i965: Clarify nomenclature: vert_result -> varying

This patch removes the terminology "vert_result" from the i965 driver,
replacing it with "varying".  The old terminology, "vert_result", was
confusing because (a) it referred to the enum gl_vert_result, which no
longer exists (it was replaced with gl_varying_slot), and (b) it
implied a vertex output, but with the advent of geometry shaders, it
could be either a vertex or a geometry output, depending what shaders
are in use.  The generic term "varying" is less confusing.

No functional change.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

v2: Whitespace fixes.
This commit is contained in:
Paul Berry 2013-03-22 09:39:11 -07:00
parent f56fb9d248
commit ec9c3882d9
15 changed files with 149 additions and 152 deletions

View File

@ -116,12 +116,12 @@ struct brw_clip_compile {
#define ATTR_SIZE (4*4)
/**
* True if the given vert_result is one of the outputs of the vertex shader.
* True if the given varying is one of the outputs of the vertex shader.
*/
static inline bool brw_clip_have_vert_result(struct brw_clip_compile *c,
GLuint vert_result)
static inline bool brw_clip_have_varying(struct brw_clip_compile *c,
GLuint varying)
{
return (c->key.attrs & BITFIELD64_BIT(vert_result)) ? 1 : 0;
return (c->key.attrs & BITFIELD64_BIT(varying)) ? 1 : 0;
}
/* Points are only culled, so no need for a clip routine, however it

View File

@ -133,8 +133,7 @@ static void clip_and_emit_line( struct brw_clip_compile *c )
struct brw_indirect newvtx1 = brw_indirect(3, 0);
struct brw_indirect plane_ptr = brw_indirect(4, 0);
struct brw_reg v1_null_ud = retype(vec1(brw_null_reg()), BRW_REGISTER_TYPE_UD);
GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_POS);
GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
brw_MOV(p, get_addr_reg(vtx0), brw_address(c->reg.vertex[0]));
brw_MOV(p, get_addr_reg(vtx1), brw_address(c->reg.vertex[1]));

View File

@ -232,8 +232,7 @@ void brw_clip_tri( struct brw_clip_compile *c )
struct brw_indirect inlist_ptr = brw_indirect(4, 0);
struct brw_indirect outlist_ptr = brw_indirect(5, 0);
struct brw_indirect freelist_ptr = brw_indirect(6, 0);
GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_POS);
GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
brw_MOV(p, get_addr_reg(vtxPrev), brw_address(c->reg.vertex[2]) );
brw_MOV(p, get_addr_reg(plane_ptr), brw_clip_plane0_address(c));
@ -484,7 +483,7 @@ static void brw_clip_test( struct brw_clip_compile *c )
struct brw_compile *p = &c->func;
struct brw_reg tmp0 = c->reg.loopcount; /* handy temporary */
GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
GLuint hpos_offset = brw_varying_to_offset(&c->vue_map,
VARYING_SLOT_POS);
brw_MOV(p, get_addr_reg(vt0), brw_address(c->reg.vertex[0]));

