Commit Graph

91368 Commits

Author SHA1 Message Date
Jason Ekstrand bd3a9813b9 anv/cmd_buffer: Use the device allocator for QueueSubmit
The command is really operating on a Queue not a command buffer and the
nearest object to that with an allocator is VkDevice.

Reviewed-by: Chad Versace <chadversary@chromium.org>
Cc: "17.0 17.1" <mesa-dev@lists.freedesktop.org>
2017-04-27 20:08:46 -07:00
Timothy Arceri 2bc06767e1 mesa: remove wip framebuffer code
This was added in 34b3b40af9 back in 2006. Seems it wasn't
needed.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-04-28 10:19:59 +10:00
Samuel Pitoiset 75a31a20af glsl: set vector_elements to 1 for samplers
I don't see any reasons why vector_elements is 1 for images and
0 for samplers. This increases consistency and allows to clean
up some code a bit.

This will also help for ARB_bindless_texture.

No piglit regressions with RadeonSI.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-27 22:52:21 +02:00
Jan Vesely b295a52836 clover: Fix build since clang r301442
v2: rename default_ik -> ik_opencl

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2017-04-27 12:52:25 -04:00
Timothy Arceri 4e1f3afea9 disk_cache: use block size rather than file size
The majority of cache files are less than 1kb this resulted in us
greatly miscalculating the amount of disk space used by the cache.

Using the number of blocks allocated to the file is more
conservative and less likely to cause issues.

This change will result in cache sizes being miscalculated further
until old items added with the previous calculation have all been
removed. However I don't see anyway around that, the previous
patch should help limit that problem.

Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
2017-04-27 20:44:00 +10:00
Timothy Arceri ce41237151 disk_cache: reduce default cache size to 5% of filesystem
Modern disks are extremely large and are only going to get bigger.
Usage has shown frequent Mesa upgrades can result in the cache
growing very fast i.e. wasting a lot of disk space unnecessarily.

5% seems like a more reasonable default.

Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Acked-by: Michel Dänzer <michel.daenzer@amd.com>
2017-04-27 20:43:50 +10:00
Dave Airlie f4743763ce radeon/ac: remove assert causing regression
This assert wasn't in the original radeonsi code but I added
it without totally understanding the original code, it caused
some regressions in variable-indexing tessellation shaders.

Fixes: e2659176 radeonsi/ac: move vertex export remove to common code.
Reported-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-27 11:38:54 +01:00
Dave Airlie 550281f934 radeon/ac: fix build on llvm 3.8.1
Add missing include to fix build.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-27 11:22:12 +01:00
Boyan Ding 63df869f08 nvc0: Enable compute support for Pascal
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-04-27 11:11:15 +02:00
Boyan Ding d03bfb078b nvc0: Add new launch descriptor format for GP100
v2:
Also handle the the new format in indirect dispatch
Use compute class check instead of chipset check

Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-04-27 11:11:12 +02:00
Boyan Ding 2e35bd964e nvc0: Fix index of unk fields in nve4_cp_launch_desc
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-04-27 11:11:10 +02:00
Boyan Ding 4a9f7bfe90 nouveau: Fix indentation of maxwell compute class definitions
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-04-27 11:11:07 +02:00
Jason Ekstrand c43b4bc85e anv: Don't place scratch buffers above the 32-bit boundary
This fixes rendering corruptions in DOOM.  Hopefully, it will also make
Jenkins a bit more stable as we've been seeing some random failures and
GPU hangs ever since turning on 48bit.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100620
Fixes: 651ec926fc "anv: Add support for 48-bit addresses"
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
2017-04-27 02:04:57 -07:00
Dave Airlie f205e19e4f radv/ac: eliminate unused vertex shader outputs. (v2)
This is ported from radeonsi, and I can see at least one
Talos shader drops an export due to this, and saves some
VGPR usage.

v2: use shared code.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-27 05:18:52 +01:00
Dave Airlie e2659176ce radeonsi/ac: move vertex export remove to common code.
This code can be shared by radv, we bump the max to
VARYING_SLOT_MAX here, but that shouldn't have too
much fallout.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-27 05:17:47 +01:00
Dave Airlie 9da1045933 radv: fix regression in descriptor set freeing.
Since the host pool changes,

