Roland Scheidegger
af1dc7e487
move initialization code aroudn so glPointParameter isn't called before checking the extension is present
2006-08-28 21:19:34 +00:00
Brian Paul
a394f546a4
check for GL_ARB_point_parameters
2006-08-28 14:20:19 +00:00
Michal Krol
1616f5b621
Change fragment shader to utilize faster vec4 operations.
2006-08-02 14:46:50 +00:00
Brian Paul
cc738e004f
casts and assertions
2006-08-01 20:03:29 +00:00
Brian Paul
f05e7eba95
code to draw engine block
2006-08-01 20:03:05 +00:00
Michal Krol
39dd5196e6
Optimize shaders.
...
Use frame counter.
2006-07-29 09:42:03 +00:00
Brian Paul
883f9891cb
LIB_DIR is now just 'lib' or 'lib64'
...
Replaced $(LIB_DIR) with $(TOP)/$(LIB_DIR), use LIB_DIR in install targets.
Patch by Hanno Böck.
2006-07-13 02:50:27 +00:00
Brian Paul
d8bb5ea967
call glutDestroyWindow() to allow checking for mem leaks upon exit
2006-07-12 02:32:21 +00:00
Brian Paul
1ff8daf21e
New animated engine demo.
2006-07-04 21:43:21 +00:00
Brian Paul
66c9be06f9
remove occlude.c demo since GL_HP_occlusion_test no longer available
2006-06-30 15:57:05 +00:00
Brian Paul
4e0617849c
use trackball code for mouse rotation
2006-06-26 23:00:15 +00:00
Michel Dänzer
73e73ffdd5
Fix command line parsing.
2006-06-13 08:37:03 +00:00
Ian Romanick
ee34e6ef71
Add support for GL_APPLE_vertex_array_object. Several test programs
...
and demos are also added.
Adding basic support to drivers should be as easy as just enabling the
extension, though thorough test would also be required.
2006-06-12 16:26:29 +00:00
Michal Krol
6acf1e93a2
Remove carriage returns.
2006-04-25 10:11:59 +00:00
Brian Paul
c4a4864210
compile fix from Dan Schikore
2006-04-13 01:49:45 +00:00
Brian Paul
68ad7ca3ba
allow rotation w/ mouse
2006-04-11 23:41:40 +00:00
Brian Paul
e099ce85ca
re-enable animation
2006-04-06 04:34:09 +00:00
Brian Paul
762c3618f5
Added render to depth texture support with GL_EXT_framebuffer_object.
...
Only render the shadow/depth texture when really needed, not every frame.
Remove support for old SGIX shadow extensions.
2006-04-06 04:11:28 +00:00
Brian Paul
1979b6b2de
set the texture border color for the depth texture
2006-04-05 03:26:12 +00:00
Brian Paul
ec83f38e2e
fix bad call to FindLine()
2006-03-30 14:26:29 +00:00
Brian Paul
197d725601
added -f option for full-screeen
2006-03-30 14:25:54 +00:00
Brian Paul
693a66aea9
press '0' for glDrawBuffer(GL_NONE)
2006-03-30 14:24:58 +00:00
Brian Paul
62c325af3f
fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)
2006-03-29 23:20:49 +00:00
Brian Paul
32244ac7e9
s/glslnose.c/glslnoise/ (bug 6430)
2006-03-29 23:18:13 +00:00
Karl Schultz
b7a5a9db88
Windows makefile to easily build all demo programs.
2006-03-29 04:02:44 +00:00
Karl Schultz
b687531f69
Undef a conflicting symbol in Windows.
2006-03-29 03:42:32 +00:00
Karl Schultz
54b65e080e
add showbuffer.[ch] which could be in this dir after the targets are built.
2006-03-29 03:41:38 +00:00
Karl Schultz
4f21180416
Remove unneeded includes of time.h
2006-03-29 02:09:47 +00:00
Brian Paul
10f08cc202
use 'p' key to toggle use of GL_EXT_packed_depth_stencil
2006-03-15 01:44:03 +00:00
Michal Krol
cc1591667d
More GLSL code:
...