View File

@ -52,8 +52,7 @@ static void compute_tri_direction( struct brw_clip_compile *c )
struct brw_compile *p = &c->func;
struct brw_reg e = c->reg.tmp0;
struct brw_reg f = c->reg.tmp1;
GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_POS);
GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
struct brw_reg v0 = byte_offset(c->reg.vertex[0], hpos_offset);
struct brw_reg v1 = byte_offset(c->reg.vertex[1], hpos_offset);
struct brw_reg v2 = byte_offset(c->reg.vertex[2], hpos_offset);
@ -130,10 +129,10 @@ static void copy_bfc( struct brw_clip_compile *c )
/* Do we have any colors to copy?
*/
if (!(brw_clip_have_vert_result(c, VARYING_SLOT_COL0) &&
brw_clip_have_vert_result(c, VARYING_SLOT_BFC0)) &&
!(brw_clip_have_vert_result(c, VARYING_SLOT_COL1) &&
brw_clip_have_vert_result(c, VARYING_SLOT_BFC1)))
if (!(brw_clip_have_varying(c, VARYING_SLOT_COL0) &&
brw_clip_have_varying(c, VARYING_SLOT_BFC0)) &&
!(brw_clip_have_varying(c, VARYING_SLOT_COL1) &&
brw_clip_have_varying(c, VARYING_SLOT_BFC1)))
return;
/* In some wierd degnerate cases we can end up testing the
@ -156,25 +155,25 @@ static void copy_bfc( struct brw_clip_compile *c )
GLuint i;
for (i = 0; i < 3; i++) {
if (brw_clip_have_vert_result(c, VARYING_SLOT_COL0) &&
brw_clip_have_vert_result(c, VARYING_SLOT_BFC0))
if (brw_clip_have_varying(c, VARYING_SLOT_COL0) &&
brw_clip_have_varying(c, VARYING_SLOT_BFC0))
brw_MOV(p,
byte_offset(c->reg.vertex[i],
brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_COL0)),
brw_varying_to_offset(&c->vue_map,
VARYING_SLOT_COL0)),
byte_offset(c->reg.vertex[i],
brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_BFC0)));
brw_varying_to_offset(&c->vue_map,
VARYING_SLOT_BFC0)));
if (brw_clip_have_vert_result(c, VARYING_SLOT_COL1) &&
brw_clip_have_vert_result(c, VARYING_SLOT_BFC1))
if (brw_clip_have_varying(c, VARYING_SLOT_COL1) &&
brw_clip_have_varying(c, VARYING_SLOT_BFC1))
brw_MOV(p,
byte_offset(c->reg.vertex[i],
brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_COL1)),
brw_varying_to_offset(&c->vue_map,
VARYING_SLOT_COL1)),
byte_offset(c->reg.vertex[i],
brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_BFC1)));
brw_varying_to_offset(&c->vue_map,
VARYING_SLOT_BFC1)));
}
}
brw_ENDIF(p);
@ -234,16 +233,16 @@ static void merge_edgeflags( struct brw_clip_compile *c )
brw_set_conditionalmod(p, BRW_CONDITIONAL_EQ);
brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<8));
brw_MOV(p, byte_offset(c->reg.vertex[0],
brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_EDGE)),
brw_varying_to_offset(&c->vue_map,
VARYING_SLOT_EDGE)),
brw_imm_f(0));
brw_set_predicate_control(p, BRW_PREDICATE_NONE);
brw_set_conditionalmod(p, BRW_CONDITIONAL_EQ);
brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<9));
brw_MOV(p, byte_offset(c->reg.vertex[2],
brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_EDGE)),
brw_varying_to_offset(&c->vue_map,
VARYING_SLOT_EDGE)),
brw_imm_f(0));
brw_set_predicate_control(p, BRW_PREDICATE_NONE);
}
@ -256,8 +255,8 @@ static void apply_one_offset( struct brw_clip_compile *c,
struct brw_indirect vert )
{
struct brw_compile *p = &c->func;
GLuint ndc_offset = brw_vert_result_to_offset(&c->vue_map,
BRW_VARYING_SLOT_NDC);
GLuint ndc_offset = brw_varying_to_offset(&c->vue_map,
BRW_VARYING_SLOT_NDC);
struct brw_reg z = deref_1f(vert, ndc_offset +
2 * type_sz(BRW_REGISTER_TYPE_F));
@ -315,8 +314,8 @@ static void emit_lines(struct brw_clip_compile *c,
/* draw edge if edgeflag != 0 */
brw_CMP(p,
vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
deref_1f(v0, brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_EDGE)),
deref_1f(v0, brw_varying_to_offset(&c->vue_map,
VARYING_SLOT_EDGE)),
brw_imm_f(0));
brw_IF(p, BRW_EXECUTE_1);
{
@ -357,8 +356,8 @@ static void emit_points(struct brw_clip_compile *c,
*/
brw_CMP(p,
vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
deref_1f(v0, brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_EDGE)),
deref_1f(v0, brw_varying_to_offset(&c->vue_map,
VARYING_SLOT_EDGE)),
brw_imm_f(0));
brw_IF(p, BRW_EXECUTE_1);
{
@ -473,7 +472,7 @@ void brw_emit_unfilled_clip( struct brw_clip_compile *c )
brw_clip_tri_init_vertices(c);
brw_clip_init_ff_sync(c);
assert(brw_clip_have_vert_result(c, VARYING_SLOT_EDGE));
assert(brw_clip_have_varying(c, VARYING_SLOT_EDGE));
if (c->key.fill_ccw == CLIP_CULL &&
c->key.fill_cw == CLIP_CULL) {

