Kernel 4.16 has proper context isolation, which means we can change
the L3 configuration without worrying about that leaking to other
newly created contexts, breaking the assumptions of other userspace.
So, disable our workaround to reprogram it back to the default.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
GP10B requires the use of GP100_COMPUTE_CLASS instead of
GP104_COMPUTE_CLASS as is used for other non-GP100 chips.
Signed-off-by: Mikko Perttunen <mperttunen@nvidia.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
The previous commit reworked the checks intel_from_planar() to check the
right individual cases for regular/planar/aux buffers, and do size
checks in all cases.
Unfortunately, the aux size check was broken, and required the aux
surface to be allocated with the correct aux stride, but full image
height (!).
As the ISL aux surface is not recorded in the DRIimage, we cannot easily
access it to check. Instead, store the aux size from when we do have the
ISL surface to hand, and check against that later when we go to access
the aux surface.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: c2c4e5bae3 ("i965: Fix bugs in intel_from_planar")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
State trackers must use a user buffer or const_uploader,
or set pipe_resource::flags same as const_uploader->flags.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
The PIPE_CONTROL command description says:
"Whenever a Binding Table Index (BTI) used by a Render Taget Message
points to a different RENDER_SURFACE_STATE, SW must issue a Render
Target Cache Flush by enabling this bit. When render target flush
is set due to new association of BTI, PS Scoreboard Stall bit must
be set in this packet."
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Meta is awful and we'd like to stop using it. Implementing this using
BLORP allows us to stop trashing a bunch of GL state every time.
This follows the structure of st_generate_mipmap().
compute_num_levels is lifted directly from there.
Improves performance in Gl41HdrBloom by about 11.794% +/- 1.01919% (n=3)
on Kabylake GT2 at 1280x720 (the difference seems much smaller at higher
resolutions).
v2 (idr): Don't try depth or depth-stencil blorp blits on Gen4 or Gen5
because it's not implemented yet.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
I want to use compute_num_levels inside i965. Rather than duplicating
it, move it from mesa/st to core Mesa, and make it non-static.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This fixes a race condition in building targets that link in freedreno.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105120
Fixes: 0bbecc5a85 ("meson: define driver dependencies")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Acked-by: Mark Janes <mark.a.janes@intel.com>
Consolidate archrst draw events into single draw event with an attribute
that represents the type of draw
- Add handlers for new private proto versions of DrawInstancedEvent,
DrawIndexedInstancedEvent, DrawInstancedSplitEvent, and
DrawIndexedInstancedSplitEvent
- Convert the draw events to generic DrawInfoEvents
- parse_proto_event_fields() replaces 'AR_DRAW_TYPE' as a field type with
'uint32_t'. This draw type is actually an enum, but can be represented
as an unsigned integer.
- is_draw_or_dispatch() recognizes DrawInfoEvent as a draw event
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Convert portions of the C sampler to the rasty SIMD lib.
Also fix SRL call with a non-immediate. Don't count on the compiler
automagically converting an srli call to srl if the shift count isn't
an immediate.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Use a new function to denote that we want to get offset to next component
and hide the fact that GEP is used underneath.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Use llvm intrinsic masked.gather instead of manual unroll for the cases
where we have vector of pointers. Improves llvm IR debug experience by
reducing a ton of IR to a single intrinsic call. Also seems to reduce
overall stack use considerably.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Fix invalid number of attributes passed into tesselation PA.
Needs to take into account any offsets from the shader.
Innocuous issue, but removes an assert firing in debug.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Split into two proto files and modify appropriate build rules for
configure / scons / meson builds.
There are private internal events (proxy) that communicate information
from rasterizer to ArchRast. ArchRast can use these events to calculate
a final answer and then emit other public events which will be saved to
file. Users will use the public proto file and not the private one.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>