RGP now shows CmdEndRenderPassResolve() in the Event timing panel.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9106>
It's way easier to identify a pipeline compared to a random CPU addr.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9083>
I suspect this marker to be useful for correlating pipeline shaders.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8995>
We had two different implements for the global BO list, one in RADV
and one in the winsys. This will also allow to make more BOs resident.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8868>
I think this has the SQTT layer hooked in correctly, would
be good if somebody could confirm this.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8676>
This moves to using the common base structs for these
two objects, this is prep work for the using the common
dispatch layer code.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8676>
This is needed to use the new dispatch layer code. While we're here, we
clean up the context on the error path.
Fixes: 9b1138e3f0 "radv: implement VK_EXT_private_data"
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8676>
Things are going to start getting more complicated so let's avoid the
single mega-file approach.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8676>
This is the main function that enables/disables HTILE for mipmaps.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8124>
Fixes several dEQP-VK.robustness.robustness2.* tests on GFX8. Generations
other than GFX8 don't fail the tests because bounds-checking is done using
the index (making it per-vertex).
fossil-db (Polaris):
Totals from 1387 (0.99% of 140385) affected shaders:
(no statistics affected)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: 03a0d39366 ("aco: use MUBUF in some situations instead of splitting vertex fetches")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7834>
In some rare cases, L2 needs to be flushed if an image is affected
by the pipe misaligned issue. This is roughly based on AMDVLK.
I confirmed that disabling TC-compat HTILE, and respectively DCC,
for the relevant images also fixes the regressions below.
This fixes some regressions introduced with L2 coherency for
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_* and for
dEQP-VK.renderpass2.suballocation.multisample_resolve.*.
Fixes: 4a783a3c78 ("radv: Use L2 coherency on GFX9+.")
Co-Authored-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8557>
Especially on GFX10 we can avoid pretty much all L2 flushes.
However, instead of that we have to do L2_METADATA invalidations. We
do that every time we could possibly be reading new DCC/HTILE info
from the L2 cache in shaders.
Benchmark results, basemark on high preset with a navi10 on profile_standard
(which is slower than a navi10 on default settings, please don't compare
to random navi10 results you find)
before:
5932
5928
5937
after:
6011
6013
6009
So this looks like a >1% increase.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7202>
This way we're properly using the vulkan barrier paradigm instead
of adhoc guessing what caches need to be flushed. This is more robust
for cache policy changes as we now don't have to revisit all the meta
operations all the time.
Note that a barrier has both a src and dst part though. So
barrier:
flush src
meta op
flush dst
becomes
barrier:
flush barrier src
flush meta op dst
meta op
flush meta op src
flush barrier dst
And there are some places where we've been able to replace a CB flush
with a shader flush because that is what we'd need according to vulkan rules
(and it turns out that in the cases the CB flush mattered the app will set the
bit in one of the relevant flushes or it was needed as a result of an optimization
that we counter-acted in the previous patch.)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7202>
This can be used to work around a common class of bugs appearing as
flickering.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8104>
This can be determined earlier than every time a clear is performed
by the driver, it probably saves a bunch of CPU cycles.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8370>
GFX10+ supports compressed writes to HTILE, so it should just work
to skip decompressions when transitioning from/to GENERAL.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8039>
We can only use the entire HTILE buffer if TILE_STENCIL_DISABLE is
TRUE. On GFX8+, this is only true if the depth image has no stencil
and if it's not TC-compatible because of the ZRANGE_PRECISION issue.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8039>
Only supported on GFX10.3+. Attachment Fragment Shading Rate is
for later.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7837>
MSVC hates parentheses in radv_assert, so replace with do/while(0).
Also switch nonstandard DEBUG with standard NDEBUG, which Aco uses.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7866>
This workaround fixes a hang while loading a renderdoc trace for me.