View File

@ -109,10 +109,9 @@ static void brw_clip_project_vertex( struct brw_clip_compile *c,
{
struct brw_compile *p = &c->func;
struct brw_reg tmp = get_tmp(c);
GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_POS);
GLuint ndc_offset = brw_vert_result_to_offset(&c->vue_map,
BRW_VARYING_SLOT_NDC);
GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
GLuint ndc_offset = brw_varying_to_offset(&c->vue_map,
BRW_VARYING_SLOT_NDC);
/* Fixup position. Extract from the original vertex and re-project
* to screen space:
@ -152,23 +151,23 @@ void brw_clip_interp_vertex( struct brw_clip_compile *c,
/* Iterate over each attribute (could be done in pairs?)
*/
for (slot = 0; slot < c->vue_map.num_slots; slot++) {
int vert_result = c->vue_map.slot_to_vert_result[slot];
int varying = c->vue_map.slot_to_varying[slot];
GLuint delta = brw_vue_slot_to_offset(slot);
if (vert_result == VARYING_SLOT_EDGE) {
if (varying == VARYING_SLOT_EDGE) {
if (force_edgeflag)
brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(1));
else
brw_MOV(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta));
} else if (vert_result == VARYING_SLOT_PSIZ ||
vert_result == VARYING_SLOT_CLIP_DIST0 ||
vert_result == VARYING_SLOT_CLIP_DIST1) {
} else if (varying == VARYING_SLOT_PSIZ ||
varying == VARYING_SLOT_CLIP_DIST0 ||
varying == VARYING_SLOT_CLIP_DIST1) {
/* PSIZ doesn't need interpolation because it isn't used by the
* fragment shader. CLIP_DIST0 and CLIP_DIST1 don't need
* intepolation because on pre-GEN6, these are just placeholder VUE
* slots that don't perform any action.
*/
} else if (vert_result < VARYING_SLOT_MAX) {
} else if (varying < VARYING_SLOT_MAX) {
/* This is a true vertex result (and not a special value for the VUE
* header), so interpolate:
*
@ -299,41 +298,41 @@ void brw_clip_copy_colors( struct brw_clip_compile *c,
{
struct brw_compile *p = &c->func;
if (brw_clip_have_vert_result(c, VARYING_SLOT_COL0))
if (brw_clip_have_varying(c, VARYING_SLOT_COL0))
brw_MOV(p,
byte_offset(c->reg.vertex[to],
brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_COL0)),
brw_varying_to_offset(&c->vue_map,
VARYING_SLOT_COL0)),
byte_offset(c->reg.vertex[from],
brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_COL0)));
brw_varying_to_offset(&c->vue_map,
VARYING_SLOT_COL0)));
if (brw_clip_have_vert_result(c, VARYING_SLOT_COL1))
if (brw_clip_have_varying(c, VARYING_SLOT_COL1))
brw_MOV(p,
byte_offset(c->reg.vertex[to],
brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_COL1)),
brw_varying_to_offset(&c->vue_map,
VARYING_SLOT_COL1)),
byte_offset(c->reg.vertex[from],
brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_COL1)));
brw_varying_to_offset(&c->vue_map,
VARYING_SLOT_COL1)));
if (brw_clip_have_vert_result(c, VARYING_SLOT_BFC0))
if (brw_clip_have_varying(c, VARYING_SLOT_BFC0))
brw_MOV(p,
byte_offset(c->reg.vertex[to],
brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_BFC0)),
brw_varying_to_offset(&c->vue_map,
VARYING_SLOT_BFC0)),
byte_offset(c->reg.vertex[from],
brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_BFC0)));
brw_varying_to_offset(&c->vue_map,
VARYING_SLOT_BFC0)));
if (brw_clip_have_vert_result(c, VARYING_SLOT_BFC1))
if (brw_clip_have_varying(c, VARYING_SLOT_BFC1))
brw_MOV(p,
byte_offset(c->reg.vertex[to],
brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_BFC1)),
brw_varying_to_offset(&c->vue_map,
VARYING_SLOT_BFC1)),
byte_offset(c->reg.vertex[from],
brw_vert_result_to_offset(&c->vue_map,
VARYING_SLOT_BFC1)));
brw_varying_to_offset(&c->vue_map,
VARYING_SLOT_BFC1)));
}

