DXIL doesn't like when SV_Coverage (AKA SampleMask in DXIL) is a
signed integer. Fix the type while we're in the NIR domain.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14765>
D3D12 doesn't support gl_PointSize, so let's consider PointSize is
always 1.0 and discard any PointSize access.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14765>
Vulkan bindings take only one slot per variable, but d3d12 ones take one
slot per entry when the variable is an array. This forces us to pass
an explicit vulkan -> d3d12 mapping table when dealing with vulkan
shaders.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14765>
The unconditional Y-flip is needed for Vulkan 1.0 since D3D12 and
Vulkan coordinate systems differ. Conditional YZ-flip is needed if
we want to support negative viewport height/depth.
Prepare spirv_to_dxil() to support that, and while at it, prepare
things for multi-viewport: the Y/Z flips are per-viewport and encoded
in a 32bit bitmask, with the upper 16bits reserved for Z flips, and the
lower 16bits reserved for Y flips.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14765>
Dumping NIR shaders is a useful debug feature. Let's tweak the
spirv_to_nir() helper so we can pass debugging options and
add one to allow dumping NIR.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14765>
This guarantees that we get an image that's created with exactly the
swapchain image creation parameters instead of trying to emulate it
inside the driver. Ideally, we'd use the fancy new bind helper too but
our magic ANV_IMAGE_MEMORY_BINDING_PRIVATE gets in the way and we really
do want to re-bind ourself.
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12031>
With Vulkan 1.1, we have a VkImageSwapchainCreateInfoKHR struct which
lets you create a new VkImage which aliases a swapchain image. However,
there is no corresponding swapchain create flag so we have to set
VK_IMAGE_CREATE_ALIAS_BIT all the time.
We need to do a bit of work in ANV to prevent it from asserting the
moment it sees one of these. Fortunately, they're already safe because
WSI images go through a different bind path for
VkBindImageMemorySwapchainInfoKHR.
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12031>
This is similar to the previous two commits that we did for DRM native
images. It breaks it into configure/create/bind and calls
wsi_create_image to walk through the three-step process.
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12031>
The Win32 WSI just does a copy into the window on the CPU. There's no
need for external memory or modifiers or implicit sync or any of that.
While we're at it, rename to create_win32_image.
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12031>
Store the wsi_image_create_info in the swapchain and call
wsi_configure_*_image once per swapchain and then use wsi_create_image
for each image.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12031>
This is similar to the previous two commits that we did for DRM native
images. It breaks it into configure/create/bind/finish and calls
wsi_create_image to walk through the process. The primary difference is
that prime images need fifth step in the process to set up the blit
command buffer.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12031>
Instead of making create_native_image one monolithic function, break it
into a configure stage and a create stage. The configure stage is
further broken up, first into a common piece that constructs a simple
VkImageCreateInfo and a couple chain-ins. The second adds the extra
stuff for create_native_image. This is to prepare for eventually
storing those structs in the swapchain itself.
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12031>
This had the opposite problem of the shm path. R8G8B8A8 was always support if
either DRM_FORMAT_XBGR8888 or DRM_FORMAT_ABGR8888 was supported, but we need
both.
Fixes: d944136f36 ("vulkan/wsi/wayland: don't expose surface formats not fully supported")
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14588>
These formats get overwritten after the FALLTHROUGH, so no modifers got added
to them at all.
Fixes: 151b65b211 ("vulkan/wsi/wayland: generalize modifier handling")
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14588>
Fixes: 6b36f35734 ("vulkan/wsi/wl: add wl_shm support for lavapipe.")
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14588>
We need both the SHM format with alpha and the opaque format to fully support
a vulkan format with alpha. Previously no surface format was reported because
the vulkan formats with aplha were never added as opaque.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5879
Fixes: d944136f36 ("vulkan/wsi/wayland: don't expose surface formats not fully supported")
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14588>
Passes the following piglits:
- spec@intel_blackhole_render@intel_blackhole-draw_gles2
- spec@intel_blackhole_render@intel_blackhole-draw_gles3
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14792>
The input attachment lowering pass turns input attachment loads into
texel fetch operation, and insert an image -> texture deref cast along
the way. In this situation, we can end up with a texture deref chain
pointing to an image variable, which is not a combined sampler+texture
object. Bail out when an image type is found, like we do for bare
textures.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13993>
Those need to be declared as sampler/SRV arrays, as we do for UAVs and
CBVs.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13993>
After autotuner introduction most CTS tests are running in
sysmem mode. Now we have to force gmem run and add a small
forced sysmem run since it's not guaranteed that autotuner
would select gmem in future.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12128>
The implementation is separate from Freedreno due to multithreading
support.
In Vulkan application may fill command buffer from many threads
and expect no locking to occur. We do introduce the possibility of
locking on renderpass end, however assuming that application
doesn't have a huge amount of slightly different renderpasses,
there would be minimal to none contention.
Other assumptions are:
- Application does submit command buffers soon after their creation.
Breaking the above may lead to some decrease in performance or
autotuner turning itself off.
The heuristic is too simplistic at the moment, to find a proper
one - we should run a bunch of traces with sysmem and gmem, and
build better heuristic from gathered data.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12128>