swr/rast: Separate RDTSC code from archrast

Renamed rdstc defines more appropriately

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This commit is contained in:
George Kyriazis 2018-01-30 17:29:48 -06:00
parent 8bce71622e
commit e3f92bb7af
15 changed files with 181 additions and 186 deletions

View File

@ -256,9 +256,9 @@ void QueueWork(SWR_CONTEXT *pContext)
}
else
{
AR_API_BEGIN(APIDrawWakeAllThreads, pDC->drawId);
RDTSC_BEGIN(APIDrawWakeAllThreads, pDC->drawId);
WakeAllThreads(pContext);
AR_API_END(APIDrawWakeAllThreads, 1);
RDTSC_END(APIDrawWakeAllThreads, 1);
}
// Set current draw context to NULL so that next state call forces a new draw context to be created and populated.
@ -278,7 +278,7 @@ INLINE void QueueDispatch(SWR_CONTEXT* pContext)
DRAW_CONTEXT* GetDrawContext(SWR_CONTEXT *pContext, bool isSplitDraw = false)
{
AR_API_BEGIN(APIGetDrawContext, 0);
RDTSC_BEGIN(APIGetDrawContext, 0);
// If current draw context is null then need to obtain a new draw context to use from ring.
if (pContext->pCurDrawContext == nullptr)
{
@ -367,7 +367,7 @@ DRAW_CONTEXT* GetDrawContext(SWR_CONTEXT *pContext, bool isSplitDraw = false)
SWR_ASSERT(isSplitDraw == false, "Split draw should only be used when obtaining a new DC");
}
AR_API_END(APIGetDrawContext, 0);
RDTSC_END(APIGetDrawContext, 0);
return pContext->pCurDrawContext;
}
@ -477,7 +477,7 @@ void SwrSync(HANDLE hContext, PFN_CALLBACK_FUNC pfnFunc, uint64_t userData, uint
SWR_CONTEXT *pContext = GetContext(hContext);
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
AR_API_BEGIN(APISync, 0);
RDTSC_BEGIN(APISync, 0);
pDC->FeWork.type = SYNC;
pDC->FeWork.pfnWork = ProcessSync;
@ -493,7 +493,7 @@ void SwrSync(HANDLE hContext, PFN_CALLBACK_FUNC pfnFunc, uint64_t userData, uint
//enqueue
QueueDraw(pContext);
AR_API_END(APISync, 1);
RDTSC_END(APISync, 1);
}
void SwrStallBE(HANDLE hContext)
@ -508,28 +508,28 @@ void SwrWaitForIdle(HANDLE hContext)
{
SWR_CONTEXT *pContext = GetContext(hContext);
AR_API_BEGIN(APIWaitForIdle, 0);
RDTSC_BEGIN(APIWaitForIdle, 0);
while (!pContext->dcRing.IsEmpty())
{
_mm_pause();
}
AR_API_END(APIWaitForIdle, 1);
RDTSC_END(APIWaitForIdle, 1);
}
void SwrWaitForIdleFE(HANDLE hContext)
{
SWR_CONTEXT *pContext = GetContext(hContext);
AR_API_BEGIN(APIWaitForIdle, 0);
RDTSC_BEGIN(APIWaitForIdle, 0);
while (pContext->drawsOutstandingFE > 0)
{
_mm_pause();
}
AR_API_END(APIWaitForIdle, 1);
RDTSC_END(APIWaitForIdle, 1);
}
void SwrSetVertexBuffers(
@ -1167,7 +1167,7 @@ void DrawInstanced(
SWR_CONTEXT *pContext = GetContext(hContext);
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
AR_API_BEGIN(APIDraw, pDC->drawId);
RDTSC_BEGIN(APIDraw, pDC->drawId);
AR_API_EVENT(DrawInstancedEvent(pDC->drawId, topology, numVertices, startVertex, numInstances, startInstance));
uint32_t maxVertsPerDraw = MaxVertsPerDraw(pDC, numVertices, topology);
@ -1230,7 +1230,7 @@ void DrawInstanced(
pDC = GetDrawContext(pContext);
pDC->pState->state.rastState.cullMode = oldCullMode;
AR_API_END(APIDraw, numVertices * numInstances);
RDTSC_END(APIDraw, numVertices * numInstances);
}
//////////////////////////////////////////////////////////////////////////
@ -1295,7 +1295,7 @@ void DrawIndexedInstance(
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
API_STATE* pState = &pDC->pState->state;
AR_API_BEGIN(APIDrawIndexed, pDC->drawId);
RDTSC_BEGIN(APIDrawIndexed, pDC->drawId);
AR_API_EVENT(DrawIndexedInstancedEvent(pDC->drawId, topology, numIndices, indexOffset, baseVertex, numInstances, startInstance));
uint32_t maxIndicesPerDraw = MaxVertsPerDraw(pDC, numIndices, topology);
@ -1376,7 +1376,7 @@ void DrawIndexedInstance(
pDC = GetDrawContext(pContext);
pDC->pState->state.rastState.cullMode = oldCullMode;
AR_API_END(APIDrawIndexed, numIndices * numInstances);
RDTSC_END(APIDrawIndexed, numIndices * numInstances);
}
@ -1508,7 +1508,7 @@ void SwrDispatch(
SWR_CONTEXT *pContext = GetContext(hContext);
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
AR_API_BEGIN(APIDispatch, pDC->drawId);
RDTSC_BEGIN(APIDispatch, pDC->drawId);
AR_API_EVENT(DispatchEvent(pDC->drawId, threadGroupCountX, threadGroupCountY, threadGroupCountZ));
pDC->isCompute = true; // This is a compute context.
@ -1524,7 +1524,7 @@ void SwrDispatch(
pDC->pDispatch->initialize(totalThreadGroups, pTaskData, &ProcessComputeBE);
QueueDispatch(pContext);
AR_API_END(APIDispatch, threadGroupCountX * threadGroupCountY * threadGroupCountZ);
RDTSC_END(APIDispatch, threadGroupCountX * threadGroupCountY * threadGroupCountZ);
}
// Deswizzles, converts and stores current contents of the hot tiles to surface
@ -1543,7 +1543,7 @@ void SWR_API SwrStoreTiles(
SWR_CONTEXT *pContext = GetContext(hContext);
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
AR_API_BEGIN(APIStoreTiles, pDC->drawId);
RDTSC_BEGIN(APIStoreTiles, pDC->drawId);
pDC->FeWork.type = STORETILES;
pDC->FeWork.pfnWork = ProcessStoreTiles;
@ -1557,7 +1557,7 @@ void SWR_API SwrStoreTiles(
AR_API_EVENT(SwrStoreTilesEvent(pDC->drawId));
AR_API_END(APIStoreTiles, 1);
RDTSC_END(APIStoreTiles, 1);
}
//////////////////////////////////////////////////////////////////////////
@ -1586,7 +1586,7 @@ void SWR_API SwrClearRenderTarget(
SWR_CONTEXT *pContext = GetContext(hContext);
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
AR_API_BEGIN(APIClearRenderTarget, pDC->drawId);
RDTSC_BEGIN(APIClearRenderTarget, pDC->drawId);
pDC->FeWork.type = CLEAR;
pDC->FeWork.pfnWork = ProcessClear;
@ -1604,7 +1604,7 @@ void SWR_API SwrClearRenderTarget(
// enqueue draw
QueueDraw(pContext);
AR_API_END(APIClearRenderTarget, 1);
RDTSC_END(APIClearRenderTarget, 1);
}
//////////////////////////////////////////////////////////////////////////

