José Fonseca
7bbf7f94ea
scons: Build progs together with everything else.
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This is a substantial reorganization, This particular commit enables:
- building the progs for unices platforms
- glew is now built as a shared library (it is the default, and it is
inconvenient and pointless to shift away from that default)
- all progs get built by default
2010-01-01 12:16:19 +00:00
Vinson Lee
d642edd2d1
progs/vpglsl: Assign glGetUniformLocationARB return value to GLint.
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The return type of glGetUniformLocationARB is GLint, not GLuint.
2009-12-05 01:11:26 -08:00
Vinson Lee
235c0c8134
progs/vpglsl: Fix psiz-mul.glsl compilation error on Mac OS.
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(cherry picked from commit b98db7bf69
)
2009-12-02 20:28:54 -08:00
Keith Whitwell
97f5953ced
progs/vpglsl: add similar support for point rendering as progs/vp
2009-06-01 18:40:21 -07:00
Keith Whitwell
1a28750b43
vpglsl: add missing SConscript
2009-03-23 19:01:40 +00:00
Keith Whitwell
646f518e78
vpglsl: add simple mov.glsl
2009-03-10 12:06:27 +00:00
Keith Whitwell
ce0ac9006a
vpglsl: build with scons and glew
2009-03-09 18:51:14 +00:00
Alan Hourihane
db20a65a39
mesa: fix build
2008-11-14 14:30:49 +00:00
Jakob Bornecrantz
866a2c3ccb
mesa: Update ignores a bit
2008-09-19 12:43:47 +02:00
Zack Rusin
f49dd47dc9
add some glsl example testing different arrays of uniforms
2008-06-12 14:15:37 -04:00
Zack Rusin
4a4e6f2cab
Implement loops
2007-10-25 11:47:25 -04:00
Zack Rusin
1d26e9c447
Fix nested conditionals
2007-10-25 09:04:41 -04:00
Zack Rusin
e842b5e5ba
Test some functionality of vp using GLSL that pure vp isn't testing.
2007-10-25 09:04:41 -04:00