Commit Graph

55924 Commits

Author SHA1 Message Date
Christian König 1c10018925 radeonsi: add preloading for all samplers
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-03-26 12:57:43 +01:00
Christian König 0f6cf2bc79 radeonsi: add preloading of all constants
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-03-26 12:57:40 +01:00
Christian König 44e3224554 radeonsi: mark most intrinsics as readnone/nounwind
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-03-26 12:57:36 +01:00
Christian König 206f059e1f radeonsi: mark all loads as constant
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-03-26 12:57:33 +01:00
Christian König 86f6fc2f1d radeonsi: remove wqm intrinsic
Now the backend handles that itself.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-03-26 12:57:30 +01:00
Christian König 6249db73ea radeon/llvm: remove uneeded inclusion
The include isn't needed and the file has moved with LLVM master.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-03-26 12:57:23 +01:00
Christian König 0f001fbff1 glsl_to_tgsi: avoid creating arrays if driver doesn't support them
Avoid creating arrays if we replace indirect addressing anyway.

Signed-off-by: Christian König <christian.koenig@amd.com>
2013-03-26 10:22:27 +01:00
Christian König 462de2e65f glsl_to_tgsi: make simplify_cmp work with arrays
Even when we have arrays it is possible for simplify_cmp
to work on temps, just not on arrays.

Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=62696

Signed-off-by: Christian König <christian.koenig@amd.com>
2013-03-26 10:22:27 +01:00
Marek Olšák 98a8e5b87e gallium/docs: document get_driver_query_info 2013-03-26 01:37:40 +01:00
Marek Olšák 8ddae684af r600g: add a driver query returning the amount of requested VRAM and GTT memory 2013-03-26 01:28:19 +01:00
Marek Olšák 2504380aaf r600g: add a driver query returning the number of draw_vbo calls
between begin_query and end_query
2013-03-26 01:28:19 +01:00
Marek Olšák e40c634bd2 st/dri: integrate the HUD
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-03-26 01:28:19 +01:00
Marek Olšák c91cf7d7d2 gallium: implement a heads-up display module
Reviewed-by: Brian Paul <brianp@vmware.com>

v2: lots of cosmetic changes
2013-03-26 01:28:19 +01:00
Marek Olšák 8ddcd715b7 gallium: add interface for driver queries like performance counters, etc.
The pipe query interface is reused. The list of available queries can be
obtained using pipe_screen::get_driver_query_info.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-03-26 01:28:19 +01:00
Marek Olšák 9cec5edea7 gallium/tgsi: fix valgrind warning
"Conditional jump or move depends on uninitialised value(s)"

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-03-26 01:28:19 +01:00
Marek Olšák 17003b44b7 st/mesa: fix crash with blit-based GetTexImage
https://bugs.freedesktop.org/show_bug.cgi?id=62573

Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
2013-03-26 01:28:19 +01:00
Marek Olšák d1b91e309b cso: add constant buffer save/restore feature for postprocessing
Postprocessing is an internal meta op and should restore the states
it changes.
2013-03-26 01:28:18 +01:00
Marek Olšák 35c522dce4 radeonsi: fix crash while binding a NULL constant buffer
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-03-26 01:28:18 +01:00
Marek Olšák a2378daf83 r600g: fix crash while binding a NULL constant buffer 2013-03-26 01:28:18 +01:00
Marek Olšák 53228fe2a8 r300g: fix crash while binding a NULL constant buffer 2013-03-26 01:28:18 +01:00
Martin Andersson 92855bcc95 r600g: Use virtual address for PIPE_QUERY_SO* in r600_emit_query_end
Virtual address is used for PIPE_QUERY_SO* queries in
r600_emit_query_begin, but not in r600_emit_query_end.

This will trigger a GPU fault when one of those queries is
made and virtual address is enabled.

Note: this is a candidate for the 9.1 branch

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-03-25 18:18:23 -04:00
Rob Clark 634fb837ef freedreno: use u_debug for debug env vars
Signed-off-by: Rob Clark <robdclark@gmail.com>
2013-03-25 15:05:44 -04:00
Jordan Justen e207c33020 glsl ir: add as_dereference_record
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-25 11:35:56 -07:00
Brian Paul eb92f89587 gallium: undef PACKAGE_* macros to silence warnings
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-03-25 12:24:11 -06:00
Brian Paul c0f16df938 gallivm: init vars to silence warnings
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-03-25 12:24:11 -06:00
Brian Paul 35aefe9226 swrast: init vars to silence warnings
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-03-25 12:24:11 -06:00
Rob Clark 980f1cf8a1 freedreno: prefer sw upload for textures
Since we are UMA, in most cases the GPU blit doesn't make much sense for
texture upload.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2013-03-25 13:05:44 -04:00
Rob Clark 732b0b5ebc freedreno: track maximal scissor bounds
Optimize out parts of the render target that are scissored out by taking
into account maximal scissor bounds in fd_gmem_render_tiles().

