Commit Graph

38647 Commits

Author SHA1 Message Date
Luca Barbieri 7d53a3b7a4 nvfx: move nv04_2d to rules-ng-ng 2010-09-05 17:52:26 +02:00
Luca Barbieri d46c5ce7b6 nvfx: switch to rules-ng-ng register headers
This is the new register generation toolkit in use by nouveau.

As far as I know, this is the best register description toolkit in
existence, and you should use it too for your hardware :)

Thanks to Marcin Kościelnicki for inventing it and performing
invaluable reverse engineering work of nVidia chips.
2010-09-05 17:52:26 +02:00
Luca Barbieri 3bca263a92 nvfx: remove remaining BEGIN_RING/eng3d uses 2010-09-05 17:52:26 +02:00
Luca Barbieri 49b493ddd0 nvfx: pause occlusion queries during blitter usage
Thanks for Dave Airlie and Jerome Glisse for their code which made
me realize I need this too.
2010-09-05 17:52:26 +02:00
Luca Barbieri 14d5805235 nvfx: properly return fogcoord.w == 1
Hardware sets it to 0, so we add an ADD to put an 1 there if the
application really wants the alpha channel.
2010-09-05 17:52:25 +02:00
Luca Barbieri 76f696b1f6 nvfx: support saturate in vp
Completely untested, since Mesa apparently never uses this currently.

In particular, it might not work with scalar slot op.
2010-09-05 17:52:25 +02:00
Luca Barbieri 8e2badfc26 nvfx: add rewritten swtnl support
The old swtnl code was broken by the new shader linkage support for
GLSL.

This is a rewrite of swtnl support, which should instead work properly,
be faster and more closer to the much more tested hardware pipeline.
2010-09-05 17:52:25 +02:00
Luca Barbieri 43cfc1ed8e nvfx: use a piglit-ignored format for unknown cap message 2010-09-05 17:52:25 +02:00
José Fonseca 7d45bf8762 llvmpipe: Remove some broken MinGW hacks in the sin/cos reference code. 2010-09-05 10:40:38 +01:00
José Fonseca 1c009f970e glsl: Add new files to sconscript. 2010-09-05 10:17:51 +01:00
José Fonseca d278ddc009 llvmpipe: Fix perspective divide interpolation.
Intuition != mathematics, so this time I actually worked out the right
formula for first order approximation of perspective interpolation.

Ironically, per quad divide actually makes things slower when compared
with per pixel divide -- probably because the divide hardware unit is
rarely used, whereas the multiply unit is typically already saturated
and the first order approximation imply more multiplications.
2010-09-05 10:17:51 +01:00
José Fonseca b8684b2458 util: Helper function to determined whether two formats can be memcpy'ed.
These are the non-trivial conversions that this function recognizes,
which was produced by u_format_compatible_test.c:

  b8g8r8a8_unorm -> b8g8r8x8_unorm
  a8r8g8b8_unorm -> x8r8g8b8_unorm
  b5g5r5a1_unorm -> b5g5r5x1_unorm
  b4g4r4a4_unorm -> b4g4r4x4_unorm
  l8_unorm -> r8_unorm
  i8_unorm -> l8_unorm
  i8_unorm -> a8_unorm
  i8_unorm -> r8_unorm
  l16_unorm -> r16_unorm
  z24_unorm_s8_uscaled -> z24x8_unorm
  s8_uscaled_z24_unorm -> x8z24_unorm
  r8g8b8a8_unorm -> r8g8b8x8_unorm
  a8b8g8r8_srgb -> x8b8g8r8_srgb
  b8g8r8a8_srgb -> b8g8r8x8_srgb
  a8r8g8b8_srgb -> x8r8g8b8_srgb
  a8b8g8r8_unorm -> x8b8g8r8_unorm
  r10g10b10a2_uscaled -> r10g10b10x2_uscaled
  r10sg10sb10sa2u_norm -> r10g10b10x2_snorm

State trackers and pipe drivers should be updated to take advantage of
this knowledge, e.g., in surface_copy.
2010-09-05 10:17:51 +01:00
José Fonseca 00989d5bfc llvmpipe: Relax the colormask constraint on opaque.
Also, include the color buffer in the key. Not having it there
causes a tight knots in the logic to determine when it is OK or not
to discard previous color buffer contents.
2010-09-05 10:17:51 +01:00
José Fonseca f25b6e546e util: Utility function to determine the channels that can be written in a color format. 2010-09-05 10:17:51 +01:00
José Fonseca 30c5d5d9d8 scons: Re-enable SSE on MinGW.
It seems to be working correctly with gcc 4.4, and enabling it allows to
test some of the llvmpipe instrinsics on Windows.
2010-09-05 10:17:51 +01:00
José Fonseca 6ed726b8fc gallivm: Pass condition masks as an unsigned bitmask.
Much more convenient than boolean arrays.
2010-09-05 10:17:51 +01:00
José Fonseca 079763f746 gallivm: Cope with tgsi instruction reallocation failure. 2010-09-05 10:17:51 +01:00
Kenneth Graunke 9a3df46fbc ir_reader: Only validate IR when a global 'debug' flag is set.
This extra validation is very useful when working on the built-ins, but
in general overkill - the results should stay the same unless the
built-ins or ir_validate have changed.

Also, validating all the built-in functions in every test case makes
piglit run unacceptably slow.
2010-09-05 01:57:37 -07:00
Marek Olšák ece8490bb5 r300g,r300c: memset the compiler struct to zeros
This should fix bogus reports "Too many temporaries." and maybe some others.
2010-09-05 05:09:25 +02:00
Tom Stellard 7a212525a2 r300/compiler: Remove stray break statement
This fixes glsl-fs-loop-nested.
2010-09-04 17:27:55 -07:00
Luca Barbieri c50b7e04eb nvfx: support unlimited constants and immediates in fp 2010-09-05 02:01:02 +02:00
Luca Barbieri 9fc50968ad nvfx: support using blitter to copy depth/stencil resources, fix Heaven
We might want to copy them as color ones though.