Fixes:
dEQP-VK.api.descriptor_pool.out_of_pool_memory

Fixes: 126d5ad "radv: Use host memory pool for non-freeable descriptors."
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-27 10:50:46 +10:00
Timothy Arceri f8a2d00046 glsl: remove duplicate validation
Varying types have already been validated in
apply_type_qualifier_to_variable() by this point.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-04-27 08:21:28 +10:00
Timothy Arceri 52c76dbad3 glsl: use without_array() rather than get_scalar_type()
Here get_scalar_type() was just being use to remove the array
after that we converted it back to base_type anyway so just
use the without_array() helper.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2017-04-27 08:21:21 +10:00
Brian Paul 28feb63580 svga: fix vertex buffer binding issue
When we ran Viewperf11's Maya-03 test 3 we saw warnings about flushing
the command buffer with mapped buffers.  This happened when transitioning
from hardware rendering to a 'draw' fallback path.

The problem is the util_set_vertex_buffers_count() function doesn't do
exactly what we want in svga_hwtnl_vertex_buffers().  In a case such as
dst_count=2, dst={bufA, bufB}, count=1 and src={bufC}, when the function
returns we'll have dst_count=2 and dst={bufC, bufB}.  What we really want
is dst_count=1 and dst={bufC, NULL}.  As it was, we were telling the svga
device that there were two vertex buffers when in fact we really only
needed one for the subsequent drawing command.

In this particular case, we first did hardware drawing with {bufA, bufB}
then we transitioned to the 'draw' module, consuming vertex data from
bufA and bufB and writing the new vertex data to bufC.  bufA and bufB are
mapped for reading when we flush the command buffer but should not be
referenced by the command buffer.  The above change fixes that.

No Piglit regressions.  Also tested with Viewperf, Google Earth, Heaven,
etc.

VMware bug 1842059

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2017-04-26 11:38:00 -06:00
Brian Paul a36a1ea80a gallium/util: reduce util_snprintf() calls in debug_flush_might_flush_cb()
We only need to construct the debug message if the mapped_sync flag is set.
This should make the function faster since the flag is usually false.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2017-04-26 11:38:00 -06:00
Brian Paul 495840658e gallium/util: add some comments in u_debug_flush.c
Trivial.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2017-04-26 11:37:59 -06:00
Charmaine Lee fbda9b905a svga: Removed the unused label 'done' in svga_validate_surface_view()
Trivial fix
2017-04-26 11:37:59 -06:00
Charmaine Lee 019d5d5346 svga: use the winsys interface to invalidate surface
Instead of directly sending the InvalidateGBSurface command,
this patch uses the invalidate_surface interface.

Fixes Linux VM piglit failures including
   ext_texture_array-gen-mipmap, fbo-generatemipmap-array S3TC_DXT1

Reviewed-by: Brian Paul <brianp@vmware.com>
2017-04-26 11:37:59 -06:00
Charmaine Lee 5bd5ec6a0f svga: fix format for screen target
This patch revises the fix in commit 606f13afa31c9f041a68eb22cc32112ce813f944
to properly translate the surface format for screen target.
Instead of changing the svga format for PIPE_FORMAT_B5G6R5_UNORM
to SVGA3D_R5G6B5 for all texture surfaces, this patch only restricts
SVGA3D_R5G6B5 for screen target surfaces. This avoids rendering
failures when specify a non-vgpu10 format in a vgpu10 context with
software renderer.

Fixes piglit failures spec@!opengl 1.1@draw-pixels,
                      spec@!opengl 1.1@teximage-colors gl_r3_g3_b2
                      spec@!opengl 1.1@texwrap formats

Tested Xorg with 16bits depth.
Also tested with MTT piglit, MTT glretrace.

Reviewed-by: Brian Paul <brianp@vmware.com>
2017-04-26 11:37:59 -06:00
Charmaine Lee 3626112214 svga: cache the backing surface handle in the texture object
CinebenchR15 not only binds the same texture for rendering and sampling,
it actually changes the framebuffer buffer attachment very often, causing
a lot of backed surface view to be created and a lot of surface copies
to be done. This patch caches the backed surface handle
in the texture resource and allows the backed surface view to
reuse the backed surface handle.  With this patch, the number of
backed surface view reduces from 1312 to 3. Unfortunately, this
does not eliminate all the surface copies. There are still surface
copies involved when we switch from original to backed surface handle
for rendering.