View File

@ -331,10 +331,11 @@ typedef enum
BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
BRW_VARYING_SLOT_POS_DUPLICATE,
BRW_VARYING_SLOT_PAD,
/*
* It's actually not a vert_result but just a _mark_ to let sf aware that
* he need do something special to handle gl_PointCoord builtin variable
* correctly. see compile_sf_prog() for more info.
/**
* Technically this is not a varying but just a placeholder that
* compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
* builtin variable to be compiled correctly. see compile_sf_prog() for
* more info.
*/
BRW_VARYING_SLOT_PNTC,
BRW_VARYING_SLOT_MAX
@ -359,7 +360,7 @@ struct brw_vue_map {
* additional processing is applied before storing them in the VUE), the
* value is -1.
*/
int vert_result_to_slot[BRW_VARYING_SLOT_MAX];
int varying_to_slot[BRW_VARYING_SLOT_MAX];
/**
* Map from VUE slot to gl_varying_slot value. For slots that do not
@ -367,10 +368,10 @@ struct brw_vue_map {
* brw_varying_slot.
*
* For slots that are not in use, the value is BRW_VARYING_SLOT_MAX (this
* simplifies code that uses the value stored in slot_to_vert_result to
* simplifies code that uses the value stored in slot_to_varying to
* create a bit mask).
*/
int slot_to_vert_result[BRW_VARYING_SLOT_MAX];
int slot_to_varying[BRW_VARYING_SLOT_MAX];
/**
* Total number of VUE slots in use
@ -390,10 +391,10 @@ static inline GLuint brw_vue_slot_to_offset(GLuint slot)
* Convert a vertex output (brw_varying_slot) into a byte offset within the
* VUE.
*/
static inline GLuint brw_vert_result_to_offset(struct brw_vue_map *vue_map,
GLuint vert_result)
static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
GLuint varying)
{
return brw_vue_slot_to_offset(vue_map->vert_result_to_slot[vert_result]);
return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
}

View File

@ -431,9 +431,9 @@ gen6_sol_program(struct brw_gs_compile *c, struct brw_gs_prog_key *key,
for (binding = 0; binding < key->num_transform_feedback_bindings;
++binding) {
unsigned char vert_result =
unsigned char varying =
key->transform_feedback_bindings[binding];
unsigned char slot = c->vue_map.vert_result_to_slot[vert_result];
unsigned char slot = c->vue_map.varying_to_slot[varying];
/* From the Sandybridge PRM, Volume 2, Part 1, Section 4.5.1:
*
* "Prior to End of Thread with a URB_WRITE, the kernel must
@ -447,7 +447,7 @@ gen6_sol_program(struct brw_gs_compile *c, struct brw_gs_prog_key *key,
vertex_slot.nr += slot / 2;
vertex_slot.subnr = (slot % 2) * 16;
/* gl_PointSize is stored in VARYING_SLOT_PSIZ.w. */
vertex_slot.dw1.bits.swizzle = vert_result == VARYING_SLOT_PSIZ
vertex_slot.dw1.bits.swizzle = varying == VARYING_SLOT_PSIZ
? BRW_SWIZZLE_WWWW : key->transform_feedback_swizzles[binding];
brw_set_access_mode(p, BRW_ALIGN_16);
brw_MOV(p, stride(c->reg.header, 4, 4, 1),

