Some drivers (in particular radeon[si], but also freedreno judging from
a quick grep) may want to expose performance counters that cannot be
individually enabled or disabled.
Allow such drivers to mark driver-specific queries as requiring a new
type of batch query object that is used to start and stop a list of queries
simultaneously.
v3: adjust recently added nv50 queries
v2: documentation for create_batch_query
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
It is easy enough to pre-determine the required size, and arrays are
generally better behaved especially when they get large.
v2: make sure init_perf_monitor returns true when no counters are active
(spotted by Samuel Pitoiset)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Previously, when a performance monitor was initialized, an inner loop through
all driver queries with string comparisons for each enabled performance
monitor counter was used. This hurts when a driver exposes lots of queries.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This was only used to implement an unnecessarily restrictive interpretation
of the spec of AMD_performance_monitor. The spec says
A performance monitor consists of a number of hardware and software
counters that can be sampled by the GPU and reported back to the
application.
I guess one could take this as a requirement that counters _must_ be sampled
by the GPU, but then why are they called _software_ counters? Besides,
there's not much reason _not_ to expose all counters that are available,
and this simplifies the code.
v3: add a missing change in the nouveau driver (thanks Samuel Pitoiset)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
texel fetches don't use any samplers. Previously we just set the same
number for both texture and sampler unit (as per "ordinary" gl style
sampling where the numbers are always the same) however this would trigger
some assertions checking that the sampler index isn't over PIPE_MAX_SAMPLERS
limit elsewhere with d3d10, so just set to 0.
(Fixing the assertion instead isn't really an option, the sampler isn't
really used but might still pass an out-of-bound pointer around and even
copy some things from it.)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
The change is necessary to avoid building errors in glsl and i965
modules due to missing glsl_types.h header
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
With the earlier issues resolved we can expose the extension.
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
In preparation for supporting GL_KHR_debug in OpenGL ES
v2: add a missing hunk in _mesa_IsEnabled (Emil)
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
As defined in the spec
when implemented in an OpenGL ES context, all entry points defined
by this extension must have a "KHR" suffix.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Current behavior on the interface matching:
layout (location = 0) out0; // Assigned to VARYING_SLOT_VAR0 by user
out1; // Assigned to VARYING_SLOT_VAR0 by the linker
New behavior on the interface matching:
layout (location = 0) out0; // Assigned to VARYING_SLOT_VAR0 by user
out1; // Assigned to VARYING_SLOT_VAR1 by the linker
v4:
* Fix variable name in assert
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Rewrap long(ish) lines, add space between struct foo and *.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Analogous to previous commit. While we're here prefix all functions
identically -> vl_dri2_foo
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
As of last commit everyone is using the vl_screen dispatch, thus we can
hide this function from the headers and make it static.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
As mentioned previously, it will allow us to use different vl backend in
a generic way from either video state-tracker.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
In a preparation of having proper multi-platform/backend handling in VL.
With follow up commits we'll introduce a dispatch within vl_screen
similar to the one in pipe_screen. This way any VL state-tracker can
operate seamlessly, considering the backend/platform is properly setup.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Drop the temporary variable and fold the two conditional.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
The current code is busted in a number of ways.
- initially checks for omx_display (rather than omx_screen), which may
or may not be around.
- blindly feeds the empty env variable string to loader_open_device()
- reads the env variable every time get_screen is called
- the latter manifests into memory leaks, and other issues as one sets
the variable between two get_screen calls.
Additionally it cleans up a couple of extra bits
- drops unneeded set/check of omx_display.
- make the teardown (put_screen) order was not symmetrical to the setup
(get_screen)
v2: Drop the "is empty string" check (Leo)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Seems that creating an empty one does not fair too well with MacOSX's
ar. Considering that all the users of the helper include it only when
needed, let's reshuffle the makefile.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92985
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Without this the compilation will fail, as the headers are installed in
a non-default location.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Should help us catch issues where we expose any extra symbols by
mistake. Just like the ones fixes with previous commit.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Matt Turner <mattst88@gmail.com>
Rather than duplicating things, just use the generic AM_CPPFLAGS. This
has the fortunate side-effect of adding VISIBILITY_CFLAGS for the dri3
helper. The latter of which was erroneously exposing some internal
symbols.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reported-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
On the vec4 backend, textureSamplesIdentical() will always return
false. There are currently no test cases for the vec4 backend, so we
don't have much confidence in any implementation. We also don't think
anyone is likely to miss it.
v2: Handle immediate value for MCS smarter. Rebase on changes to
nir_texop_sampels_identical (missing second parameter). Suggested by
Jason.
v3: Add Neil's code to handle 16x MSAA in the FS. Also rebase on top of
f9a9ba5e. Stub out the vec4 implementation.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> [v2]
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> [v2]
v2: Rebase on top of f9a9ba5e.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
This is the NIR analog to GLSL IR ir_samples_identical.
v2: Don't add the second nir_tex_src_ms_index parameter. Suggested by
Ken and Jason.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
v2: Add Neil to the list of contributors. I meant to do that before,
but Matt reminded me.
v3: Fix typos noticed by Nicolai.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Note: not quite perfect, we should use type_size vfunc (in
compiler_options or nir_shader?) to determine how much we
increment num_inputs/outputs/uniforms. But we don't have
that yet, so let's at least fix things for the existing
users of these passes.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Otherwise, passing -1 gets you:
error: invalid conversion from 'int' to 'nir_variable_mode' [-fpermissive]
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This fixes teximage-colors, fbo-generatemipmap-formats, and probably
others (in relation to the RGB5 formats, others still fail).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
The lower layers assume that we support this, and it's been core since
GL 1.4. This fixes a slew of piglit tests, especially around
tex-miplevel-selection.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org