During vkCreateRenderPass, count the number of clear ops and store them
in new members of anv_render_pass:
uint32_t num_color_clear_attachments
bool has_depth_clear_attachment
bool has_stencil_clear_attachment
Cacheing these 8 bytes (including padding) reduces the number of times
that anv_cmd_buffer_clear_attachments needs to loop over the pass's
attachments.
In struct anv_saved_state, each member's type was a pointer to an Anvil
struct and each member's name was prefixed with "old" except cb_state,
which was a Vulkan handle whose name lacked "old".
Since 4d7e0fa8c7 this file is generated by the configure script.
Reviewed-by: Tapani Palli <tapani.palli@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
(cherry picked from commit 885762e182)
The source image's format was incorrectly used for both the source view
and destination view. For vkCmdCopyImage to correctly translate formats,
the destination view's format must be that of the destination image's.
Change type of anv_render_pass_attachment::format from VkFormat to const
struct anv_format*. This elimiates the repetitive lookups into the
VkFormat -> anv_format table when looping over attachments during
anv_cmd_buffer_clear_attachments().
Stop creating a temporary VkImageCreateInfo with overriden
format=VK_FORMAT_S8_UINT. Instead, just pass the format override
directly to anv_image_make_surface().
Stencil formats are often a special case. To reduce the number of lookups
into the VkFormat-to-anv_format translation table when working with
stencil, expose the table's entry for VK_FORMAT_S8_UINT as global
variable anv_format_s8_uint.
Change type of anv_surface_view::format from VkFormat to const struct
anv_format*. This reduces the number of lookups in the VkFormat ->
anv_format table.
This moves the translation of VkFormat to anv_format from
anv_fill_buffer_surface_state() to its caller.
A prep commit to reduce more VkFormat -> anv_format translations.
Store the original VkFormat as anv_format::vk_format. This will be used
to reduce format indirection, such as lookups into the VkFormat ->
anv_format translation table.
We need to make sure we use the VkImage infrastructure for creating
dmabuf images.
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
The address calculations are all different (e.g. see GP), there appear
to be sync's in programs, and probably a bunch of other differences.
Just disable it for now.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
NIR instruction count results on i965:
total instructions in shared programs: 1261954 -> 1261937 (-0.00%)
instructions in affected programs: 455 -> 438 (-3.74%)
One in yofrankie, two in tropics. Apparently i965 had also optimized all
of these out anyway.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
There are so many flags in textures, that the CSE pass would have a hard
time referencing the correct set when figuring out if two texture ops are
the same. By zeroing, we can avoid that fragility.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
In order to move more of our lowering into NIR, we need the ability to
reference various pipeline state (like texture rectangle scaling factors
or blend colors), so we just set those up as a load_uniform with a big
offset to indicate that it's not within the shader's uniform storage and
is one of our state values.
Avoids regressions in vc4 when trying to do our blending in NIR.
v2: Add the other unpack ops I meant to when writing the original commit
message.
Reviewed-by: Matt Turner <mattst88@gmail.com>
We may find a cause to do more undef optimization in the future, but for
now this fixes up things after if flattening. vc4 was handling this
internally most of the time, but a GLB2.7 shader that did a conditional
discard and assign gl_FragColor in the else was still emitting some extra
code.
total instructions in shared programs: 100809 -> 100795 (-0.01%)
instructions in affected programs: 37 -> 23 (-37.84%)
v2: Use nir_instr_rewrite_src() to update def/use on src[0] (by Thomas
Helland).
v3: Make sure to flag metadata dirties, and copy the swizzle and abs/neg
over to src[0], too (by anholt).
Reviewed-by: Thomas Helland <thomashelland90@gmail.com> (v2)
Tested-by: Thomas Helland <thomashelland90@gmail.com> (v2)