View File

@ -73,8 +73,8 @@ static void compile_sf_prog( struct brw_context *brw,
* it manually to let SF shader generate the needed interpolation
* coefficient for FS shader.
*/
c.vue_map.vert_result_to_slot[BRW_VARYING_SLOT_PNTC] = c.vue_map.num_slots;
c.vue_map.slot_to_vert_result[c.vue_map.num_slots++] = BRW_VARYING_SLOT_PNTC;
c.vue_map.varying_to_slot[BRW_VARYING_SLOT_PNTC] = c.vue_map.num_slots;
c.vue_map.slot_to_varying[c.vue_map.num_slots++] = BRW_VARYING_SLOT_PNTC;
}
c.urb_entry_read_offset = brw_sf_compute_urb_entry_read_offset(intel);
c.nr_attr_regs = (c.vue_map.num_slots + 1)/2 - c.urb_entry_read_offset;

View File

@ -44,25 +44,25 @@
/**
* Determine the vert_result corresponding to the given half of the given
* Determine the varying corresponding to the given half of the given
* register. half=0 means the first half of a register, half=1 means the
* second half.
*/
static inline int vert_reg_to_vert_result(struct brw_sf_compile *c, GLuint reg,
int half)
static inline int vert_reg_to_varying(struct brw_sf_compile *c, GLuint reg,
int half)
{
int vue_slot = (reg + c->urb_entry_read_offset) * 2 + half;
return c->vue_map.slot_to_vert_result[vue_slot];
return c->vue_map.slot_to_varying[vue_slot];
}
/**
* Determine the register corresponding to the given vert_result.
* Determine the register corresponding to the given varying.
*/
static struct brw_reg get_vert_result(struct brw_sf_compile *c,
struct brw_reg vert,
GLuint vert_result)
static struct brw_reg get_varying(struct brw_sf_compile *c,
struct brw_reg vert,
GLuint varying)
{
int vue_slot = c->vue_map.vert_result_to_slot[vert_result];
int vue_slot = c->vue_map.varying_to_slot[varying];
assert (vue_slot >= c->urb_entry_read_offset);
GLuint off = vue_slot / 2 - c->urb_entry_read_offset;
GLuint sub = vue_slot % 2;
@ -89,8 +89,8 @@ static void copy_bfc( struct brw_sf_compile *c,
if (have_attr(c, VARYING_SLOT_COL0+i) &&
have_attr(c, VARYING_SLOT_BFC0+i))
brw_MOV(p,
get_vert_result(c, vert, VARYING_SLOT_COL0+i),
get_vert_result(c, vert, VARYING_SLOT_BFC0+i));
get_varying(c, vert, VARYING_SLOT_COL0+i),
get_varying(c, vert, VARYING_SLOT_BFC0+i));
}
}
@ -151,8 +151,8 @@ static void copy_colors( struct brw_sf_compile *c,
for (i = VARYING_SLOT_COL0; i <= VARYING_SLOT_COL1; i++) {
if (have_attr(c,i))
brw_MOV(p,
get_vert_result(c, dst, i),
get_vert_result(c, src, i));
get_varying(c, dst, i),
get_varying(c, src, i));
}
}
@ -350,21 +350,21 @@ calculate_masks(struct brw_sf_compile *c,
*pc_linear = 0;
*pc = 0xf;
if (persp_mask & BITFIELD64_BIT(vert_reg_to_vert_result(c, reg, 0)))
if (persp_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 0)))
*pc_persp = 0xf;
if (linear_mask & BITFIELD64_BIT(vert_reg_to_vert_result(c, reg, 0)))
if (linear_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 0)))
*pc_linear = 0xf;
/* Maybe only processs one attribute on the final round:
*/
if (vert_reg_to_vert_result(c, reg, 1) != BRW_VARYING_SLOT_MAX) {
if (vert_reg_to_varying(c, reg, 1) != BRW_VARYING_SLOT_MAX) {
*pc |= 0xf0;
if (persp_mask & BITFIELD64_BIT(vert_reg_to_vert_result(c, reg, 1)))
if (persp_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 1)))
*pc_persp |= 0xf0;
if (linear_mask & BITFIELD64_BIT(vert_reg_to_vert_result(c, reg, 1)))
if (linear_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 1)))
*pc_linear |= 0xf0;
}
@ -377,24 +377,24 @@ calculate_masks(struct brw_sf_compile *c,
static uint16_t
calculate_point_sprite_mask(struct brw_sf_compile *c, GLuint reg)
{
int vert_result1, vert_result2;
int varying1, varying2;
uint16_t pc = 0;
vert_result1 = vert_reg_to_vert_result(c, reg, 0);
if (vert_result1 >= VARYING_SLOT_TEX0 && vert_result1 <= VARYING_SLOT_TEX7) {
if (c->key.point_sprite_coord_replace & (1 << (vert_result1 - VARYING_SLOT_TEX0)))
varying1 = vert_reg_to_varying(c, reg, 0);
if (varying1 >= VARYING_SLOT_TEX0 && varying1 <= VARYING_SLOT_TEX7) {
if (c->key.point_sprite_coord_replace & (1 << (varying1 - VARYING_SLOT_TEX0)))
pc |= 0x0f;
}
if (vert_result1 == BRW_VARYING_SLOT_PNTC)
if (varying1 == BRW_VARYING_SLOT_PNTC)
pc |= 0x0f;
vert_result2 = vert_reg_to_vert_result(c, reg, 1);
if (vert_result2 >= VARYING_SLOT_TEX0 && vert_result2 <= VARYING_SLOT_TEX7) {
if (c->key.point_sprite_coord_replace & (1 << (vert_result2 -
varying2 = vert_reg_to_varying(c, reg, 1);
if (varying2 >= VARYING_SLOT_TEX0 && varying2 <= VARYING_SLOT_TEX7) {
if (c->key.point_sprite_coord_replace & (1 << (varying2 -
VARYING_SLOT_TEX0)))
pc |= 0xf0;
}
if (vert_result2 == BRW_VARYING_SLOT_PNTC)
if (varying2 == BRW_VARYING_SLOT_PNTC)
pc |= 0xf0;
return pc;