View File

@ -48,7 +48,7 @@ void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroup
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(BEDispatch, pDC->drawId);
RDTSC_BEGIN(BEDispatch, pDC->drawId);
const COMPUTE_DESC* pTaskData = (COMPUTE_DESC*)pDC->pDispatch->GetTasksData();
SWR_ASSERT(pTaskData != nullptr);
@ -82,7 +82,7 @@ void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroup
UPDATE_STAT_BE(CsInvocations, state.totalThreadsInGroup);
AR_END(BEDispatch, 1);
RDTSC_END(BEDispatch, 1);
}
//////////////////////////////////////////////////////////////////////////
@ -107,7 +107,7 @@ void ProcessStoreTileBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(BEStoreTiles, pDC->drawId);
RDTSC_BEGIN(BEStoreTiles, pDC->drawId);
SWR_FORMAT srcFormat;
switch (attachment)
@ -159,7 +159,7 @@ void ProcessStoreTileBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile
}
}
}
AR_END(BEStoreTiles, 1);
RDTSC_END(BEStoreTiles, 1);
}
void ProcessStoreTilesBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, void *pData)
@ -201,9 +201,9 @@ void BackendNullPS(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y,
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(BENullBackend, pDC->drawId);
RDTSC_BEGIN(BENullBackend, pDC->drawId);
///@todo: handle center multisample pattern
AR_BEGIN(BESetup, pDC->drawId);
RDTSC_BEGIN(BESetup, pDC->drawId);
const API_STATE &state = GetApiState(pDC);
@ -216,7 +216,7 @@ void BackendNullPS(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y,
SWR_PS_CONTEXT psContext;
// skip SetupPixelShaderContext(&psContext, ...); // not needed here
AR_END(BESetup, 0);
RDTSC_END(BESetup, 0);
simdscalar vYSamplePosUL = _simd_add_ps(vULOffsetsY, _simd_set1_ps(static_cast<float>(y)));
@ -257,7 +257,7 @@ void BackendNullPS(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y,
coverageMask &= CalcDepthBoundsAcceptMask(z, minz, maxz);
}
AR_BEGIN(BEBarycentric, pDC->drawId);
RDTSC_BEGIN(BEBarycentric, pDC->drawId);
// calculate per sample positions
psContext.vX.sample = _simd_add_ps(vXSamplePosUL, samplePos.vX(sample));
@ -269,7 +269,7 @@ void BackendNullPS(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y,
psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.sample, psContext.vJ.sample);
psContext.vZ = state.pfnQuantizeDepth(psContext.vZ);
AR_END(BEBarycentric, 0);
RDTSC_END(BEBarycentric, 0);
// interpolate user clip distance if available
if (state.backendState.clipDistanceMask)
@ -280,13 +280,13 @@ void BackendNullPS(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y,
simdscalar vCoverageMask = _simd_vmask_ps(coverageMask);
simdscalar stencilPassMask = vCoverageMask;
AR_BEGIN(BEEarlyDepthTest, pDC->drawId);
RDTSC_BEGIN(BEEarlyDepthTest, pDC->drawId);
simdscalar depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
AR_EVENT(EarlyDepthStencilInfoNullPS(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
AR_END(BEEarlyDepthTest, 0);
RDTSC_END(BEEarlyDepthTest, 0);
uint32_t statMask = _simd_movemask_ps(depthPassMask);
uint32_t statCount = _mm_popcnt_u32(statMask);
@ -307,7 +307,7 @@ void BackendNullPS(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y,
vYSamplePosUL = _simd_add_ps(vYSamplePosUL, dy);
}
AR_END(BENullBackend, 0);
RDTSC_END(BENullBackend, 0);
}
PFN_CLEAR_TILES gClearTilesTable[NUM_SWR_FORMATS] = {};

View File

@ -181,7 +181,7 @@ void ProcessClearBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, vo
SWR_ASSERT(pClear->attachmentMask != 0); // shouldn't be here without a reason.
AR_BEGIN(BEClear, pDC->drawId);
RDTSC_BEGIN(BEClear, pDC->drawId);
if (pClear->attachmentMask & SWR_ATTACHMENT_MASK_COLOR)
{
@ -217,13 +217,13 @@ void ProcessClearBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, vo
pHotTile->state = HOTTILE_CLEAR;
}
AR_END(BEClear, 1);
RDTSC_END(BEClear, 1);
}
else
{
// Legacy clear
CLEAR_DESC *pClear = (CLEAR_DESC*)pUserData;
AR_BEGIN(BEClear, pDC->drawId);
RDTSC_BEGIN(BEClear, pDC->drawId);
if (pClear->attachmentMask & SWR_ATTACHMENT_MASK_COLOR)
{
@ -265,7 +265,7 @@ void ProcessClearBE(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, vo
pfnClearTiles(pDC, SWR_ATTACHMENT_STENCIL, macroTile, pClear->renderTargetArrayIndex, clearData, pClear->rect);
}
AR_END(BEClear, 1);
RDTSC_END(BEClear, 1);
}
}