Tested with CinebenchR15, NobelClinicianViewer, Turbine, Lightsmark2008,
            MTT glretrace, MTT piglit.

Reviewed-by: Brian Paul <brianp@vmware.com>
2017-04-26 11:37:59 -06:00
Charmaine Lee 7f2f695d4d svga: Update the backing resource only if needed
This patch adds a timestamp in svga_surface structure to keep track
of when the backing surface is last sync with the original resource.
This helps to avoid unnecessary surface copy from the original
resource to the backing surface if the original resource has not
since been modified.

This reduces the amount of surface copy with CinebenchR15.

Tested with CinebenchR15, mtt glretrace.

Reviewed-by: Brian Paul <brianp@vmware.com>
2017-04-26 11:37:59 -06:00
Charmaine Lee c6576461f5 svga: Set the surface dirty bit for the right surface view
For VGPU10, we will render to a backed surface view when
the same resource is used for rendering and sampling.
In this case, we will mark the dirty bit for the backed surface view.

Reviewed-by: Brian Paul <brianp@vmware.com>
2017-04-26 11:37:59 -06:00
Charmaine Lee dc30ac5c24 svga: Move rendertarget view related fields to hw_clear state
This patch moves the rendertarget view related fields from
svga_hw_draw_state to svga_hw_clear_state where all the hw
framebuffer related state resides.

Reviewed-by: Brian Paul <brianp@vmware.com>
2017-04-26 11:37:59 -06:00
Charmaine Lee f482493dcf svga: Move setting the rendered_to flags to framebuffer emit time
Instead of setting the rendered_to flags at set time, this patch
moves the setting of the flags to framebuffer emit time.

Reviewed-by: Brian Paul <brianp@vmware.com>
2017-04-26 11:37:59 -06:00
Brian Paul 1ee181b354 svga: add const qualifiers on svga_check_sampler_view_resource_collision()
We don't change any of the argument objects.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2017-04-26 11:37:59 -06:00
Brian Paul 0f236ea785 svga: improve surface view debug messages
The old ones were somewhat cryptic.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2017-04-26 11:37:59 -06:00
Brian Paul 943f4f47e0 svga: add DEBUG_SAMPLERS
The debug output in svga_create_sampler_state() was controlled by
DEBUG_VIEWS but that's not consistent with the other debug output for
sampler views.  Create/use a new debug flag just for this.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2017-04-26 11:37:59 -06:00
Brian Paul 577e114e46 svga: fail screen creation if HW version is too old
Tested by verifying 3D acceleration works with HWv8 but not earlier.
For HWv7 and older we get the GDI Generic renderer.

Reviewed-by: Neha Bhende<bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2017-04-26 11:37:59 -06:00
Deepak Rawat 8de0452ec4 winsys/svga: fix error path when kernel is not able to create surface
If for some reason kernel is not able to create surface,
when no buffer was provided the function
vmw_svga_winsys_surface_create should return NULL.

This patch fixes the issue where the code was not following the
clean up path in case of error, which used to cause SIGSEGV.

Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2017-04-26 11:37:59 -06:00
Brian Paul 75be43ed33 draw: whitespace fixes in draw_pipe_vbuf.c
Remove trailing whitespace, fix formatting, etc.  Trivial.
2017-04-26 11:37:59 -06:00
Brian Paul 4bb19a1514 st/mesa: minor clean-ups in st_update_renderbuffer_surface()
Remove unneeded parens.  Add const qualifiers.  Move var decls closer
to where they're used.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Neha Bhende<bhenden@vmware.com>
2017-04-26 11:37:59 -06:00
Samuel Pitoiset 00b5044740 nv50,nvc0: disable the TGSI merge registers pass
shader-db results on GK106 (Thanks Karol):

total instructions in shared programs : 3931608 -> 3929463 (-0.05%)
total gprs used in shared programs    : 481255 -> 479014 (-0.47%)
total local used in shared programs   : 27481 -> 27381 (-0.36%)
total bytes used in shared programs   : 36031256 -> 36011120 (-0.06%)

                local        gpr       inst      bytes
    helped          14        1471        1309        1309
      hurt           1          88         384         384