View File

@ -441,8 +441,8 @@ public:
void emit_ndc_computation();
void emit_psiz_and_flags(struct brw_reg reg);
void emit_clip_distances(struct brw_reg reg, int offset);
void emit_generic_urb_slot(dst_reg reg, int vert_result);
void emit_urb_slot(int mrf, int vert_result);
void emit_generic_urb_slot(dst_reg reg, int varying);
void emit_urb_slot(int mrf, int varying);
void emit_urb_writes(void);
void emit_shader_time_begin();

View File

@ -2501,31 +2501,31 @@ vec4_visitor::emit_clip_distances(struct brw_reg reg, int offset)
}
void
vec4_visitor::emit_generic_urb_slot(dst_reg reg, int vert_result)
vec4_visitor::emit_generic_urb_slot(dst_reg reg, int varying)
{
assert (vert_result < VARYING_SLOT_MAX);
reg.type = output_reg[vert_result].type;
current_annotation = output_reg_annotation[vert_result];
assert (varying < VARYING_SLOT_MAX);
reg.type = output_reg[varying].type;
current_annotation = output_reg_annotation[varying];
/* Copy the register, saturating if necessary */
vec4_instruction *inst = emit(MOV(reg,
src_reg(output_reg[vert_result])));
if ((vert_result == VARYING_SLOT_COL0 ||
vert_result == VARYING_SLOT_COL1 ||
vert_result == VARYING_SLOT_BFC0 ||
vert_result == VARYING_SLOT_BFC1) &&
src_reg(output_reg[varying])));
if ((varying == VARYING_SLOT_COL0 ||
varying == VARYING_SLOT_COL1 ||
varying == VARYING_SLOT_BFC0 ||
varying == VARYING_SLOT_BFC1) &&
c->key.clamp_vertex_color) {
inst->saturate = true;
}
}
void
vec4_visitor::emit_urb_slot(int mrf, int vert_result)
vec4_visitor::emit_urb_slot(int mrf, int varying)
{
struct brw_reg hw_reg = brw_message_reg(mrf);
dst_reg reg = dst_reg(MRF, mrf);
reg.type = BRW_REGISTER_TYPE_F;
switch (vert_result) {
switch (varying) {
case VARYING_SLOT_PSIZ:
/* PSIZ is always in slot 0, and is coupled with other flags. */
current_annotation = "indices, point width, clip flags";
@ -2543,10 +2543,10 @@ vec4_visitor::emit_urb_slot(int mrf, int vert_result)
case VARYING_SLOT_CLIP_DIST0:
case VARYING_SLOT_CLIP_DIST1:
if (this->c->key.uses_clip_distance) {
emit_generic_urb_slot(reg, vert_result);
emit_generic_urb_slot(reg, varying);
} else {
current_annotation = "user clip distances";
emit_clip_distances(hw_reg, (vert_result - VARYING_SLOT_CLIP_DIST0) * 4);
emit_clip_distances(hw_reg, (varying - VARYING_SLOT_CLIP_DIST0) * 4);
}
break;
case VARYING_SLOT_EDGE:
@ -2564,7 +2564,7 @@ vec4_visitor::emit_urb_slot(int mrf, int vert_result)
/* No need to write to this slot */
break;
default:
emit_generic_urb_slot(reg, vert_result);
emit_generic_urb_slot(reg, varying);
break;
}
}
@ -2628,7 +2628,7 @@ vec4_visitor::emit_urb_writes()
/* Set up the VUE data for the first URB write */
int slot;
for (slot = 0; slot < c->prog_data.vue_map.num_slots; ++slot) {
emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_vert_result[slot]);
emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_varying[slot]);
