Commit Graph

13 Commits

Author SHA1 Message Date
José Fonseca 7bbf7f94ea scons: Build progs together with everything else.
This is a substantial reorganization, This particular commit enables:
- building the progs for unices platforms
- glew is now built as a shared library (it is the default, and it is
inconvenient and pointless to shift away from that default)
- all progs get built by default
2010-01-01 12:16:19 +00:00
Vinson Lee d642edd2d1 progs/vpglsl: Assign glGetUniformLocationARB return value to GLint.
The return type of glGetUniformLocationARB is GLint, not GLuint.
2009-12-05 01:11:26 -08:00
Vinson Lee 235c0c8134 progs/vpglsl: Fix psiz-mul.glsl compilation error on Mac OS.
(cherry picked from commit b98db7bf69)
2009-12-02 20:28:54 -08:00
Keith Whitwell 97f5953ced progs/vpglsl: add similar support for point rendering as progs/vp 2009-06-01 18:40:21 -07:00
Keith Whitwell 1a28750b43 vpglsl: add missing SConscript 2009-03-23 19:01:40 +00:00
Keith Whitwell 646f518e78 vpglsl: add simple mov.glsl 2009-03-10 12:06:27 +00:00
Keith Whitwell ce0ac9006a vpglsl: build with scons and glew 2009-03-09 18:51:14 +00:00
Alan Hourihane db20a65a39 mesa: fix build 2008-11-14 14:30:49 +00:00
Jakob Bornecrantz 866a2c3ccb mesa: Update ignores a bit 2008-09-19 12:43:47 +02:00
Zack Rusin f49dd47dc9 add some glsl example testing different arrays of uniforms 2008-06-12 14:15:37 -04:00
Zack Rusin 4a4e6f2cab Implement loops 2007-10-25 11:47:25 -04:00
Zack Rusin 1d26e9c447 Fix nested conditionals 2007-10-25 09:04:41 -04:00
Zack Rusin e842b5e5ba Test some functionality of vp using GLSL that pure vp isn't testing. 2007-10-25 09:04:41 -04:00