Brian
b03e1712b2
gl_ClipVertex not supported yet
2007-03-09 09:51:55 -07:00
Brian
a706b0b8bd
added missing bvec2/3/4 constructors
2007-03-08 16:08:55 -07:00
Brian
05b74e4ae4
fix broken vec4_seq, vec4_sne instructions
2007-03-08 15:59:20 -07:00
Brian
2f35a17f38
Update lessThan(), lessThanEqual() functions, improve some matrix constructors.
2007-03-08 15:53:05 -07:00
Brian
5761a93bba
Added IR_SLE and IR_SLT for <= and < operations.
...
Using IR_SGE and IR_SGT with transposed args doesn't work since the __asm
calls don't do argument matching by name, but by position.
This fixes the broken lessThan() and lessThanEqual() functions.
2007-03-08 15:52:22 -07:00
Brian
3e0fbc7efc
fix tmp storage problem for IR_I_TO_F
2007-03-08 15:45:25 -07:00
Brian
19a9050548
fix assertion
2007-03-08 15:19:34 -07:00
Brian
ee931f8d4d
; and {} statements were broken
2007-03-08 14:48:34 -07:00
Brian
ec89aba7c6
remove unused new_cjump()
2007-03-08 11:29:22 -07:00
Brian
cce4e50569
IR_CJUMP0/1 no longer used/needed
2007-03-08 11:16:13 -07:00
Brian
63772e2a2c
rewrite _slang_gen_select() to use IF node
2007-03-08 11:07:52 -07:00
Brian
b3dd49429b
s/_slang_gen_hl_if/_slang_gen_if/
2007-03-08 10:53:50 -07:00
Brian
609306de17
s/_slang_gen_hl_if/_slang_gen_if/
2007-03-08 10:43:57 -07:00
Brian
c9f486c38f
remove old assertion
2007-03-08 10:40:37 -07:00
Brian
bf86ddaa20
check for attempted writes to read-only vars
2007-03-08 10:40:25 -07:00
Brian
de8172673e
Rework matrix-related code.
...
GLSL matrices are stored in column-major order while GL_ARB_vertex/fragment_program
use row-major. So, need to use STATE_MATRIX_TRANSPOSE for built-in matrices.
Unfortunately, this means that the expression M * V isn't very efficient since we
need to extract the rows out of M. And that's the typical expression for vertex
transformation: gl_ModelViewProjectionMatrix * gl_Position.
Solve this inefficiency by looking for M*V expressions and replacing them
with V*Transpose(M).
Also, add support for GLSL 1.20's MatrixTranspose, Inverse and InverseTranspose
matrices.
2007-03-08 09:38:35 -07:00
Brian
6ff0a04f7c
fix ProjectionMatrix typo
2007-03-08 07:53:30 -07:00
Brian
7e66cad998
fix gl_TextureMatrix indexing
2007-03-08 07:51:39 -07:00
Brian
9637c963f5
more DEBUG_PROG
2007-03-07 17:40:57 -07:00
Brian
fb3f0beb42
update comments
2007-03-07 17:37:24 -07:00
Brian
0aec2bb8f2
remove unneeded return stmt
2007-03-07 16:13:33 -07:00
Brian
da899d190e
add missing gl_Point state, fix IR storage bug
2007-03-07 16:13:22 -07:00
Brian
29bc4b8974
s/diffuset/diffuse/
2007-03-07 13:35:49 -07:00
Brian
c3412e9a08
regenerated
2007-03-07 13:07:40 -07:00
Brian
842c782cee
use 2.0, 2.1 version strings
2007-03-07 13:07:07 -07:00
Brian
faeea574af
remove end_label field
2007-03-07 13:00:06 -07:00
Brian
35d25c0ce4
Fix problem with nested function calls such as y = f(f(x))
...
Replace CurFunction with curFuncEndLabel.
2007-03-07 12:59:01 -07:00
Brian
5b5a80d011
s/equal/EQUAL/, fix bugs in logical or/and code.
2007-03-07 11:26:47 -07:00
Brian
ab673c8527
fix broken __postDecr()
2007-03-07 11:25:37 -07:00
Brian
1dca089149
fix deferredTexture bug
2007-03-07 10:42:44 -07:00
Brian
3efd0c7b8d
fix swizzled writemask bug
2007-03-07 09:59:26 -07:00
Brian
f3da222839
remove bogus assertion
2007-03-07 09:58:45 -07:00
Brian
d25046b648
fix incorrect HPOS write test
2007-03-07 08:56:09 -07:00
Brian
e61ec95deb
additional error detection
2007-03-07 08:55:42 -07:00
Brian
cec81eef31
check for null program ptrs in _mesa_uniform()
2007-03-07 08:04:06 -07:00
Brian
55821d021d
Generate an error if the vertex shader does not write to gl_Position.
2007-03-07 07:52:24 -07:00
Brian
6cb0aa12b8
more integer arithmetic updates
2007-03-06 16:32:03 -07:00
Brian
e10a1457e8
fix some int arithmetic problems
2007-03-06 14:07:48 -07:00
Brian
28ab1125c2
more DEBUG_PROG code
2007-03-06 12:15:30 -07:00
Brian
c6d930a114
fix vert/frag typo
2007-03-06 11:53:27 -07:00
Brian
07e62084bb
info about how the compiler works
2007-02-27 16:45:40 -07:00
Brian
0e1bd23025
s/matrix_stack/gl_matrix_stack/ and s/mesa_list_state/gl_dlist_state/
2007-02-27 09:54:50 -07:00
Brian
2cf8d24131
remove unused DriverMgrCtx
2007-02-26 18:35:34 -07:00
Brian
fa4d036424
Add EmitHighLevelInstructions, EmitComments booleans to gl_shader_state.
...
These control code generation options. May be overridden by drivers, debuggers, etc.
2007-02-26 18:33:50 -07:00
Brian
4f26a52908
re-enable var scope destruct in slang_operation_destruct()
2007-02-26 18:08:09 -07:00
Brian
553fe132d4
Fix a few bugs in slang_operation variable scoping. Seems to fix a double-free.
2007-02-26 18:07:26 -07:00
Brian
aa6f4241f8
formatting fixes
2007-02-26 17:32:45 -07:00
Brian
b58ea057fe
fix mem leak in _mesa_ShaderSourceARB()
2007-02-26 17:00:06 -07:00
Brian
4b8d75e2e6
fix logic for reporting errors
2007-02-26 16:32:00 -07:00
Brian
f446e58e45
disable execute bit
2007-02-26 15:13:34 -07:00