View File

@ -600,7 +600,7 @@ struct PixelRateZTestLoop
vCoverageMask[sample] = _simd_and_ps(vCoverageMask[sample], _simd_vmask_ps(CalcDepthBoundsAcceptMask(z, minz, maxz)));
}
AR_BEGIN(BEBarycentric, pDC->drawId);
RDTSC_BEGIN(BEBarycentric, pDC->drawId);
// calculate per sample positions
psContext.vX.sample = _simd_add_ps(psContext.vX.UL, samplePos.vX(sample));
@ -622,7 +622,7 @@ struct PixelRateZTestLoop
vZ[sample] = state.pfnQuantizeDepth(vZ[sample]);
}
AR_END(BEBarycentric, 0);
RDTSC_END(BEBarycentric, 0);
///@todo: perspective correct vs non-perspective correct clipping?
// if clip distances are enabled, we need to interpolate for each sample
@ -635,13 +635,13 @@ struct PixelRateZTestLoop
// ZTest for this sample
///@todo Need to uncomment out this bucket.
//AR_BEGIN(BEDepthBucket, pDC->drawId);
//RDTSC_BEGIN(BEDepthBucket, pDC->drawId);
depthPassMask[sample] = vCoverageMask[sample];
stencilPassMask[sample] = vCoverageMask[sample];
depthPassMask[sample] = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
vZ[sample], pDepthSample, vCoverageMask[sample],
pStencilSample, &stencilPassMask[sample]);
//AR_END(BEDepthBucket, 0);
//RDTSC_END(BEDepthBucket, 0);
// early-exit if no pixels passed depth or earlyZ is forced on
if(psState.forceEarlyZ || !_simd_movemask_ps(depthPassMask[sample]))
@ -869,8 +869,8 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(BEPixelRateBackend, pDC->drawId);
AR_BEGIN(BESetup, pDC->drawId);
RDTSC_BEGIN(BEPixelRateBackend, pDC->drawId);
RDTSC_BEGIN(BESetup, pDC->drawId);
const API_STATE &state = GetApiState(pDC);
@ -884,7 +884,7 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
uint8_t *pDepthBuffer, *pStencilBuffer;
SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnable, renderBuffers);
AR_END(BESetup, 0);
RDTSC_END(BESetup, 0);
PixelRateZTestLoop<T> PixelRateZTest(pDC, workerId, work, coeffs, state, pDepthBuffer, pStencilBuffer, state.backendState.clipDistanceMask);
@ -916,13 +916,13 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
generateInputCoverage<T, T::InputCoverage>(pCoverageMask, psContext.inputMask, state.blendState.sampleMask);
}
AR_BEGIN(BEBarycentric, pDC->drawId);
RDTSC_BEGIN(BEBarycentric, pDC->drawId);
CalcPixelBarycentrics(coeffs, psContext);
CalcCentroid<T, false>(&psContext, samplePos, coeffs, work.coverageMask, state.blendState.sampleMask);
AR_END(BEBarycentric, 0);
RDTSC_END(BEBarycentric, 0);
if(T::bForcedSampleCount)
{
@ -944,11 +944,11 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
if(state.psState.usesSourceDepth)
{
AR_BEGIN(BEBarycentric, pDC->drawId);
RDTSC_BEGIN(BEBarycentric, pDC->drawId);
// interpolate and quantize z
psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.center, psContext.vJ.center);
psContext.vZ = state.pfnQuantizeDepth(psContext.vZ);
AR_END(BEBarycentric, 0);
RDTSC_END(BEBarycentric, 0);
}
// pixels that are currently active
@ -956,10 +956,10 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
psContext.oMask = T::MultisampleT::FullSampleMask();
// execute pixel shader
AR_BEGIN(BEPixelShader, pDC->drawId);
RDTSC_BEGIN(BEPixelShader, pDC->drawId);
state.psState.pfnPixelShader(GetPrivateState(pDC), &psContext);
UPDATE_STAT_BE(PsInvocations, _mm_popcnt_u32(_simd_movemask_ps(activeLanes)));
AR_END(BEPixelShader, 0);
RDTSC_END(BEPixelShader, 0);
// update active lanes to remove any discarded or oMask'd pixels
activeLanes = _simd_castsi_ps(_simd_and_si(psContext.activeMask, _simd_cmpgt_epi32(psContext.oMask, _simd_setzero_si())));
@ -980,7 +980,7 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
// loop over all samples, broadcasting the results of the PS to all passing pixels
for(uint32_t sample = 0; sample < GetNumOMSamples<T>(state.blendState.sampleCount); sample++)
{
AR_BEGIN(BEOutputMerger, pDC->drawId);
RDTSC_BEGIN(BEOutputMerger, pDC->drawId);
// center pattern does a single coverage/depth/stencil test, standard pattern tests all samples
uint32_t coverageSampleNum = (T::bIsCenterPattern) ? 0 : sample;
simdscalar coverageMask, depthMask;
@ -995,7 +995,7 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
if(!_simd_movemask_ps(depthMask))
{
// stencil should already have been written in early/lateZ tests
AR_END(BEOutputMerger, 0);
RDTSC_END(BEOutputMerger, 0);
continue;
}
}
@ -1015,10 +1015,10 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, PixelRateZTest.vZ[coverageSampleNum],
pDepthSample, depthMask, coverageMask, pStencilSample, PixelRateZTest.stencilPassMask[coverageSampleNum]);
}
AR_END(BEOutputMerger, 0);
RDTSC_END(BEOutputMerger, 0);
}
Endtile:
AR_BEGIN(BEEndTile, pDC->drawId);
RDTSC_BEGIN(BEEndTile, pDC->drawId);
for(uint32_t sample = 0; sample < T::MultisampleT::numCoverageSamples; sample++)
{
@ -1054,7 +1054,7 @@ Endtile:
pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
AR_END(BEEndTile, 0);
RDTSC_END(BEEndTile, 0);
psContext.vX.UL = _simd_add_ps(psContext.vX.UL, dx);
psContext.vX.center = _simd_add_ps(psContext.vX.center, dx);
@ -1064,7 +1064,7 @@ Endtile:
psContext.vY.center = _simd_add_ps(psContext.vY.center, dy);
}
AR_END(BEPixelRateBackend, 0);
RDTSC_END(BEPixelRateBackend, 0);
}
template<uint32_t sampleCountT = SWR_MULTISAMPLE_1X, uint32_t isCenter = 0,

View File

@ -42,8 +42,8 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(BESampleRateBackend, pDC->drawId);
AR_BEGIN(BESetup, pDC->drawId);
RDTSC_BEGIN(BESampleRateBackend, pDC->drawId);
RDTSC_BEGIN(BESetup, pDC->drawId);
const API_STATE &state = GetApiState(pDC);
@ -57,7 +57,7 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
uint8_t *pDepthBuffer, *pStencilBuffer;
SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnable, renderBuffers);
AR_END(BESetup, 0);
RDTSC_END(BESetup, 0);
psContext.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps(static_cast<float>(y)));
psContext.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps(static_cast<float>(y)));
@ -83,13 +83,13 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
generateInputCoverage<T, T::InputCoverage>(pCoverageMask, psContext.inputMask, state.blendState.sampleMask);
}
AR_BEGIN(BEBarycentric, pDC->drawId);
RDTSC_BEGIN(BEBarycentric, pDC->drawId);
CalcPixelBarycentrics(coeffs, psContext);
CalcCentroid<T, false>(&psContext, samplePos, coeffs, work.coverageMask, state.blendState.sampleMask);
AR_END(BEBarycentric, 0);
RDTSC_END(BEBarycentric, 0);
for (uint32_t sample = 0; sample < T::MultisampleT::numSamples; sample++)
{
@ -113,7 +113,7 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
coverageMask &= CalcDepthBoundsAcceptMask(z, minz, maxz);
}
AR_BEGIN(BEBarycentric, pDC->drawId);
RDTSC_BEGIN(BEBarycentric, pDC->drawId);
// calculate per sample positions
psContext.vX.sample = _simd_add_ps(psContext.vX.UL, samplePos.vX(sample));
@ -125,7 +125,7 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.sample, psContext.vJ.sample);
psContext.vZ = state.pfnQuantizeDepth(psContext.vZ);
AR_END(BEBarycentric, 0);
RDTSC_END(BEBarycentric, 0);
// interpolate user clip distance if available
if (state.backendState.clipDistanceMask)
@ -140,11 +140,11 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
// Early-Z?
if (T::bCanEarlyZ)
{
AR_BEGIN(BEEarlyDepthTest, pDC->drawId);
RDTSC_BEGIN(BEEarlyDepthTest, pDC->drawId);
depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
AR_EVENT(EarlyDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
AR_END(BEEarlyDepthTest, 0);
RDTSC_END(BEEarlyDepthTest, 0);
// early-exit if no samples passed depth or earlyZ is forced on.
if (state.psState.forceEarlyZ || !_simd_movemask_ps(depthPassMask))
@ -164,21 +164,21 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
psContext.activeMask = _simd_castps_si(vCoverageMask);
// execute pixel shader
AR_BEGIN(BEPixelShader, pDC->drawId);
RDTSC_BEGIN(BEPixelShader, pDC->drawId);
UPDATE_STAT_BE(PsInvocations, _mm_popcnt_u32(_simd_movemask_ps(vCoverageMask)));
state.psState.pfnPixelShader(GetPrivateState(pDC), &psContext);
AR_END(BEPixelShader, 0);
RDTSC_END(BEPixelShader, 0);
vCoverageMask = _simd_castsi_ps(psContext.activeMask);
// late-Z
if (!T::bCanEarlyZ)
{
AR_BEGIN(BELateDepthTest, pDC->drawId);
RDTSC_BEGIN(BELateDepthTest, pDC->drawId);
depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
AR_EVENT(LateDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
AR_END(BELateDepthTest, 0);
RDTSC_END(BELateDepthTest, 0);
if (!_simd_movemask_ps(depthPassMask))
{
@ -196,7 +196,7 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
UPDATE_STAT_BE(DepthPassCount, statCount);
// output merger
AR_BEGIN(BEOutputMerger, pDC->drawId);
RDTSC_BEGIN(BEOutputMerger, pDC->drawId);
#if USE_8x2_TILE_BACKEND
OutputMerger8x2(psContext, psContext.pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.renderTargetMask, useAlternateOffset);
#else
@ -209,7 +209,7 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
}
AR_END(BEOutputMerger, 0);
RDTSC_END(BEOutputMerger, 0);
}
work.coverageMask[sample] >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
}
@ -217,7 +217,7 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
Endtile:
ATTR_UNUSED;
AR_BEGIN(BEEndTile, pDC->drawId);
RDTSC_BEGIN(BEEndTile, pDC->drawId);
if (T::InputCoverage == SWR_INPUT_COVERAGE_INNER_CONSERVATIVE)
{
@ -247,7 +247,7 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
AR_END(BEEndTile, 0);
RDTSC_END(BEEndTile, 0);
psContext.vX.UL = _simd_add_ps(psContext.vX.UL, dx);
psContext.vX.center = _simd_add_ps(psContext.vX.center, dx);
@ -257,7 +257,7 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
psContext.vY.center = _simd_add_ps(psContext.vY.center, dy);
}
AR_END(BESampleRateBackend, 0);
RDTSC_END(BESampleRateBackend, 0);
}
// Recursive template used to auto-nest conditionals. Converts dynamic enum function