This is a big win on things like gnome-shell which frequently do partial
screen updates.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2013-03-25 13:05:44 -04:00
Adrian Marius Negreanu 8a4750fe5e android: fix Android.mk bug in mesa/drivers/dri/common
target-specific variables are undefined when used as pre-requisites.
instead, use secondary-expansion.

I noticed this when building the patch:
     i965: Add a driconf option to disable flush throttling

Signed-off-by: Adrian Marius Negreanu <adrian.m.negreanu@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2013-03-25 09:52:19 -07:00
Eric Anholt 712bac1f41 mesa: Disable validate_ir_tree() on release builds.
Since half of ir_validate uses asserts() (the other using printf() then
abort()), there's not much use to calling it in a release build.  Cuts
6.3% of the startup time of TF2.

NOTE: This is a candidate for the stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-25 08:50:38 -07:00
Roland Scheidegger 92b8a37fdf gallivm: move code for dealing with rgb9e5 and r11g11b10 formats to own file
This is really not generic conversion stuff and the code very particular to
these formats.
2013-03-24 22:54:45 +01:00
Vinson Lee 7d0c1f2437 llvmpipe: Fix assertions with assignment instead of comparison.
Fixes assign instead of compare defects reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-03-24 14:49:22 -07:00
Paul Berry a593a1b276 i965: Shrink brw_vue_map struct.
This patch changes the arrays in brw_vue_map (which only ever contain
values from -1 to 58) from ints to signed chars.  This reduces the
size of the struct from 488 bytes to 136 bytes.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

v2: fix STATIC_ASSERT to use 127 instead of 128.

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-03-24 10:55:28 -07:00
Paul Berry 0a0deb92d9 i965/fs: Rename vp_outputs_written to input_slots_valid.
With the introduction of geometry shaders, fragment inputs will no
longer come exclusively from the vertex shader; sometimes they come
from the geometry shader.  So the name "vp_outputs_written" will
become a misnomer.  This patch renames vp_outputs_written to
input_slots_valid, to reflect the true meaning of the bitfield from
the fragment shader's point of view: it indicates which of the
possible input slots contain valid data that was written by the
previous shader stage.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-24 10:55:28 -07:00
Paul Berry bf9bfe838e i965: Use brw.vue_map_geom_out instead of VS output VUE map where appropriate.
This patch modifies post-GS pipeline stages (transform feedback, clip,
sf, fs) to refer to the VUE map through brw->vue_map_geom_out rather
than brw->vs.prog_data->vue_map.  This ensures that when geometry
shader support is added, these pipeline stages will consult the
geometry shader output VUE map when appropriate, rather than the
vertex shader output VUE map.

v2: Fixed some stale "CACHE_NEW_VS_PROG" comments.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-24 10:55:27 -07:00
Paul Berry 463ef47b16 i965: Store the geometry output VUE map in brw_context.
Currently, the GPU pipeline has one active VUE map in effect at any
given time--the one representing the layout of vertex data coming from
the vertex shader.  However, when geometry shaders are added, they
will have their own independent VUE map.  Later pipeline stages (clip,
sf, fs) will need to consult the geometry shader VUE map if a geometry
shader is in use, and the vertex shader VUE map otherwise.

This patch adds a new field to brw_context, vue_map_geom_out, which
contains the VUE map that should be used by later pipeline stages.  It
also adds a new state flag, BRW_NEW_VUE_MAP_GEOM_OUT, which is
signalled whenever the contents of the VUE map changes.

Since we don't support geometry shaders yet, vue_map_geom_out is
currently set only by the brw_vs_prog state atom.

v2: Don't set vue_map_geom_out in do_vs_prog--that's redundant and
possibly problematic for precompiles.  Only set it in
brw_upload_vs_prog.  Also, make a copy instead of using a
pointer--this makes it possible to detect when the VUE map hasn't
changed, so we can avoid redundant state uploads.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-24 10:55:27 -07:00
Paul Berry 8fbc22e880 i965: Move brw_vs_prog_data::outputs_written into VUE map.
Future patches will allow for there to be separate VUE maps when both
a geometry shader and a vertex shader are in use.  When this happens,
we will want to have correspondingly separate outputs_written
bitfields.  Moving outputs_written into the VUE map will make this
easy.

For consistency with the terminology used in the VUE map, the bitfield
is renamed to "slots_valid" in the process.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-24 10:55:27 -07:00
Paul Berry 76ba30800d i965/gen7: Use WE_all mode when enabling channel masks for URB write.
Gen7 adds mask bits to the message header for a URB write which allow
the write to apply only to certain channels.  We don't use this
functionality, so to ensure that the entire write always occurs, we
emit an OR instruction to set the mask bits.

