These helpers are used by vkCreateGraphicsPipelines to get the
VkPipelineRenderingCreateInfo and in vkCmdBeginCommandBuffer to get the
VkCommandBufferInheritanceRenderingInfo. This is required because the
Vulkan runtime code can't yet hook and modify calls made to driver-
provided functions. Instead, we just provide a helper to be used in leu
of vk_find_struct_const(). The structs themselves are stored in the
render pass so we can pass back a pointer and there's no need to
construct one on the stack or stuff it in the pipeline.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14961>
This implements vkCmdBeginRenderPass, vkCmdEndRenderPass, and
vkCmdNextSubpass in terms of the new vkCmdBegin/EndRendering included in
VK_KHR_dynamic_rendering and Vulkan 1.3. All subpass dependencies and
implicit layout transitions are turned into actual barriers. It does
require VK_KHR_synchronization2 because it always uses the 64-bit
version of the pipeline stage and access bitfields.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14961>
We were assuming per-vertex attributes so far. Let's extend the logic
to support per-instance attributes with or without custom instance
divisors. Now that we've got it all hooked up, we can enable
VK_EXT_vertex_attribute_divisor.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15295>
This reverts commit 2fbb4e85f7.
With this CAP enabled the host doesn't correctly handle the passing
the invariant flag between stages, and using surfaceless in the
client seems to trigger this error
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15409>
The notifier state must be destroyed when a device is destroyed. Oops.
This fixes crashes at launch with The Witcher 3.
Fixes: c50557d961 ("radv: allow applications to dynamically change RADV_FORCE_VRS")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15405>
A new extension allowing the application to use the OpenGL depth
range in NDC, i.e. with depth in range [-1, 1], as opposed to
Vulkan’s default of [0, 1].
v2:
- call gfx8_cmd_buffer_emit_viewport on ANV_CMD_DIRTY_PIPELINE (Jason)
- remove redundant !! operator since negativeOneToOne must be true or
false (Tapani)
- coding style changes (Lionel)
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6070
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15304>
dEQP-VK.api.object_management.multithreaded_shared_resources.image_2d
is flakey crashing on RENOIR and VEGA10.
Thanks Rhys Perry for pointing out the flake.
Acked-by: Martin Roukala <martin.roukala@mupuf.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15386>
This contains some fixes in the executor client related to multipart
HTTP uploads. It will hopefully improve the stability of jobs!
Acked-by: Martin Roukala <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15386>
We don't have to clear other internal BOs when it's set for eg. vkd3d.
This should reduce the number of SDMA clears.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15156>
this draw mode in particular requires driver-specific conversions
for queries (e.g., number of vertices), so pass that info through
the only limitation is that it doesn't work for dlists,
but I have yet to see a real use case of a statistics query being used with dlists
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15326>
Due to a typo the private requires to libdrm were lost in dri.pc.
Fixed another typo: Infastructure --> Infrastructure
Fixes: 3ae3569d82 ("meson: restore dri.pc file")
Signed-off-by: Stefan Dirsch <sndirsch@suse.com>
Tested-by: Stefan Dirsch <sndirsch@suse.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15375>
This encapsulates all the little bits needed to turn a shader module
into some mostly reasonable NIR. It handles inlining functions,
lowering variable initializers, handling per-member structs and other
trickiness that is needed for consuming the output of spirv_to_nir.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15305>
If the base register is killed, it may be reused as the destination of a
ldp. In that case we should just skip resetting it afterwards.
Fixes regressions in dEQP-VK.ssbo.layout.random.scalar.38 later.
Fixes: 9912c61362 ("ir3/spill: Support larger spill slot offset")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15288>
We need to prepare for storage buffers having different sizes from
uniform buffers. This switches dynamic_offset_offset to have units of
bytes, the same as offset, and as a nice bonus we can more easily
combine the dynamic and non-dynamic paths in various different places.
This also entails rewriting the code that patches dynamic descriptors,
since we can no longer assume a linear mapping between indices in
dynamicOffsets and descriptor locations which the previous approach
heavily relied on.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15288>