Caught by Coverity. Likely fixes real issues if an output component
is not present.
CID: 1372278
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
While we are at it, make it static and change the return values
policy to be consistent.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This silences a divergent error found with F1 2015.
Basically, the NDV bit has to be set when a FSWZ instruction is
inside divergent code, but it's not needed otherwise. The correct
fix should be to set it only in divergent code situations.
GM107 emitter already sets that bit.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
Topi asked to have the prefix removed because there's nothing gen7 about
it. However, now that everything is in a single file, there is no good
reason to have it split out into a helper function anyway. Let's just put
the contents in emit_urb_config and call it a day.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Ported from the i965 commit e7ab358e81.
Cc: 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Cc: Tomasz Figa <tfiga@chromium.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
No longer needed as of last commit, since we no longer add OPENGL to the
ClientAPIs thus, RenderType and Conformant don't have the desktop GL
bit set.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
In the rather unlikely case that the API is considered invalid, don't
add it to the (supported) ClientAPIs bitmask.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
---
Strictly speaking we only need this in the Android case for OpenGL.
Adding it everywhere doesn't hurt us since the compiler will const
propagate and optimise/remove these.
At the moment one can use OpenGL in eglBindAPI() only to clear the
EGL_OPENGL_BIT from RenderableType and Conformant for _each_ config.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
This avoids generating fbconfigs whose winsys framebuffers will be
incomplete (see nouveau_check_framebuffer_complete).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Experimentally, this is required for glxgears and others to display the
proper colors. This is also what the code used to do before the
referenced commit.
Fixes: c703658b39 (mesa: Drop _EnabledUnits.)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
NV34 and possibly other NV3x hardware has the capability of exposing the
NV25 graph class. This allows forcing nouveau_vieux to be used instead
of the gallium driver, primarily for testing purposes. (Among other
things, NV2x only ever came as AGP or inside an Xbox, never PCI/PCIe).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Commit 7413625ad3 flipped a few functions too many to use
pipe_shader_type. These functions actually take an integer that does not
correspond 1:1 with the enum.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Backing views/surfaces are used to handle the case when a resource is
bound both as a render target and as a sampler source (such as when
doing auto mipmap generation).
This patch fixes a bug where mapping a resource (to do a glReadPixels)
was reading the stale data in the original surface rather than the
backing surface which was rendered to.
We need to propagate the backing resource (which we rendered to) back
to the original resource before we read from it. The problem was the
svga_propagate_rendertargets() function was examining the wrong surface
views.
This fixes the "poc9" test described in VMware bug 1686661.
Also tested with Piglit, Cinebench, Lightsmark, etc.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
We need to set the need_convert flag with each loop iteration, not
just when the rgba pointer is null.
Bug reported by Markus Müller <mueller@imfusion.de> on mesa-users list.
Fixes new piglit arb_texture_float-get-tex3d test.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This should be all that is required for cull distances to work
on radeonsi.
v1.1: whitespace cleanup, add docs fix clipdist_mask usage.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This keeps invalid surface states from leaking through and potentially
hanging the GPU. We shouldn't actually be hitting this on a regular basis,
but a helpful assert is better than a hang.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This allows us to use the actual render format as opposed to the texture
format. I don't know that the hardware actually cares in the case of fast
clears, but it certainly seems more correct.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
At this point, blorp is completely driver agnostic and can be safely moved
into its own folder. Soon, we hope to start using it for doing blits in
the Vulkan driver.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This has been the only caller since we deleted the meta fast clear code.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
The Vulkan driver doesn't use libdrm so we don't want to bake that in.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit switches all of blorp from taking a brw_context to taking a
blorp_context and, where useful, a void *batch. In the GL driver, we only
have one active batch at a time so the brw_context *is* the batch but in
Vulkan, batch will point to the anv_cmd_buffer in which we are building
instructions.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This gets rid of brw_context throughout the core of the state setup code.
Instead, it is replaced with blorp_batch which contains a pointer to the
blorp_context and a void* that the driver can use for its own blorp data.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Previously, we passed the buffer address (as per the latest offset from the
kernel) to ISL to use when it filled out the surface state. We then called
drm_intel_bo_emit_reloc() to add the relocation to the list. The newly
added blorp_surface_reloc helper adds the relocation to the list and then
writes the buffer address directly into the surface state.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>