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos);
- fix bugs and optimize array size handling;
- 2D texture sampling (needs Enable(TEXTURE_2D) to work);
- decrease built-in library assembly size by 30%.
2006-02-21 12:35:06 +00:00
Michal Krol
3654193a4d
More GLSL code.
...
- general constructors allowed;
- implement noise functions (from Stefan Gustavson - thanks!)
- cosmetic stuff.
2006-02-18 15:11:18 +00:00
Michal Krol
3699751b0b
Demonstrate GLSL fragment and vertex shaders.
2006-02-15 10:58:52 +00:00
Brian Paul
7905b19ec9
use fmod() when incrementing CubeRot
2006-01-30 15:35:35 +00:00
Brian Paul
daf3093f28
Test glCopyTexSubImage2D by drawing gears as texture on sides of a box.
2006-01-28 00:30:07 +00:00
Adam Jackson
93d0935ef7
Fix the default target to remake readtex.o if needed
2006-01-13 16:34:00 +00:00
Brian Paul
1add059bd1
Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be
...
done with fragment programs nowadays.
2005-12-14 03:04:58 +00:00
Brian Paul
21b2784ff5
'a' key to toggle animation
2005-12-08 17:49:50 +00:00
Brian Paul
1ad3b7e28b
call gluDeleteQuadric() to fix mem leak
2005-11-19 23:09:14 +00:00
Brian Paul
d0529b67f4
use fmod() to prevent overflow of angle variable
2005-09-30 15:03:33 +00:00
Brian Paul
1ad6e08090
call glFinish if drawing to front buffer
2005-09-29 18:46:27 +00:00
Jouk Jansen
d997b90433
Committing in .
...
1) change compilation on VMS to use IEEE floating points
2) one more problem with _mesa_sprintf solved
Modified Files:
Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms
Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms
Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms
Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms
Mesa/src/mesa/array_cache/descrip.mms
Mesa/src/mesa/drivers/common/descrip.mms
Mesa/src/mesa/drivers/osmesa/descrip.mms
Mesa/src/mesa/drivers/x11/descrip.mms
Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms
Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms
Mesa/src/mesa/shader/descrip.mms
Mesa/src/mesa/shader/grammar/descrip.mms
Mesa/src/mesa/shader/slang/descrip.mms
Mesa/src/mesa/swrast/descrip.mms
Mesa/src/mesa/swrast_setup/descrip.mms
Mesa/src/mesa/tnl/descrip.mms
----------------------------------------------------------------------
2005-09-23 07:03:53 +00:00
Brian Paul
d5783737f1
use 'f' key to toggle front/back buffer rendering
2005-08-31 16:42:59 +00:00
Brian Paul
59d680db22
Demo of how to do (nearly) flicker-free rendering with a single color buffer.
2005-08-25 23:25:25 +00:00
Brian Paul
713635adef
fix comment and #if test
2005-08-25 22:09:43 +00:00
Brian Paul
8e247d52e3
Update the glut idle function after a new window is created
2005-08-25 17:46:04 +00:00
Brian Paul
5d7c486d90
Added multi-window support. Press 'n' to create new window, 'k' to kill
...
a window. Good for exercising multi-window rendering.
2005-08-24 21:32:02 +00:00
Brian Paul
a1a6fa2fa1
free display lists and destroy window upon exit
2005-08-09 15:13:32 +00:00
Keith Whitwell
502504de23
Add a mode to test flat shading + separate specular.
2005-06-01 07:02:23 +00:00
Jouk Jansen
063efce6ee
Committing in .
...
Update openVMS compile support
Modified Files:
Mesa/progs/demos/descrip.mms
Mesa/src/mesa/shader/slang/descrip.mms
Mesa/src/mesa/tnl/descrip.mms
----------------------------------------------------------------------
2005-05-20 11:43:54 +00:00
Keith Whitwell
67cc1f6ba6
move osmesa demos to their own directory
2005-05-19 15:39:37 +00:00