View File

@ -42,8 +42,8 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(BESingleSampleBackend, pDC->drawId);
AR_BEGIN(BESetup, pDC->drawId);
RDTSC_BEGIN(BESingleSampleBackend, pDC->drawId);
RDTSC_BEGIN(BESetup, pDC->drawId);
const API_STATE &state = GetApiState(pDC);
@ -57,7 +57,7 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
uint8_t *pDepthBuffer, *pStencilBuffer;
SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnable, renderBuffers);
AR_END(BESetup, 1);
RDTSC_END(BESetup, 1);
psContext.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps(static_cast<float>(y)));
psContext.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps(static_cast<float>(y)));
@ -99,7 +99,7 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
generateInputCoverage<T, T::InputCoverage>(pCoverageMask, psContext.inputMask, state.blendState.sampleMask);
}
AR_BEGIN(BEBarycentric, pDC->drawId);
RDTSC_BEGIN(BEBarycentric, pDC->drawId);
CalcPixelBarycentrics(coeffs, psContext);
@ -109,7 +109,7 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.center, psContext.vJ.center);
psContext.vZ = state.pfnQuantizeDepth(psContext.vZ);
AR_END(BEBarycentric, 1);
RDTSC_END(BEBarycentric, 1);
// interpolate user clip distance if available
if (state.backendState.clipDistanceMask)
@ -124,11 +124,11 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
// Early-Z?
if (T::bCanEarlyZ)
{
AR_BEGIN(BEEarlyDepthTest, pDC->drawId);
RDTSC_BEGIN(BEEarlyDepthTest, pDC->drawId);
depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask);
AR_EVENT(EarlyDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
AR_END(BEEarlyDepthTest, 0);
RDTSC_END(BEEarlyDepthTest, 0);
// early-exit if no pixels passed depth or earlyZ is forced on
if (state.psState.forceEarlyZ || !_simd_movemask_ps(depthPassMask))
@ -147,21 +147,21 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
psContext.activeMask = _simd_castps_si(vCoverageMask);
// execute pixel shader
AR_BEGIN(BEPixelShader, pDC->drawId);
RDTSC_BEGIN(BEPixelShader, pDC->drawId);
UPDATE_STAT_BE(PsInvocations, _mm_popcnt_u32(_simd_movemask_ps(vCoverageMask)));
state.psState.pfnPixelShader(GetPrivateState(pDC), &psContext);
AR_END(BEPixelShader, 0);
RDTSC_END(BEPixelShader, 0);
vCoverageMask = _simd_castsi_ps(psContext.activeMask);
// late-Z
if (!T::bCanEarlyZ)
{
AR_BEGIN(BELateDepthTest, pDC->drawId);
RDTSC_BEGIN(BELateDepthTest, pDC->drawId);
depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask);
AR_EVENT(LateDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
AR_END(BELateDepthTest, 0);
RDTSC_END(BELateDepthTest, 0);
if (!_simd_movemask_ps(depthPassMask))
{
@ -181,7 +181,7 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
UPDATE_STAT_BE(DepthPassCount, statCount);
// output merger
AR_BEGIN(BEOutputMerger, pDC->drawId);
RDTSC_BEGIN(BEOutputMerger, pDC->drawId);
#if USE_8x2_TILE_BACKEND
OutputMerger8x2(psContext, psContext.pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.renderTargetMask, useAlternateOffset);
#else
@ -194,11 +194,11 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
}
AR_END(BEOutputMerger, 0);
RDTSC_END(BEOutputMerger, 0);
}
Endtile:
AR_BEGIN(BEEndTile, pDC->drawId);
RDTSC_BEGIN(BEEndTile, pDC->drawId);
work.coverageMask[0] >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM);
if(T::InputCoverage == SWR_INPUT_COVERAGE_INNER_CONSERVATIVE)
@ -229,7 +229,7 @@ Endtile:
pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_STENCIL_HOT_TILE_FORMAT>::bpp) / 8;
AR_END(BEEndTile, 0);
RDTSC_END(BEEndTile, 0);
psContext.vX.UL = _simd_add_ps(psContext.vX.UL, dx);
psContext.vX.center = _simd_add_ps(psContext.vX.center, dx);
@ -239,7 +239,7 @@ Endtile:
psContext.vY.center = _simd_add_ps(psContext.vY.center, dy);
}
AR_END(BESingleSampleBackend, 0);
RDTSC_END(BESingleSampleBackend, 0);
}
// Recursive template used to auto-nest conditionals. Converts dynamic enum function