With the advent of geometry shaders, URB writes won't just happen at
the end of a thread; they will happen in mid-thread too.  Thus, we can
no longer rely on channel 0 being enabled, so we need to emit the OR
instruction in WE_all mode to ensure that it is executed.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-24 10:55:27 -07:00
Paul Berry 8371c68a4b i965: Rename BRW_VARYING_SLOT_MAX -> BRW_VARYING_SLOT_COUNT.
The new name clarifies that it represents *one more* than the maximum
possible brw_varying_slot value.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-24 10:55:27 -07:00
Paul Berry ec9c3882d9 i965: Clarify nomenclature: vert_result -> varying
This patch removes the terminology "vert_result" from the i965 driver,
replacing it with "varying".  The old terminology, "vert_result", was
confusing because (a) it referred to the enum gl_vert_result, which no
longer exists (it was replaced with gl_varying_slot), and (b) it
implied a vertex output, but with the advent of geometry shaders, it
could be either a vertex or a geometry output, depending what shaders
are in use.  The generic term "varying" is less confusing.

No functional change.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

v2: Whitespace fixes.
2013-03-23 22:47:54 -07:00
Chris Forbes f56fb9d248 i965: bump MAX_DEPTH_TEXTURE_SAMPLES to 4/8
Bump MAX_DEPTH_TEXTURE_SAMPLES to match what GetInternalformativ is
claiming. Since that limit is what is actually enforced now, this
doesn't actually change anything except the queried value.

There's still no piglits verifying that multisample depth textures work,
but this works in the Unigine demos.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-24 16:38:18 +13:00
Chris Forbes 2405da174e mesa: use _mesa_check_sample_count() for multisample textures
Extends _mesa_check_sample_count() to properly support the
TEXTURE_2D_MULTISAMPLE and TEXTURE_2D_MULTISAMPLE_ARRAY targets, which
have subtly different limits than renderbuffers.

This resolves the remaining TODO in the implementation of
TexImage*DMultisample.

V2: - Don't introduce spurious block.
    - Do this in multisample.c instead.
    - Fix typo in error message.
    - Inline spec quotes

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-24 16:38:18 +13:00
Chris Forbes 90b5a2425a mesa: helper for checking renderbuffer sample count
Pulls the checking of the sample count into a helper function, and
extends the existing logic to include the interactions with both
ARB_texture_multisample and ARB_internalformat_query.

_mesa_check_sample_count() checks a desired sample count against a
a combination of target/internalformat, and returns the error enum
to be produced, if any. Unfortunately the conditions are messy and the
errors vary.

V2: - Tidy up spurious block.
    - Move _mesa_check_sample_count() to multisample.c instead; It
      doesn't really belong in fbobject.c or teximage.c.
    - Inlined spec quotes

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-24 16:38:18 +13:00
Chris Forbes 86b8380600 mesa: allow internalformat_query with multisample texture targets
Now that we support ARB_texture_multisample, there are multiple targets
accepted for this query, and they may have target-dependent limits, so
pass the target to the driverfunc.

For example, the sampling hardware may not be able to do general
texelFetch() for some format/sample count combination, but the driver
may still be able to implement a reasonable resolve operation, so it can
be supported for renderbuffers.

V2: - Don't break Gallium compile.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-03-24 16:38:18 +13:00
Dmitry Cherkassov 3cc2629b3b clover: add dynamic_cast results checking down in clSetKernelArgument() code path.
Signed-off-by: Dmitry Cherkassov <dcherkassov@gmail.com>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2013-03-24 02:43:34 +01:00
Roland Scheidegger b50e362dbb gallivm: Add code for rgb9e5 shared exponent format to float conversion
And use this (and the code for r11g11b10 packed float to float conversion)
in the soa texturing code (the generated code looks quite good).
Should be an order of magnitude faster probably than using the fallback
(not measured).
Tested with piglit texwrap GL_EXT_packed_float and
GL_EXT_texture_shared_exponent respectively (didn't find much else using
it).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-03-24 02:09:02 +01:00
Marek Olšák 3e10ab6b22 gallium,st/mesa: don't use blit-based transfers with software rasterizers
The blit-based paths for TexImage, GetTexImage, and ReadPixels aren't very
fast with software rasterizer. Now Gallium drivers have the ability to turn
them off.

Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2013-03-23 13:19:16 +01:00
Marek Olšák 25e3094058 st/mesa: implement blit-based ReadPixels
Initial version contributed by: Martin Andersson <g02maran@gmail.com>

This is only used if the memcpy path cannot be used and if no transfer ops
are needed. It's pretty similar to our TexImage and GetTexImage
implementations.

The motivation behind this is to be able to use ReadPixels every frame and
still have at least 20 fps (or 60 fps with a powerful GPU and CPU)
instead of 0.5 fps.

Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2013-03-23 13:17:05 +01:00
Marek Olšák d702c67ba5 mesa: add common format-independent memcpy-based ReadPixels path
I'll need the _mesa_readpixels_needs_slow_path function for the blit-based
version, but it's also useful to have this memcpy-based path in one place
and not scattered across several functions.

v2: add "const" to function parameters

Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2013-03-23 13:17:05 +01:00
Marek Olšák f8855a4214 mesa: add helper func for checking combined depthstencil buffers from st/mesa
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2013-03-23 13:17:05 +01:00