Vinson Lee
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0d31990b47
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progs/glsl: Fix noise GLSL compilation error on Mac OS.
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2009-11-18 13:50:49 -08:00 |
Vinson Lee
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7dfea5c072
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demos/glsl: Add missing break statement to noise test.
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2009-11-11 17:39:58 -08:00 |
Brian Paul
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680df529a3
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demos/glsl: remove glutInitWindowPosition() calls
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2009-08-17 17:13:17 -06:00 |
Brian Paul
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fdfb0d4b0e
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progs/glsl: change uniform_info::type field to use GLSL vector types
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2009-08-12 17:28:45 -06:00 |
Brian Paul
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684049d97d
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demos: rename InitUniforms() to SetUniformValues()
And call new PrintUniforms() in demos.
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2009-08-12 17:28:45 -06:00 |
Brian Paul
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ee0b1bc7d3
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progs/glsl: finish conversion to GLEW
This is a follow-on to b799af91d5 .
Remove _func function suffix and unneeded #includes.
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2009-07-17 13:23:11 -06:00 |
Keith Whitwell
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b799af91d5
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progs/glsl: compile with scons and glew
Get most of these working with scons.
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2009-06-29 14:15:08 +01:00 |
Gary Wong
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0df3dfab82
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Ensure p.w is initialised in noise demo.
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2008-12-13 14:25:52 -07:00 |
Brian
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2dca3373ae
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Replace duplicated code with new shaderutil.c functions
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2008-04-09 22:30:42 -06:00 |
Brian
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03ff9c96bf
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replace 'brick' with correct program name in printfs
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2007-10-10 10:56:48 -06:00 |
Brian
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21625d729c
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output texcoord in vertex program
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2007-02-25 12:46:56 -07:00 |
Brian
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f94e4f216f
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simple noise test
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2007-01-28 19:01:04 -07:00 |