Since the workload does 1 mip per cmdbuffer it is quite hard to confirm
what exactly the conditions for the hang are but this is the most
restrictive set I found and it corresponds to a workaround in AMDVLK as
well.
CC: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7210>
cnd_t operates on REALTIME clock, and isn't suitable for MONOTONIC use.
Clone the API, and implement using a monotonic clock.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7138>
If we don't have a non-visible VRAM heap, we should be counting
our non-visible VRAM allocations to the visible-VRAM heap.
CC: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6827>
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: 6f21995f98 ("radv: add new drirc option radv_enable_mrt_output_nan_fixup")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7423>
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: bdd7587414 ("radv: use nir_lower_discard_to_demote to work around game bugs")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7423>
Disable ACO NGG GS until the random GPU hangs are fixed
(one CTS run == one GPU hang here). No hangs so far after
5 full CTS runs with this disabled.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7108>
There is no longer gaps in the ESGS ring.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7022>
ACO NGG GS now supports everything we need except streamout
(aka. transform feedback), but we don't use NGG anyway when
streamout is needed.
Also add a note to the new features txt.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964>
Not doing the EOP TS cacheflush event because that break wave counting
in RGP for some reason. But the rest looks to be all there.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6550>
Since the flushes really happen on the next draw delay the barrier
end to include the flushes.
This fixes the barrier duration in RGP.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6550>
Note: this also fixes vk_object_base_init() not being called for the wsi
fences, now that it goes through radv_CreateFence().
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6846>
With the kernel timeline sysncobj changes, the kernel submits do
not necessarily happen in global vkQueueSubmit order. Which should
be fine, we added the appropriate waits for that. (See
DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT in the winsys)
However, all kernel submissions take a lock on the bo_list mutex,
and since we do the wait in the winsys, we wait while having the
bo_list mutex held. This means that as soon as a wait and a signal
submission are out of order we have a deadlock on the bo_list mutex
and the wait.
Solution is to use a shared reader lock during the kernel submission,
as we only need read access for the submission.
Fixes: 6bc5ce7a91 "radv: Add timeline syncobj for timeline semaphores."
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3446
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6478>
A trap handler is used to handle shader exceptions like memory
violations, divide by zero etc. The trap handler shader code will
help to identify the faulty shader/instruction and to report
more information for better debugging.
This has only been tested on GFX8, though it should work on GFX6-GFX7.
It seems we need a different implemenation for GFX9+.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6384>
This currently covers two situations where it's obvious that
the GPU hung:
1) when wait-of-idle doesn't finish in a finite time
2) when a CS submission is cancelled by the kernel
There is still probably some other situations that aren't yet handled.
According to the Vulkan spec, some operations should return
VK_ERROR_DEVICE_LOST when the corresponding logical device is
known to be lost.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5878>
This adds applicationName + version through like engineName.
Rationale: A game (World War Z) includes the store name in the
executable name, so has multiple executable names.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6120>
This was just missing.
Fixes: 57e796a12a ("radv: Implement VK_EXT_custom_border_color")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: John Galt <johngaltfirstrun@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6276>
While we are at it, remove one useless field in radv_multisample_state.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5837>
For cross-process timelines we have to have a thread to wait
till the requested points become available.
The functions actually dealing with timeline semaphores stubbed out, to
implement in the next patch. As such the thread code shouldn't trigger
yet.
The core idea is that we still use the refcount mechanism that we use with
emulated timelines, though the native timeline syncobj don't participate
in the refcounting. This way we keep the ordering of submission in a queue
as each submission is also blocked by its predecessor.
Where we change behavior is when the number of blockers reaches 0. In the
new code we check if we need to wait for the timeline semaphores to
be available and if so we won't execute the submission immediately but
pass it to the submission thread.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5600>
Out-of-order rasterization is disabled if a pipeline uses an
extended dynamic depth/stencil state because the driver doesn't
support enabling/disabling out-of-order dynamically.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5718>
Steam was the only client of this feature and it seems no longer used.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5869>