An if that looks like:
if (x) { } else { }
That has no phis following it is dead. Currently these are only
removed by peephole select, but that means that 'x' is considered
used until that pass is run, which can make it difficult to apply
sane lowering in the case where loading 'x' requires complex or
expensive transformations, but 'x' is *really* unused.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14400>
Note that currently there's no emulation if the D3D12 driver doesn't
support the "UAV typed load" feature for all of the GL required formats.
This is not a required D3D12 feature, so this support won't light up
on all D3D12 hardware.
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14342>
This is handled in 2 ways:
* For casts in the same "class," we can just do the cast. There's also
limited support for 4x8 => 1x32 and 2x16 => 1x32.
* For casts that are just by size, use a lowering pass. This reads the
data in the appropriate UINT format (except R11G11B10), retrieves
the original bits, re-packs it into the dest, and returns it to the
app for loads. For stores, the process is done in reverse - bits
for the final format are computed and re-expanded to the format that
should be used for the store.
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14342>
This is a bit fragile. The algorithm is essentially:
- Let the driver track state for non-dual-bound resources.
- For resources that are dual-bound as SSBO/image and a second
bind point, assume they're being used as UAVs.
- When a MemoryBarrier is issued, dirty all destination bind points
so they re-assert their state, and if the destination is not UAV,
temporarily suppress UAV state re-assertion.
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14342>
In a future change, the bindings for images and SSBOs will start to
overlap in GL (using a separate space to disambiguate them)
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14342>
There are currently 3 different "environments" supported by this backend,
and they have slightly different semantics for how resources are accessed,
which is only going to get a little weirder when GL images start getting
supported. To try to make things less confusing, use an explicit enum
with heavy documentation on what's different between them.
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14342>
Allows the PIPELINE_SELECT change to consume any outstanding flushes.
In case it doesn't, we still apply the pipe flushses afterwards.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14301>
This removes the repeated implementation of a workaround and a
per-platform case.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14301>
To ensure we have the header. The revert likely reintroduced compilation flakiness due
to missing dependencies.
Fixes: a255f6f823 ("radv: do not use the common entrypoint for the Metro Exodus layer")
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14430>
I think we set it to 128 for no reason at all. The app is still
required to align to the texel size.
Note that we prefer 4 bytes for non-formatted buffer->buffer copy,
but that isn't in scope for these properties according to the
Vulkan spec.
It also happens to help hide what looks like an application bug at
this point with Baldurs Gate 3.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5509
Cc: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14415>
The vulkan common runtime code uses the drm functions directly.
Fixes: 91fe0b5629 ("radv: Delete lots of sync code.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14375>