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-04-26 19:15:54 +02:00
Samuel Pitoiset 0bceefc295 radeonsi: disable the TGSI merge registers pass
47109 shaders in 29632 tests
Totals:
SGPRS: 1917364 -> 1916620 (-0.04 %)
VGPRS: 1165802 -> 1165202 (-0.05 %)
Spilled SGPRs: 1880 -> 1843 (-1.97 %)
Spilled VGPRs: 70 -> 65 (-7.14 %)
Private memory VGPRs: 1184 -> 1184 (0.00 %)
Scratch size: 1312 -> 1308 (-0.30 %) dwords per thread
Code Size: 60211356 -> 60192268 (-0.03 %) bytes
LDS: 1077 -> 1077 (0.00 %) blocks
Max Waves: 428597 -> 428674 (0.02 %)
Wait states: 0 -> 0 (0.00 %)

Totals from affected shaders:
SGPRS: 238173 -> 237429 (-0.31 %)
VGPRS: 149556 -> 148956 (-0.40 %)
Spilled SGPRs: 1263 -> 1226 (-2.93 %)
Spilled VGPRs: 25 -> 20 (-20.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 20 -> 16 (-20.00 %) dwords per thread
Code Size: 10457904 -> 10438816 (-0.18 %) bytes
LDS: 50 -> 50 (0.00 %) blocks
Max Waves: 41283 -> 41360 (0.19 %)
Wait states: 0 -> 0 (0.00 %)

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-04-26 19:15:40 +02:00
Samuel Pitoiset 066a572955 st/glsl_to_tgsi: disable the merge registers pass conditionally
The main goal of this pass to merge temporary registers in order
to reduce the total number of registers and also to produce
optimal TGSI code.

In fact, compilers seem to be confused when temporary variables
are already merged, maybe because it's done too early in the
process.

Skipping the pass, reduce both the register pressure and the code
size, at least for Nouveau and RadeonSI because they have a real
backend compiler.

Found by luck while fixing an issue in the TGSI dead code elimination
pass which affects tex instructions with bindless samplers.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-04-26 19:15:37 +02:00
Samuel Pitoiset 3a927e0aa3 gallium: add PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-04-26 19:15:34 +02:00
Samuel Pitoiset ec301497b8 radeonsi: use unsynchronized transfers for shader binary uploads
Because the buffer is new, it can't be referenced by any CS.

This can save few CPU cycles by skipping the whole
PIPE_TRANSFER_UNSYNCHRONIZED if in amdgpu_bo_map().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-04-26 19:15:22 +02:00
Marek Olšák 96b0cfc82e radeonsi: turn si_shader_key::mono into a non-union
A merged LS-HS shader needs both fix_fetch and inputs_to_copy
for compilation.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-26 13:08:05 +02:00
Marek Olšák 3f2a0649ab radeonsi: adjust ESGS ring buffer size computation on VI
Cc: 17.0 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-26 13:08:05 +02:00
Marek Olšák 80814819c2 radeonsi/gfx9: don't set deprecated field PARTIAL_ES_WAVE_ON
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-26 13:08:05 +02:00
Marek Olšák 60a20e6879 radeonsi/gfx9: set MAX_PRIMGRP_IN_WAVE in the correct register
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-26 13:08:05 +02:00
Marek Olšák 8e8570a9e8 radeonsi/gfx9: add a workaround for viewing a slice of 3D as a 2D image
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-26 13:08:05 +02:00
Marek Olšák 482e6b07cc radeonsi/gfx9: fix 1D array shader images
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-26 13:08:05 +02:00
Marek Olšák 5c94779585 radeonsi/gfx9: fix most things wrong with shader images
There are 2 major hw changes:
- The address must always point to the address of level 0. GFX9 tiling
  modes don't allow binding to a non-0 level.
- 3D must always be bound as 3D, because 2D and 3D use entirely different
  tiling modes, and the texture target determines which set of modes is
  used.

Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-26 13:08:05 +02:00
Marek Olšák 65e0c3fba7 radeonsi/gfx9: fix texture buffer objects and image buffers with IDXEN==0
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-26 13:08:05 +02:00
Eric Engestrom 9d1dbf2aa1 configure: print LDFLAGS alongside CFLAGS & co.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-04-26 10:27:17 +01:00