View File

@ -651,7 +651,7 @@ void SIMDCALL BinTrianglesImpl(
SWR_CONTEXT *pContext = pDC->pContext;
const uint32_t *aRTAI = reinterpret_cast<const uint32_t *>(&rtIdx);
AR_BEGIN(FEBinTriangles, pDC->drawId);
RDTSC_BEGIN(FEBinTriangles, pDC->drawId);
const API_STATE& state = GetApiState(pDC);
const SWR_RASTSTATE& rastState = state.rastState;
@ -958,7 +958,7 @@ void SIMDCALL BinTrianglesImpl(
if (!triMask)
{
AR_END(FEBinTriangles, 1);
RDTSC_END(FEBinTriangles, 1);
return;
}
}
@ -998,7 +998,7 @@ endBinTriangles:
BinPostSetupLinesImpl<SIMD_T, SIMD_WIDTH>(pDC, pa, workerId, line, recipW, triMask, primID, viewportIdx, rtIdx);
AR_END(FEBinTriangles, 1);
RDTSC_END(FEBinTriangles, 1);
return;
}
else if (rastState.fillMode == SWR_FILLMODE_POINT)
@ -1008,7 +1008,7 @@ endBinTriangles:
BinPostSetupPointsImpl<SIMD_T, SIMD_WIDTH>(pDC, pa, workerId, &tri[1], triMask, primID, viewportIdx, rtIdx);
BinPostSetupPointsImpl<SIMD_T, SIMD_WIDTH>(pDC, pa, workerId, &tri[2], triMask, primID, viewportIdx, rtIdx);
AR_END(FEBinTriangles, 1);
RDTSC_END(FEBinTriangles, 1);
return;
}
@ -1114,7 +1114,7 @@ endBinTriangles:
triMask &= ~(1 << triIndex);
}
AR_END(FEBinTriangles, 1);
RDTSC_END(FEBinTriangles, 1);
}
template <typename CT>
@ -1197,7 +1197,7 @@ void BinPostSetupPointsImpl(
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(FEBinPoints, pDC->drawId);
RDTSC_BEGIN(FEBinPoints, pDC->drawId);
typename SIMD_T::Vec4 &primVerts = prim[0];
@ -1480,7 +1480,7 @@ void BinPostSetupPointsImpl(
}
}
AR_END(FEBinPoints, 1);
RDTSC_END(FEBinPoints, 1);
}
//////////////////////////////////////////////////////////////////////////
@ -1608,7 +1608,7 @@ void BinPostSetupLinesImpl(
SWR_CONTEXT *pContext = pDC->pContext;
const uint32_t *aRTAI = reinterpret_cast<const uint32_t *>(&rtIdx);
AR_BEGIN(FEBinLines, pDC->drawId);
RDTSC_BEGIN(FEBinLines, pDC->drawId);
const API_STATE &state = GetApiState(pDC);
const SWR_RASTSTATE &rastState = state.rastState;
@ -1789,7 +1789,7 @@ void BinPostSetupLinesImpl(
endBinLines:
AR_END(FEBinLines, 1);
RDTSC_END(FEBinLines, 1);
}
//////////////////////////////////////////////////////////////////////////

View File

@ -164,30 +164,30 @@ void ClipTriangles(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvecto
simdscalari const &primId, simdscalari const &viewportIdx, simdscalari const &rtIdx)
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(FEClipTriangles, pDC->drawId);
RDTSC_BEGIN(FEClipTriangles, pDC->drawId);
Clipper<SIMD256, 3> clipper(workerId, pDC);
clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx, rtIdx);
AR_END(FEClipTriangles, 1);
RDTSC_END(FEClipTriangles, 1);
}
void ClipLines(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask,
simdscalari const &primId, simdscalari const &viewportIdx, simdscalari const &rtIdx)
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(FEClipLines, pDC->drawId);
RDTSC_BEGIN(FEClipLines, pDC->drawId);
Clipper<SIMD256, 2> clipper(workerId, pDC);
clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx, rtIdx);
AR_END(FEClipLines, 1);
RDTSC_END(FEClipLines, 1);
}
void ClipPoints(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask,
simdscalari const &primId, simdscalari const &viewportIdx, simdscalari const &rtIdx)
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(FEClipPoints, pDC->drawId);
RDTSC_BEGIN(FEClipPoints, pDC->drawId);
Clipper<SIMD256, 1> clipper(workerId, pDC);
clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx, rtIdx);
AR_END(FEClipPoints, 1);
RDTSC_END(FEClipPoints, 1);
}
#if USE_SIMD16_FRONTEND
@ -195,7 +195,7 @@ void SIMDCALL ClipTriangles_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t wor
simd16scalari const &primId, simd16scalari const &viewportIdx, simd16scalari const &rtIdx)
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(FEClipTriangles, pDC->drawId);
RDTSC_BEGIN(FEClipTriangles, pDC->drawId);
enum { VERTS_PER_PRIM = 3 };
@ -204,14 +204,14 @@ void SIMDCALL ClipTriangles_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t wor
pa.useAlternateOffset = false;
clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx, rtIdx);
AR_END(FEClipTriangles, 1);
RDTSC_END(FEClipTriangles, 1);
}
void SIMDCALL ClipLines_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[], uint32_t primMask,
simd16scalari const &primId, simd16scalari const &viewportIdx, simd16scalari const &rtIdx)
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(FEClipLines, pDC->drawId);
RDTSC_BEGIN(FEClipLines, pDC->drawId);
enum { VERTS_PER_PRIM = 2 };
@ -220,14 +220,14 @@ void SIMDCALL ClipLines_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerI
pa.useAlternateOffset = false;
clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx, rtIdx);
AR_END(FEClipLines, 1);
RDTSC_END(FEClipLines, 1);
}
void SIMDCALL ClipPoints_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[], uint32_t primMask,
simd16scalari const &primId, simd16scalari const &viewportIdx, simd16scalari const &rtIdx)
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(FEClipPoints, pDC->drawId);
RDTSC_BEGIN(FEClipPoints, pDC->drawId);
enum { VERTS_PER_PRIM = 1 };
@ -236,7 +236,7 @@ void SIMDCALL ClipPoints_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t worker
pa.useAlternateOffset = false;
clipper.ExecuteStage(pa, prims, primMask, primId, viewportIdx, rtIdx);
AR_END(FEClipPoints, 1);
RDTSC_END(FEClipPoints, 1);
}
#endif

View File

@ -719,11 +719,11 @@ public:
if (clipMask)
{
AR_BEGIN(FEGuardbandClip, pa.pDC->drawId);
RDTSC_BEGIN(FEGuardbandClip, pa.pDC->drawId);
// we have to clip tris, execute the clipper, which will also
// call the binner
ClipSimd(prim, SIMD_T::vmask_ps(primMask), SIMD_T::vmask_ps(clipMask), pa, primId, viewportIdx, rtIdx);
AR_END(FEGuardbandClip, 1);
RDTSC_END(FEGuardbandClip, 1);
}
else if (validMask)
{