/* If this was max_usable_mrf, we can't fit anything more into this URB
* WRITE.
@ -2652,7 +2652,7 @@ vec4_visitor::emit_urb_writes()
for (; slot < c->prog_data.vue_map.num_slots; ++slot) {
assert(mrf < max_usable_mrf);
emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_vert_result[slot]);
emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_varying[slot]);
}
current_annotation = "URB write";

View File

@ -450,12 +450,12 @@ vec4_visitor::setup_vp_regs()
/* PROGRAM_OUTPUT */
for (int slot = 0; slot < c->prog_data.vue_map.num_slots; slot++) {
int vert_result = c->prog_data.vue_map.slot_to_vert_result[slot];
if (vert_result == VARYING_SLOT_PSIZ)
output_reg[vert_result] = dst_reg(this, glsl_type::float_type);
int varying = c->prog_data.vue_map.slot_to_varying[slot];
if (varying == VARYING_SLOT_PSIZ)
output_reg[varying] = dst_reg(this, glsl_type::float_type);
else
output_reg[vert_result] = dst_reg(this, glsl_type::vec4_type);
assert(output_reg[vert_result].type == BRW_REGISTER_TYPE_F);
output_reg[varying] = dst_reg(this, glsl_type::vec4_type);
assert(output_reg[varying].type == BRW_REGISTER_TYPE_F);
}
/* PROGRAM_ADDRESS */

View File

@ -41,13 +41,13 @@
#include "glsl/ralloc.h"
static inline void assign_vue_slot(struct brw_vue_map *vue_map,
int vert_result)
int varying)
{
/* Make sure this vert_result hasn't been assigned a slot already */
assert (vue_map->vert_result_to_slot[vert_result] == -1);
/* Make sure this varying hasn't been assigned a slot already */
assert (vue_map->varying_to_slot[varying] == -1);
vue_map->vert_result_to_slot[vert_result] = vue_map->num_slots;
vue_map->slot_to_vert_result[vue_map->num_slots++] = vert_result;
vue_map->varying_to_slot[varying] = vue_map->num_slots;
vue_map->slot_to_varying[vue_map->num_slots++] = varying;
}
/**
@ -67,8 +67,8 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
vue_map->num_slots = 0;
for (i = 0; i < BRW_VARYING_SLOT_MAX; ++i) {
vue_map->vert_result_to_slot[i] = -1;
vue_map->slot_to_vert_result[i] = BRW_VARYING_SLOT_MAX;
vue_map->varying_to_slot[i] = -1;
vue_map->slot_to_varying[i] = BRW_VARYING_SLOT_MAX;
}
/* VUE header: format depends on chip generation and whether clipping is
@ -95,7 +95,7 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
* dword 24-27 is the first vertex data we fill.
*
* Note: future pipeline stages expect 4D space position to be
* contiguous with the other vert_results, so we make dword 24-27 a
* contiguous with the other varyings, so we make dword 24-27 a
* duplicate copy of the 4D space position.
*/
assign_vue_slot(vue_map, VARYING_SLOT_PSIZ);
@ -153,7 +153,7 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
if (intel->gen < 6 && i == VARYING_SLOT_CLIP_VERTEX)
continue;
if ((outputs_written & BITFIELD64_BIT(i)) &&
vue_map->vert_result_to_slot[i] == -1) {
vue_map->varying_to_slot[i] == -1) {
assign_vue_slot(vue_map, i);
}
}

