Commit Graph

12 Commits

Author SHA1 Message Date
Vinson Lee 0d31990b47 progs/glsl: Fix noise GLSL compilation error on Mac OS. 2009-11-18 13:50:49 -08:00
Vinson Lee 7dfea5c072 demos/glsl: Add missing break statement to noise test. 2009-11-11 17:39:58 -08:00
Brian Paul 680df529a3 demos/glsl: remove glutInitWindowPosition() calls 2009-08-17 17:13:17 -06:00
Brian Paul fdfb0d4b0e progs/glsl: change uniform_info::type field to use GLSL vector types 2009-08-12 17:28:45 -06:00
Brian Paul 684049d97d demos: rename InitUniforms() to SetUniformValues()
And call new PrintUniforms() in demos.
2009-08-12 17:28:45 -06:00
Brian Paul ee0b1bc7d3 progs/glsl: finish conversion to GLEW
This is a follow-on to b799af91d5.
Remove _func function suffix and unneeded #includes.
2009-07-17 13:23:11 -06:00
Keith Whitwell b799af91d5 progs/glsl: compile with scons and glew
Get most of these working with scons.
2009-06-29 14:15:08 +01:00
Gary Wong 0df3dfab82 Ensure p.w is initialised in noise demo. 2008-12-13 14:25:52 -07:00
Brian 2dca3373ae Replace duplicated code with new shaderutil.c functions 2008-04-09 22:30:42 -06:00
Brian 03ff9c96bf replace 'brick' with correct program name in printfs 2007-10-10 10:56:48 -06:00
Brian 21625d729c output texcoord in vertex program 2007-02-25 12:46:56 -07:00
Brian f94e4f216f simple noise test 2007-01-28 19:01:04 -07:00