View File

@ -526,30 +526,25 @@ struct SWR_CONTEXT
#define AR_WORKER_CTX pContext->pArContext[workerId]
#define AR_API_CTX pContext->pArContext[pContext->NumWorkerThreads]
#ifdef KNOB_ENABLE_RDTSC
#define RDTSC_BEGIN(type, drawid) RDTSC_START(type)
#define RDTSC_END(type, count) RDTSC_STOP(type, count, 0)
#else
#define RDTSC_BEGIN(type, count)
#define RDTSC_END(type, count)
#endif
#ifdef KNOB_ENABLE_AR
#define _AR_BEGIN(ctx, type, id) ArchRast::Dispatch(ctx, ArchRast::Start(ArchRast::type, id))
#define _AR_END(ctx, type, count) ArchRast::Dispatch(ctx, ArchRast::End(ArchRast::type, count))
#define _AR_EVENT(ctx, event) ArchRast::Dispatch(ctx, ArchRast::event)
#define _AR_FLUSH(ctx, id) ArchRast::FlushDraw(ctx, id)
#else
#ifdef KNOB_ENABLE_RDTSC
#define _AR_BEGIN(ctx, type, id) (void)ctx; RDTSC_START(type)
#define _AR_END(ctx, type, id) RDTSC_STOP(type, id, 0)
#else
#define _AR_BEGIN(ctx, type, id) (void)ctx
#define _AR_END(ctx, type, id)
#endif
#define _AR_EVENT(ctx, event)
#define _AR_FLUSH(ctx, id)
#endif
// Use these macros for api thread.
#define AR_API_BEGIN(type, id) _AR_BEGIN(AR_API_CTX, type, id)
#define AR_API_END(type, count) _AR_END(AR_API_CTX, type, count)
#define AR_API_EVENT(event) _AR_EVENT(AR_API_CTX, event)
// Use these macros for worker threads.
#define AR_BEGIN(type, id) _AR_BEGIN(AR_WORKER_CTX, type, id)
#define AR_END(type, count) _AR_END(AR_WORKER_CTX, type, count)
#define AR_EVENT(event) _AR_EVENT(AR_WORKER_CTX, event)
#define AR_FLUSH(id) _AR_FLUSH(AR_WORKER_CTX, id)

View File

@ -150,7 +150,7 @@ void ProcessStoreTiles(
uint32_t workerId,
void *pUserData)
{
AR_BEGIN(FEProcessStoreTiles, pDC->drawId);
RDTSC_BEGIN(FEProcessStoreTiles, pDC->drawId);
MacroTileMgr *pTileMgr = pDC->pTileMgr;
STORE_TILES_DESC* pDesc = (STORE_TILES_DESC*)pUserData;
@ -175,7 +175,7 @@ void ProcessStoreTiles(
}
}
AR_END(FEProcessStoreTiles, 0);
RDTSC_END(FEProcessStoreTiles, 0);
}
//////////////////////////////////////////////////////////////////////////
@ -191,7 +191,7 @@ void ProcessDiscardInvalidateTiles(
uint32_t workerId,
void *pUserData)
{
AR_BEGIN(FEProcessInvalidateTiles, pDC->drawId);
RDTSC_BEGIN(FEProcessInvalidateTiles, pDC->drawId);
DISCARD_INVALIDATE_TILES_DESC *pDesc = (DISCARD_INVALIDATE_TILES_DESC*)pUserData;
MacroTileMgr *pTileMgr = pDC->pTileMgr;
@ -230,7 +230,7 @@ void ProcessDiscardInvalidateTiles(
}
}
AR_END(FEProcessInvalidateTiles, 0);
RDTSC_END(FEProcessInvalidateTiles, 0);
}
//////////////////////////////////////////////////////////////////////////
@ -507,7 +507,7 @@ static void StreamOut(
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(FEStreamout, pDC->drawId);
RDTSC_BEGIN(FEStreamout, pDC->drawId);
const API_STATE& state = GetApiState(pDC);
const SWR_STREAMOUT_STATE &soState = state.soState;
@ -582,7 +582,7 @@ static void StreamOut(
UPDATE_STAT_FE(SoPrimStorageNeeded[streamIndex], soContext.numPrimStorageNeeded);
UPDATE_STAT_FE(SoNumPrimsWritten[streamIndex], soContext.numPrimsWritten);
AR_END(FEStreamout, 1);
RDTSC_END(FEStreamout, 1);
}
#if USE_SIMD16_FRONTEND
@ -801,7 +801,7 @@ static void GeometryShaderStage(
{
SWR_CONTEXT *pContext = pDC->pContext;
AR_BEGIN(FEGeometryShader, pDC->drawId);
RDTSC_BEGIN(FEGeometryShader, pDC->drawId);
const API_STATE& state = GetApiState(pDC);
const SWR_GS_STATE* pState = &state.gsState;
@ -1073,7 +1073,7 @@ static void GeometryShaderStage(
UPDATE_STAT_FE(GsInvocations, numInputPrims * pState->instanceCount);
UPDATE_STAT_FE(GsPrimitives, totalPrimsGenerated);
AR_EVENT(GSPrimInfo(numInputPrims, totalPrimsGenerated, numVertsPerPrim*numInputPrims));
AR_END(FEGeometryShader, 1);
RDTSC_END(FEGeometryShader, 1);
}
//////////////////////////////////////////////////////////////////////////
@ -1253,9 +1253,9 @@ static void TessellationStages(
hsContext.mask = GenerateMask(numPrims);
// Run the HS
AR_BEGIN(FEHullShader, pDC->drawId);
RDTSC_BEGIN(FEHullShader, pDC->drawId);
state.pfnHsFunc(GetPrivateState(pDC), &hsContext);
AR_END(FEHullShader, 0);
RDTSC_END(FEHullShader, 0);
UPDATE_STAT_FE(HsInvocations, numPrims);
@ -1265,10 +1265,10 @@ static void TessellationStages(
{
// Run Tessellator
SWR_TS_TESSELLATED_DATA tsData = { 0 };
AR_BEGIN(FETessellation, pDC->drawId);
RDTSC_BEGIN(FETessellation, pDC->drawId);
TSTessellate(tsCtx, hsContext.pCPout[p].tessFactors, tsData);
AR_EVENT(TessPrimCount(1));
AR_END(FETessellation, 0);
RDTSC_END(FETessellation, 0);
if (tsData.NumPrimitives == 0)
{
@ -1317,9 +1317,9 @@ static void TessellationStages(
{
dsContext.mask = GenerateMask(tsData.NumDomainPoints - dsInvocations);
AR_BEGIN(FEDomainShader, pDC->drawId);
RDTSC_BEGIN(FEDomainShader, pDC->drawId);
state.pfnDsFunc(GetPrivateState(pDC), &dsContext);
AR_END(FEDomainShader, 0);
RDTSC_END(FEDomainShader, 0);
dsInvocations += KNOB_SIMD_WIDTH;
}
@ -1390,14 +1390,14 @@ static void TessellationStages(
#else
simdvector prim[3]; // Only deal with triangles, lines, or points
#endif
AR_BEGIN(FEPAAssemble, pDC->drawId);
RDTSC_BEGIN(FEPAAssemble, pDC->drawId);
bool assemble =
#if USE_SIMD16_FRONTEND
tessPa.Assemble(VERTEX_POSITION_SLOT, prim_simd16);
#else
tessPa.Assemble(VERTEX_POSITION_SLOT, prim);
#endif
AR_END(FEPAAssemble, 1);
RDTSC_END(FEPAAssemble, 1);
SWR_ASSERT(assemble);
SWR_ASSERT(pfnClipFunc);
@ -1520,7 +1520,7 @@ void ProcessDraw(
}
#endif
AR_BEGIN(FEProcessDraw, pDC->drawId);
RDTSC_BEGIN(FEProcessDraw, pDC->drawId);
DRAW_WORK& work = *(DRAW_WORK*)pUserData;
const API_STATE& state = GetApiState(pDC);
@ -1725,7 +1725,7 @@ void ProcessDraw(
if (i < endVertex)
{
// 1. Execute FS/VS for a single SIMD.
AR_BEGIN(FEFetchShader, pDC->drawId);
RDTSC_BEGIN(FEFetchShader, pDC->drawId);
#if USE_SIMD16_SHADERS
state.pfnFetchFunc(GetPrivateState(pDC), fetchInfo_lo, vin);
#else
@ -1736,7 +1736,7 @@ void ProcessDraw(
state.pfnFetchFunc(GetPrivateState(pDC), fetchInfo_hi, vin_hi);
}
#endif
AR_END(FEFetchShader, 0);
RDTSC_END(FEFetchShader, 0);
// forward fetch generated vertex IDs to the vertex shader
#if USE_SIMD16_SHADERS
@ -1780,7 +1780,7 @@ void ProcessDraw(
if (!KNOB_TOSS_FETCH)
#endif
{
AR_BEGIN(FEVertexShader, pDC->drawId);
RDTSC_BEGIN(FEVertexShader, pDC->drawId);
#if USE_SIMD16_VS
state.pfnVertexFunc(GetPrivateState(pDC), &vsContext_lo);
#else
@ -1791,7 +1791,7 @@ void ProcessDraw(
state.pfnVertexFunc(GetPrivateState(pDC), &vsContext_hi);
}
#endif
AR_END(FEVertexShader, 0);
RDTSC_END(FEVertexShader, 0);
UPDATE_STAT_FE(VsInvocations, GetNumInvocations(i, endVertex));
}
@ -1979,9 +1979,9 @@ void ProcessDraw(
{
// 1. Execute FS/VS for a single SIMD.
AR_BEGIN(FEFetchShader, pDC->drawId);
RDTSC_BEGIN(FEFetchShader, pDC->drawId);
state.pfnFetchFunc(GetPrivateState(pDC), fetchInfo, vout);
AR_END(FEFetchShader, 0);
RDTSC_END(FEFetchShader, 0);
// forward fetch generated vertex IDs to the vertex shader
vsContext.VertexID = fetchInfo.VertexID;
@ -2001,9 +2001,9 @@ void ProcessDraw(
if (!KNOB_TOSS_FETCH)
#endif
{
AR_BEGIN(FEVertexShader, pDC->drawId);
RDTSC_BEGIN(FEVertexShader, pDC->drawId);
state.pfnVertexFunc(GetPrivateState(pDC), &vsContext);
AR_END(FEVertexShader, 0);
RDTSC_END(FEVertexShader, 0);
UPDATE_STAT_FE(VsInvocations, GetNumInvocations(i, endVertex));
}
@ -2014,9 +2014,9 @@ void ProcessDraw(
{
simdvector prim[MAX_NUM_VERTS_PER_PRIM];
// PaAssemble returns false if there is not enough verts to assemble.
AR_BEGIN(FEPAAssemble, pDC->drawId);
RDTSC_BEGIN(FEPAAssemble, pDC->drawId);
bool assemble = pa.Assemble(VERTEX_POSITION_SLOT, prim);
AR_END(FEPAAssemble, 1);
RDTSC_END(FEPAAssemble, 1);
#if KNOB_ENABLE_TOSS_POINTS
if (!KNOB_TOSS_FETCH)
@ -2104,7 +2104,7 @@ void ProcessDraw(
#endif
AR_END(FEProcessDraw, numPrims * work.numInstances);
RDTSC_END(FEProcessDraw, numPrims * work.numInstances);
}
struct FEDrawChooser