View File

@ -65,15 +65,15 @@ get_attr_override(struct brw_vue_map *vue_map, int urb_entry_read_offset,
}
/* Find the VUE slot for this attribute. */
int slot = vue_map->vert_result_to_slot[fs_attr];
int slot = vue_map->varying_to_slot[fs_attr];
/* If there was only a back color written but not front, use back
* as the color instead of undefined
*/
if (slot == -1 && fs_attr == VARYING_SLOT_COL0)
slot = vue_map->vert_result_to_slot[VARYING_SLOT_BFC0];
slot = vue_map->varying_to_slot[VARYING_SLOT_BFC0];
if (slot == -1 && fs_attr == VARYING_SLOT_COL1)
slot = vue_map->vert_result_to_slot[VARYING_SLOT_BFC1];
slot = vue_map->varying_to_slot[VARYING_SLOT_BFC1];
if (slot == -1) {
/* This attribute does not exist in the VUE--that means that the vertex
@ -106,10 +106,10 @@ get_attr_override(struct brw_vue_map *vue_map, int urb_entry_read_offset,
* do back-facing swizzling.
*/
bool swizzling = two_side_color &&
((vue_map->slot_to_vert_result[slot] == VARYING_SLOT_COL0 &&
vue_map->slot_to_vert_result[slot+1] == VARYING_SLOT_BFC0) ||
(vue_map->slot_to_vert_result[slot] == VARYING_SLOT_COL1 &&
vue_map->slot_to_vert_result[slot+1] == VARYING_SLOT_BFC1));
((vue_map->slot_to_varying[slot] == VARYING_SLOT_COL0 &&
vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC0) ||
(vue_map->slot_to_varying[slot] == VARYING_SLOT_COL1 &&
vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC1));
/* Update max_source_attr. If swizzling, the SF will read this slot + 1. */
if (*max_source_attr < source_attr + swizzling)

View File

@ -130,12 +130,12 @@ upload_3dstate_so_decl_list(struct brw_context *brw,
for (i = 0; i < linked_xfb_info->NumOutputs; i++) {
int buffer = linked_xfb_info->Outputs[i].OutputBuffer;
uint16_t decl = 0;
int vert_result = linked_xfb_info->Outputs[i].OutputRegister;
int varying = linked_xfb_info->Outputs[i].OutputRegister;
unsigned component_mask =
(1 << linked_xfb_info->Outputs[i].NumComponents) - 1;
/* gl_PointSize is stored in VARYING_SLOT_PSIZ.w. */
if (vert_result == VARYING_SLOT_PSIZ) {
if (varying == VARYING_SLOT_PSIZ) {
assert(linked_xfb_info->Outputs[i].NumComponents == 1);
component_mask <<= 3;
} else {
@ -145,7 +145,7 @@ upload_3dstate_so_decl_list(struct brw_context *brw,
buffer_mask |= 1 << buffer;
decl |= buffer << SO_DECL_OUTPUT_BUFFER_SLOT_SHIFT;
decl |= vue_map->vert_result_to_slot[vert_result] <<
decl |= vue_map->varying_to_slot[varying] <<
SO_DECL_REGISTER_INDEX_SHIFT;
decl |= component_mask << SO_DECL_COMPONENT_MASK_SHIFT;