output texcoord in vertex program

This commit is contained in:
Brian 2007-02-25 12:46:56 -07:00
parent fbc4929185
commit 21625d729c
1 changed files with 1 additions and 0 deletions

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@ -17,6 +17,7 @@
static const char *VertShaderText =
"void main() {\n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
" gl_TexCoord[0] = gl_MultiTexCoord0;\n"
"}\n";
static const char *FragShaderText =