View File

@ -53,7 +53,7 @@ void RasterizeLine(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, voi
#endif
// bloat line to two tris and call the triangle rasterizer twice
AR_BEGIN(BERasterizeLine, pDC->drawId);
RDTSC_BEGIN(BERasterizeLine, pDC->drawId);
const API_STATE &state = GetApiState(pDC);
const SWR_RASTSTATE &rastState = state.rastState;
@ -246,7 +246,7 @@ void RasterizeLine(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, voi
pfnTriRast(pDC, workerId, macroTile, (void*)&newWorkDesc);
}
AR_END(BERasterizeLine, 1);
RDTSC_BEGIN(BERasterizeLine, 1);
}
void RasterizeSimplePoint(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, void* pData)
@ -308,9 +308,9 @@ void RasterizeSimplePoint(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTi
GetRenderHotTiles(pDC, macroTile, tileAlignedX >> KNOB_TILE_X_DIM_SHIFT , tileAlignedY >> KNOB_TILE_Y_DIM_SHIFT,
renderBuffers, triDesc.triFlags.renderTargetArrayIndex);
AR_BEGIN(BEPixelBackend, pDC->drawId);
RDTSC_BEGIN(BEPixelBackend, pDC->drawId);
backendFuncs.pfnBackend(pDC, workerId, tileAlignedX, tileAlignedY, triDesc, renderBuffers);
AR_END(BEPixelBackend, 0);
RDTSC_END(BEPixelBackend, 0);
}
void RasterizeTriPoint(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t macroTile, void* pData)

View File

@ -781,9 +781,9 @@ struct GenerateSVInnerCoverage<RT, AllEdgesValidT, InnerConservativeCoverageT>
}
// not trivial accept or reject, must rasterize full tile
AR_BEGIN(BERasterizePartial, pDC->drawId);
RDTSC_BEGIN(BERasterizePartial, pDC->drawId);
innerCoverageMask = rasterizePartialTile<RT::NumEdgesT::value, typename RT::ValidEdgeMaskT>(pDC, startQuadEdgesAdj, pRastEdges);
AR_END(BERasterizePartial, 0);
RDTSC_END(BERasterizePartial, 0);
}
};
@ -847,8 +847,8 @@ void RasterizeTriangle(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t macroTile,
return;
}
#endif
AR_BEGIN(BERasterizeTriangle, pDC->drawId);
AR_BEGIN(BETriangleSetup, pDC->drawId);
RDTSC_BEGIN(BERasterizeTriangle, pDC->drawId);
RDTSC_BEGIN(BETriangleSetup, pDC->drawId);
const API_STATE &state = GetApiState(pDC);
const SWR_RASTSTATE &rastState = state.rastState;
@ -1014,7 +1014,7 @@ void RasterizeTriangle(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t macroTile,
SWR_ASSERT(intersect.xmin <= intersect.xmax && intersect.ymin <= intersect.ymax && intersect.xmin >= 0 && intersect.xmax >= 0 && intersect.ymin >= 0 && intersect.ymax >= 0);
AR_END(BETriangleSetup, 0);
RDTSC_END(BETriangleSetup, 0);
// update triangle desc
uint32_t minTileX = intersect.xmin >> (KNOB_TILE_X_DIM_SHIFT + FIXED_POINT_SHIFT);
@ -1027,11 +1027,11 @@ void RasterizeTriangle(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t macroTile,
if (numTilesX == 0 || numTilesY == 0)
{
RDTSC_EVENT(BEEmptyTriangle, 1, 0);
AR_END(BERasterizeTriangle, 1);
RDTSC_END(BERasterizeTriangle, 1);
return;
}
AR_BEGIN(BEStepSetup, pDC->drawId);
RDTSC_BEGIN(BEStepSetup, pDC->drawId);
// Step to pixel center of top-left pixel of the triangle bbox
// Align intersect bbox (top/left) to raster tile's (top/left).
@ -1140,7 +1140,7 @@ void RasterizeTriangle(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t macroTile,
}
}
AR_END(BEStepSetup, 0);
RDTSC_END(BEStepSetup, 0);
uint32_t tY = minTileY;
uint32_t tX = minTileX;
@ -1233,9 +1233,9 @@ void RasterizeTriangle(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t macroTile,
}
// not trivial accept or reject, must rasterize full tile
AR_BEGIN(BERasterizePartial, pDC->drawId);
RDTSC_BEGIN(BERasterizePartial, pDC->drawId);
triDesc.coverageMask[sampleNum] = rasterizePartialTile<RT::NumEdgesT::value, typename RT::ValidEdgeMaskT>(pDC, startQuadEdges, rastEdges);
AR_END(BERasterizePartial, 0);
RDTSC_END(BERasterizePartial, 0);
triDesc.anyCoveredSamples |= triDesc.coverageMask[sampleNum];
@ -1271,9 +1271,9 @@ void RasterizeTriangle(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t macroTile,
UnrollerL<1, RT::MT::numSamples, 1>::step(copyCoverage);
}
AR_BEGIN(BEPixelBackend, pDC->drawId);
RDTSC_BEGIN(BEPixelBackend, pDC->drawId);
backendFuncs.pfnBackend(pDC, workerId, tileX << KNOB_TILE_X_DIM_SHIFT, tileY << KNOB_TILE_Y_DIM_SHIFT, triDesc, renderBuffers);
AR_END(BEPixelBackend, 0);
RDTSC_END(BEPixelBackend, 0);
}
// step to the next tile in X
@ -1292,7 +1292,7 @@ void RasterizeTriangle(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t macroTile,
StepRasterTileY<RT>(state.colorHottileEnable, renderBuffers, currentRenderBufferRow);
}
AR_END(BERasterizeTriangle, 1);
RDTSC_END(BERasterizeTriangle, 1);
}
// Get pointers to hot tile memory for color RT, depth, stencil

