go look in instr->offset" and didn't
actually use the contents of the register at all in that case except for
in nir_emit_texture where we used it as a temporary before we copy it into
instr->offset.

This commit renames OFFSET_VALUE to TG4_OFFSET and restricts its usage to
indirect tg4 offsets only.  The nir_emit_texture code is refactored so that
we explicitly build a header_bits value which is placed in instr->offset
and the constant offset values (both for tg4 and regular texture
operations) are used to construct header_bits and don't go through the
offset source at all.  Finally, we stop passing offset_value in to
lower_sampler_logical_send_gen5 because we can't do indirect offsets until
gen7 anyway.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-11-29 07:44:01 -08:00