Render will use blorp_setup_binding_table and blorp_emit_btp, but
compute will only use blorp_setup_binding_table.
Rework:
* Use blorp_setup_binding_table, blorp_emit_btp (s-b Jason)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11564>
The compute path will use blorp_emit_sampler_state, whereas the render
path will use blorp_emit_sampler_state_ps.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11564>
Make INTEL_DEBUG=blorp dump the blorp compute shaders instead using
the general INTEL_DEBUG=cs which is now reserved for actual compute
programs.
Ref: 05933fb0f7 ("intel/compiler: Use INTEL_DEBUG=blorp to dump blorp shaders")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11564>
If the host supports explicit context initialization, try it.
If no capabilitiies associated with virgl are present, return
an error.
Reviewed-by: Anthoine Bourgeois <anthoine.bourgeois@gmail.com>
Tested-by: Anthoine Bourgeois <anthoine.bourgeois@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7712>
This change allows creating contexts of depending on set of
context parameters. The meaning of each of the parameters
is listed below:
1) VIRTGPU_CONTEXT_PARAM_CAPSET_ID
This determines the type of a context based on the capability set
ID. For example, the current capsets:
VIRTIO_GPU_CAPSET_VIRGL
VIRTIO_GPU_CAPSET_VIRGL2
define a Gallium, TGSI based "virgl" context. We only need 1 capset
ID per context type, though virgl has two due a bug that has since
been fixed.
The use case is the "gfxstream" rendering library and "venus"
renderer.
gfxstream doesn't do Gallium/TGSI translation and mostly relies on
auto-generated API streaming. Certain users prefer gfxstream over
virgl for GLES on GLES emulation. {gfxstream vk}/{venus} are also
required for Vulkan emulation.
The goal is for guest userspace to choose the optimal context type
depending on the situation/hardware.
2) VIRTGPU_CONTEXT_PARAM_NUM_RINGS
This tells the number of independent command rings that the context
will use. This value may be zero and is inferred to be zero if
VIRTGPU_CONTEXT_PARAM_NUM_RINGS is not passed in. This is backwards
compatibility for virgl, which has one big giant command ring for all
commands.
The maxiumum number of rings is 32. In practice, multi-queue or
multi-ring submission is used for powerful dGPUs and virtio-gpu
may not be the best option in that case (see PCI passthrough or
rendernode forwarding).
3) VIRTGPU_CONTEXT_PARAM_POLL_RING_IDX_MASK
This is a mask of ring indices for which the DRM fd is pollable.
For example, if VIRTGPU_CONTEXT_PARAM_NUM_RINGS is 2, then the mask
may be:
[ring idx] | [1 << ring_idx] | final mask
-------------------------------------------
0 1 1
1 2 3
The "Sommelier" guest Wayland proxy uses this to poll for events
from the host compositor.
Reviewed-by: Anthoine Bourgeois <anthoine.bourgeois@gmail.com>
Tested-by: Anthoine Bourgeois <anthoine.bourgeois@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7712>
The gallium driver makes use of blend shaders, but panvk takes a
slightly different approach. Vulkan drivers are passed the blend
operation at pipeline creation time, which means they know it when
compiling the fragment shader and can lower the blend operation
directly in the fragment shader itself. Doing that simplifies the
pipeline creation since we don't have to deal with blend shaders
anymore.
This might come at a cost for translation layers like Zink though,
since it requires re-compiling the fragment shader every time the
blend operation changes, which we do anyway, since we don't have
a pipeline cache yet. Let's keep things simple for now and revise
things if/when we end up having performance issues.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Suggested-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13060>
This is needed to allow lowering blend operations in fragment shaders
when the blend operation uses dynamic blend constants.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13060>
Make sure the new and old sources have the same number of components,
otherwise the NIR validation pass complains.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13060>
SCALED formats are interpreted as floats, but not in the usual [0, 1]
or [-1, 1] range, meaning that the blend lowering logic can't directly
apply to those. Assert that the format being passed is not a scaled
format.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13060>
The caller doesn't necessarily want to lower blend operations on all
render targets since some of them might be supported natively (panvk
will be in that case). Let's just skip RTs that have a format set to
PIPE_FORMAT_NONE to allow that.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13060>
nir_ssa_for_src() is not supposed to pad the src vector if
dst->num_components > src->num_components. Let's pad things explicitly
with nir_pad_vector().
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13060>
The NIR validation complains if the swizzle accesses a component that's
not present in the source.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13060>
ASTC textures all use a common ASTC format, with the ASTC block
dimension configured with auxiliary bits at the bottom of the payload
pointer. Add the corresponding enum for ASTC 2D and 3D.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12814>
This is basically the same workaround as in 9b577f2a88 (driconf, glsl: Add a
vs_position_always_invariant option) commit but for tesselation evaluation
shaders. Some applications do not mark outputs as precise in tesselation
evaluation shaders which can lead to different results in case some
optimizations were applied.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Fixes: 09705747d7 ("nir/algebraic: Reassociate fadd into fmul in DPH-like pattern")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13027>
Start with the enums that were manually redefined in
pan_{texture,format}.h and the blend equation descriptors.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12208>
force_vrs was always RADV_FORCE_VRS_NONE at that point and the
hw workaround was never applied.
Found by inspection.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13098>
Only the KHR one is filled by the common code.
Fixes: ec2007d47e ("radv: Use the shared now-in-core feature/prop extension helper functions.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13035>
By default we use the header installed opencl-c.h header. But in the
case Mesa is compiled for microsoft clon12 we keep the injected file.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9156>
The D3D12-specific stuff isn't useful to have in common code but all the
stuff to invoke clang really should be common.
v2: Rebase (Lionel)
v3: Define a new clc_libclc_new_dxil() entrypoint to create a clc
context with DXIL nir_options (Jesse)
v4: Fixup meson build (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9156>