Some instructions differ between v6 and v7 and we'll need to know which
architecture we're compiling for if we want to generate the right
instructions.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7530>
Now that we lower uniforms to UBO we can get rid of bi_emit_ld_uniform().
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7472>
The number of src swizzle to initialize depends on the number of source
properties (size and number of components) not the destination ones.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7472>
So we can extend bi_emit_ld_vary() to support centroid and sample modes.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7472>
We need to do the transform specified in the OpenGL spec ourselves, with
some assistance from the hardware.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7408>
Some special instructions are scheduled on the FMA unit, let's add a
new class for this case and rename the old one accordingly.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7408>
nir_tex_instr_src_index() returns a negative result when the requested
source does not exist, but we cast that to an unsigned type thus losing
this information.
Fixes: b83c293674 ("pan/bi: Add basic support for txf_ms")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7314>
We don't handle undefs explicitly in NIR->BIR which means if they aren't
optimized out they won't be RA'd to anything and then backend RA will
crash (as occurs in a glamor shader seen in MATE).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7206>
Letting the caller zero-initialize the program object is error prone,
not to mention that resources attached to the program might not be freed
by the caller. Let's simplify that by letting the compiler allocate the
panfrost_program object. Those objects should be freed with ralloc_free().
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7206>
We currently don't support txf_ms instructions specifying a texel offset
src.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7206>
No need to add a COMBINE instruction if TEXC only needs zero or one
staging reg.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7206>
Blend shaders are passed blend inputs through r0-r3. Let's emit a MOV
from those register when we see a load_input intrinsic.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7151>
Blend shaders shouldn't use the blend descriptors stored in the FAU RAM
since this is what triggered the blend shader call in the first place.
The descriptor is instead extracted from the compiler inputs and passed
as a constant to the blend instruction.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7151>
We will need that for blend shaders so they can be passed a return
address and jump back to the fragment shader when they're done.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7151>
This is mapped to the LD_TILE instruction. Note that multi-sample RTs
are not supported yet.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7151>
The current logic assumes blend descriptors are always retrieved from
the blend descriptor slots present in the FAU RAM, but this assumption
no longer stands when we add blend shaders to the mix. In that case we
need to use an 'opaque blend' whose descriptor is passed through
embedded constants.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7151>
The uniform_constant field and BIFROST_SRC_CONST_{LO,HI} definitions
seem to imply that those only deal with embedded constants. Let's
rename them to reflect the fact that they actually encode accesses to
the Fast-Access-Uniform RAM.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7151>
For texelFetch. A few earlier header fields were wrong.
Fixes dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba8888_fastest
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7081>
There's a different LOD format used for TXF that will be able to
accomodate cube maps as well.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7081>
Also uses the 8.8 signed fixed-point format.
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7081>
We need to emit some lowering code to convert it to the 8:8 format
expected by the hardware.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7081>