Move it to the pipeline creation to reduce computations in the hot path.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15162>
RadeonSI uses a different terminology and info->blocks is actually the
number of threads, not the number of blocks (ie. info->grid).
Found by inspection.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15162>
The WSI code wants to remain generic and try and use vulkan APIs,
even though these queues aren't exposed through the API.
Add the transfer queue to the end of the queues.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15357>
Handle arrays generically by using the last component of the coordinate source
as the array index. That works for both 2D arrays and cube arrays, fixing cube
arrays. Cube arrays were already handled correctly in core Panfrost code.
This code path is not tested in dEQP-GLES31 without exposing OES_cube_map_array,
which depends on OES_geometry_shader, which we don't have. Yet we do expose
PIPE_CAP_CUBE_ARRAY, so ARB_cube_map_array is exposed.
Disabling PIPE_CAP_CUBE_ARRAY would be an easy band-aid fix, but it's easy
enough to handle correctly.
dEQP-GLES31 passes with a hack enabling OES_cube_map_array [without geometry
shaders].
Also fixes 1D arrays on Bifrost for the same reasons.
Fixes: 70d6c5675d ("pan/bi: Emit TEXC with builder")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15254>
Hardware support was removed with Midgard. Use mesa/st to emulate GL_CLAMP with
nir_lower_tex automatically (the Zink lowering), and disable GL_MIRROR_CLAMP
which isn't lowered correctly.
Fixes *texwrap* Piglit tests on G52.
Fixes: f9ceab7b23 ("panfrost: Fix CLAMP wrap mode")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15253>
I've typed this patch a few times already.. lets just add some debug
code which can be easily switched on so I don't have to type it again.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15336>
nir_lower_explicit_io generates mul+add chains even for constants. One
round of constant folding should get rid of these. This fixes all of
the dEQP-VK.glsl.conversions.* tests on panvk.
GoGoGoGo'd-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15349>
Probably unused since we deleted classic.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15255>
We leave the undecorated ops as fine so we don't disturb panfrost. For
coarse derivatives, we use a lane ID of 0 for the first lane and 1 or 2
for the second depending on axis. This ensures that coarse derivatives
are quad-uniform.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15352>
Instead of two magic ternary operations, define a new `axis` temporary
which is 1 for X and 2 for Y. Then define everything else in terms of
this variable. In particular, the mask operation we do on LANE_ID is a
mask so it makes more sense to use ~axis than 1/2 but in the other
order.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15352>
The Vulkan spec for VK_KHR_depth_stencil_resolve allows a format
mismatch between the primary attachment and the resolve attachment
within certain limits. In particular,
VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03181
If pDepthStencilResolveAttachment is not NULL and does not have the
value VK_ATTACHMENT_UNUSED and VkFormat of
pDepthStencilResolveAttachment has a depth component, then the
VkFormat of pDepthStencilAttachment must have a depth component with
the same number of bits and numerical type
VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03182
If pDepthStencilResolveAttachment is not NULL and does not have the
value VK_ATTACHMENT_UNUSED, and VkFormat of
pDepthStencilResolveAttachment has a stencil component, then the
VkFormat of pDepthStencilAttachment must have a stencil component
with the same number of bits and numerical type
So you can resolve from a depth/stencil format to a depth-only or
stencil-only format so long as the number of bits matches.
Unfortunately, this has never been tested because the CTS tests which
purport to test this are broken and actually test with a destination
combined depth/stencil format.
Fixes: 5e4f9ea363 ("anv: Implement VK_KHR_depth_stencil_resolve")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15333>
This changes our error handling to be compatible with upcoming
specification change that unifies glTex[Sub]Image error handling
between OpenGL ES 2.0 vs ES 3.0+ specifications, see:
https://gitlab.khronos.org/opengl/API/-/issues/147
OpenGL ES 2.0.25 spec states:
"Specifying a value for internalformat that is not one of
the above values generates the error INVALID_VALUE. If
internalformat does not match format, the error
INVALID_OPERATION is generated."
This fixes following new tests:
KHR-GLES31.core.compressed_format.*
KHR-GLES32.core.compressed_format.*
v2: GL_INVALID_OPERATION -> GL_INVALID_VALUE in extension
checks, remove (now overlapping) extension checks from
_mesa_gles_error_check_format_and_type (Eric Anholt)
v3: take GLES version in to account in internalformat checks
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12936>
We add an assert to verify that those are not bound.
v2: Drop != 0 (Tapani)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15241>
In 4001d9ce1a we started lazily allocating surface states in the
descriptor sets rather than upfront in the descriptor pool. This was
to workaround vkd3d-proton allocating more than we could handle at the
HW level.
The issue introduced in that change is that we didn't protect the
descriptor pool free list as well as the anv_state_stream which are
now potentially used from different threads through the descriptor set
write functions.
This reverts the lazy allocation part of that change. Host only
descriptor sets changes remain.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4001d9ce1a ("anv: Handle VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE for descriptor sets")
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15241>