...used internally with visibility tests, together with a weird
vertex/compute-like shader used to zero the visibility buffer.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
Aka occlusion queries. There is an annoying limitation in the hardware
(reflected in Metal) that only a single buffer may be bound per render
pass, with the per-draw settings merely specifying an offset.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
This adds the remaining XML. I don't know how much of this is correct,
but it nominally accounts for every byte. So there shouldn't be more
surprises in the command buffer after this.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
Context switching is so broken. Just trying to get closer. Adding some
XML here to see if we're missing something else obvious.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
This uses a subset of the depth/stencil infrastructure we built out to
support writing back tiled, uncompressed Z32F depth buffers to memory.
Texturing from this format is already supported.
This gets glmark2 -bshadow working.
v2: Fix partial renders
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
Unify the paths so that colour masks are respected even when regular
blending is off (or when logic ops are used!) Fixes
dEQP-GLES2.functional.color_clear.masked_rgb
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16512>
In copy_format, we treat snorm as unorm to avoid clamping. But snorm
and unorm are UBWC incompatible for special values such as all 0's or
all 1's. Disable UBWC for snorm.
For reference, I dumped the first byte of an UBWC blocks and it was
color UNORM SNORM
all black 0x01 0x31
all white 0x0d 0x11
@flto clarified that bit 4 is unset for fast clear encoded blocks. It
looks like fast clear is not used for SNORM.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6480
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16534>
eglCreatePlatformWindowSurface[EXT] and
eglCreatePlatformPixmapSurface[EXT] should be passed (xcb_window_t *)
and (xcb_pixmap_t *), so we must dereference these types before using
them as drawables. We already do something similar with X11 drawable
pointers.
Signed-off-by: Jeffrey Knockel <jeff@jeffreyknockel.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16269>
Even with that alone we can't pass the test, as LLVM enables some
extensions based on the SPIR target we choose.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16479>
This relies too much on the properties of the SPIRV-LLVM-Translator and is
required to load SPIR-Vs found in the OpenCL CTS.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16479>
The value should be at the bottom 24 bits, not at the top.
dEQP-VK.pipeline.sampler.* still passes. This fixes most of
dEQP-GLES31.functional.texture_border_clamp.formats.*depth* on angle.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16570>
The struct is returned from a function, so in debug builds the address
may change after returning, and pointers to patched_s will be broken.
Pass the pointer to the patched stencil view as a parameter to
pan_preload_get_views to avoid this.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16343>
this is a simplified version of the renderpass infrastructure which
tracks rendering info on the context and updates it incrementally to
try and reduce cpu overhead
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16476>
This would be needed by some NIR pass during linking. Given that NGG
settings are currently dispatched in many places, I don't think this
should hurt but it should be refactored at some point.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16404>
If the sample mask is being written it means we want to discard some of the
samples generated so we should not be promoting the fragment shader to
do early tests, since that would not take into account the sample mask
written from the shader.
Fixes:
dEQP-VK.fragment_operations.early_fragment.sample_count_early_fragment_tests_depth_samples_4
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16626>