View File

@ -541,7 +541,7 @@ bool WorkOnFifoBE(
{
BE_WORK *pWork;
AR_BEGIN(WorkerFoundWork, pDC->drawId);
RDTSC_BEGIN(WorkerFoundWork, pDC->drawId);
uint32_t numWorkItems = tile->getNumQueued();
SWR_ASSERT(numWorkItems);
@ -562,7 +562,7 @@ bool WorkOnFifoBE(
pWork->pfnWork(pDC, workerId, tileID, &pWork->desc);
tile->dequeue();
}
AR_END(WorkerFoundWork, numWorkItems);
RDTSC_END(WorkerFoundWork, numWorkItems);
_ReadWriteBarrier();
@ -849,9 +849,9 @@ DWORD workerThreadMain(LPVOID pData)
if (IsBEThread)
{
AR_BEGIN(WorkerWorkOnFifoBE, 0);
RDTSC_BEGIN(WorkerWorkOnFifoBE, 0);
bShutdown |= WorkOnFifoBE(pContext, workerId, curDrawBE, lockedTiles, numaNode, numaMask);
AR_END(WorkerWorkOnFifoBE, 0);
RDTSC_END(WorkerWorkOnFifoBE, 0);
WorkOnCompute(pContext, workerId, curDrawBE);
}

View File

@ -396,19 +396,19 @@ void HotTileMgr::InitializeHotTiles(SWR_CONTEXT* pContext, DRAW_CONTEXT* pDC, ui
if (pHotTile->state == HOTTILE_INVALID)
{
AR_BEGIN(BELoadTiles, pDC->drawId);
RDTSC_BEGIN(BELoadTiles, pDC->drawId);
// invalid hottile before draw requires a load from surface before we can draw to it
pContext->pfnLoadTile(GetPrivateState(pDC), KNOB_COLOR_HOT_TILE_FORMAT, (SWR_RENDERTARGET_ATTACHMENT)(SWR_ATTACHMENT_COLOR0 + rtSlot), x, y, pHotTile->renderTargetArrayIndex, pHotTile->pBuffer);
pHotTile->state = HOTTILE_DIRTY;
AR_END(BELoadTiles, 0);
RDTSC_END(BELoadTiles, 0);
}
else if (pHotTile->state == HOTTILE_CLEAR)
{
AR_BEGIN(BELoadTiles, pDC->drawId);
RDTSC_BEGIN(BELoadTiles, pDC->drawId);
// Clear the tile.
ClearColorHotTile(pHotTile);
pHotTile->state = HOTTILE_DIRTY;
AR_END(BELoadTiles, 0);
RDTSC_END(BELoadTiles, 0);
}
colorHottileEnableMask &= ~(1 << rtSlot);
}
@ -419,19 +419,19 @@ void HotTileMgr::InitializeHotTiles(SWR_CONTEXT* pContext, DRAW_CONTEXT* pDC, ui
HOTTILE* pHotTile = GetHotTile(pContext, pDC, macroID, SWR_ATTACHMENT_DEPTH, true, numSamples);
if (pHotTile->state == HOTTILE_INVALID)
{
AR_BEGIN(BELoadTiles, pDC->drawId);
RDTSC_BEGIN(BELoadTiles, pDC->drawId);
// invalid hottile before draw requires a load from surface before we can draw to it
pContext->pfnLoadTile(GetPrivateState(pDC), KNOB_DEPTH_HOT_TILE_FORMAT, SWR_ATTACHMENT_DEPTH, x, y, pHotTile->renderTargetArrayIndex, pHotTile->pBuffer);
pHotTile->state = HOTTILE_DIRTY;
AR_END(BELoadTiles, 0);
RDTSC_END(BELoadTiles, 0);
}
else if (pHotTile->state == HOTTILE_CLEAR)
{
AR_BEGIN(BELoadTiles, pDC->drawId);
RDTSC_BEGIN(BELoadTiles, pDC->drawId);
// Clear the tile.
ClearDepthHotTile(pHotTile);
pHotTile->state = HOTTILE_DIRTY;
AR_END(BELoadTiles, 0);
RDTSC_END(BELoadTiles, 0);
}
}
@ -441,19 +441,19 @@ void HotTileMgr::InitializeHotTiles(SWR_CONTEXT* pContext, DRAW_CONTEXT* pDC, ui
HOTTILE* pHotTile = GetHotTile(pContext, pDC, macroID, SWR_ATTACHMENT_STENCIL, true, numSamples);
if (pHotTile->state == HOTTILE_INVALID)
{
AR_BEGIN(BELoadTiles, pDC->drawId);
RDTSC_BEGIN(BELoadTiles, pDC->drawId);
// invalid hottile before draw requires a load from surface before we can draw to it
pContext->pfnLoadTile(GetPrivateState(pDC), KNOB_STENCIL_HOT_TILE_FORMAT, SWR_ATTACHMENT_STENCIL, x, y, pHotTile->renderTargetArrayIndex, pHotTile->pBuffer);
pHotTile->state = HOTTILE_DIRTY;
AR_END(BELoadTiles, 0);
RDTSC_END(BELoadTiles, 0);
}
else if (pHotTile->state == HOTTILE_CLEAR)
{
AR_BEGIN(BELoadTiles, pDC->drawId);
RDTSC_BEGIN(BELoadTiles, pDC->drawId);
// Clear the tile.
ClearStencilHotTile(pHotTile);
pHotTile->state = HOTTILE_DIRTY;
AR_END(BELoadTiles, 0);
RDTSC_END(BELoadTiles, 0);
}
}
}