Writing a compiler is time consuming and error prone in
order to allow r600g to further progress in the meantime
i wrote a simple tgsi assembler, it does stupid thing but
i would rather keep the code simple than having people
trying to optimize code it does.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
some of the ALU instructions are different on r6xx vs r7xx,
separate the alu translation to separate files, and use family
to pick which compile stage to use.
before this change, r600 glxinfo segfaulted in the list code, and I wasn't
debugging another linked list implementation, its 2010 after all.
So add the two missing list macros to the gallium header from X.org list header file (after fixing them), then port all r600 lists to the new header.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Split instruction into scalar in core compiler this simplify
the way we translate the instruction in latter stage.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Disable rendering to avoid GPU lockup.
Use radeondb to debug shader compiler :
radeondb -c gallium.bof
radeondb -s gallium.json
Will print shader generated, best is to use fp demos to test
the compiler.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
- enabled flushing a buffer more than once
- enabled the blitter for r600_clear
- added some more colors to r600_is_format_supported (copied from r600_conv_pipe_format)
- r600_set_framebuffer_state now sets rctx->fb_state
- more states are saved before a blit (had to add some accounting for the viewport and the vertex elements state)
- fixed a few errors with reference counting
Change the way we translate from c_compiler to the
asic specific representation. Should make things
simpler.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
- Wrapped the buffer and texture create/destroy/transfer/... functions
using u_resource, which is then used to implement the resource functions.
- Implemented texture transfers.
I left the buffer and texture transfers separate because one day we'll
need a special codepath for textures.
- Added index_bias to the draw_*elements functions.
- Removed nonexistent *REP and *FOR instructions.
- Some pipe formats have changed channel ordering, so I've removed/fixed
nonexistent ones.
- Added stubs for create/set/destroy sampler views.
- Added a naive implementation of vertex elements state (new CSO).
- Reworked {texture,buffer}_{from,to}_handle.
- Reorganized winsys files, removed dri,egl,python directories.
- Added a new build target dri-r600.