This commit extends the graphics hard coding infrastructure to
allow the independent hard coding of stages, i.e. hard code fragment
stage and vertex stage separately instead of having to hard code
everything.
It also extends the infrastructure to allow per device hard coding.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Rajnesh Kanwal <rajnesh.kanwal@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17106>
This commit changes the way in which the hard coding is done in
the compute pipeline to allow easier hard coding for demos other
than the simple-compute demo.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16999>