Also works around crash in Unigine Heaven due to failing to allocate
a 64 MB temporary in GART for a CPU copy.

Unigine Heaven now works on nv40, albeit with very heavy glitches (with
the floating branch with render_hdr 0).
2010-09-05 02:01:02 +02:00
Marek Olšák 6dc71d6aa5 r300/compiler: fix the instruction limit in vertex shaders
Broken with commit d774b0c710.

Reported by Chris Rankin.
2010-09-05 00:44:52 +02:00
Luca Barbieri 20bf5037d6 nvfx: support rendering to more formats 2010-09-04 22:45:21 +02:00
Luca Barbieri 25ecc9521d nvfx: move 2D format selection logic to 2D code 2010-09-04 22:45:21 +02:00
Luca Barbieri 5bd0e0adb1 nvfx: fix swizzling of high bpp surfaces 2010-09-04 22:45:21 +02:00
Luca Barbieri 2e6c65722a nvfx: fix some subrectangle copies
Actually, we may want to get rid of the x/y coordinates for linear
surfaces, and realign the origin from scratch if necessary, instead
of doing this "on-demand realignment".
2010-09-04 22:45:21 +02:00
Luca Barbieri 90d3291595 nvfx: fix inlinining in nv04_2d.c 2010-09-04 22:45:21 +02:00
Luca Barbieri 11d29739e1 nvfx: fix the temporary copying logic and add asserts 2010-09-04 22:45:21 +02:00
Luca Barbieri f7392eb23a nvfx: prevent swizzled rendering into formats where it's not supported 2010-09-04 22:45:21 +02:00
Marek Olšák 280665be70 Revert "ir_to_mesa: Load all the STATE_VAR elements of a builtin uniform to a temp."
This reverts commit 5ad74779ce.

Sorry, but I had to revert this.

Any commit which needlessly increases the number of temporaries is wrong.
More temporaries mean less shader performance because of reduced parallelism
and therefore less efficient latency hiding. In this case, there is possible
performance degradation of every shader which uses GL state variables.
I cannot accept this.
2010-09-04 19:06:47 +02:00
Marek Olšák cbf7e82786 Revert "r300g: refuse to create a texture with size 0"
This reverts commit 5cdedaaf29.

https://bugs.freedesktop.org/show_bug.cgi?id=30002

Conflicts:

	src/gallium/drivers/r300/r300_texture.c
2010-09-04 19:06:47 +02:00
Marek Olšák 6e64096190 r300g: remove unnecessary assignments 2010-09-04 19:06:47 +02:00
Marek Olšák 58471c801a r300/compiler: indent printed instructions according to the branch depth 2010-09-04 18:56:22 +02:00
Marek Olšák d3ca8a4edd r300g: skip draw calls with no vertex elements, fixing hardlocks 2010-09-04 18:56:22 +02:00
Marek Olšák d774b0c710 r300/compiler: use limits from the compiler input instead of inline constants 2010-09-04 18:56:22 +02:00
Marek Olšák 63943c8fcd r300/compiler: improve register allocation with indexable temporaries for VS
Register allocation can now reallocate temporaries right after the last indexed
source operand, instead of being disabled for the whole shader.
2010-09-04 18:56:22 +02:00
Marek Olšák 33360a707e r300/compiler: fix handling of indexed temporaries in peephole 2010-09-04 18:56:22 +02:00
Marek Olšák aa554d508b r300/compiler: disable deadcode elimination for indexed dst operands 2010-09-04 18:56:22 +02:00
Marek Olšák f90c870304 r300/compiler: allocate at least FS inputs if register allocation is disabled 2010-09-04 18:56:22 +02:00
Marek Olšák cfc461fca6 r300g: add a new debug option which disables compiler optimizations
Those are:
- dead-code elimination
- constant folding
- peephole (mainly copy propagation)
- register allocation

There are some bugs which I need to track down.

Also fix up the descriptions of all the debug options.
2010-09-04 18:56:22 +02:00
Marek Olšák d2f4ceaa47 r300/compiler: compute the final number of temporaries during translation
And not during the register allocation, which may be skipped for debugging
purposes. Also the predicate register is now added to the number of temps.
2010-09-04 18:56:21 +02:00
Marek Olšák f46fd04136 r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders 2010-09-04 18:56:21 +02:00
Marek Olšák 63eafaa8ec r300/compiler: use peephole and constant folding for vertex shaders too 2010-09-04 18:56:21 +02:00
Marek Olšák f5609ff0d7 r300/compiler: remove unused enum OPCODE_REPL_ALPHA
We use RC_OPCODE_REPL_ALPHA instead.
2010-09-04 18:56:21 +02:00
Marek Olšák fba5f6bda7 r300/compiler: refactor fragment shader compilation
This cleans up the mess in r3xx_compile_fragment_program.
2010-09-04 18:56:21 +02:00
Marek Olšák 3ba562e62a r300/compiler: add new compiler parameter max_constants 2010-09-04 18:56:21 +02:00
Marek Olšák 0b9f836147 r300/compiler: refactor vertex shader compilation
First list compiler passes in an array, then run the new function rc_run_compiler.
Every backend may need a different set of passes.
This cleans up the mess in r3xx_compile_vertex_program.
2010-09-04 18:56:21 +02:00
Marek Olšák 9a9aa7daa8 r300/compiler: remove a redundant parameter in rc_pair_regalloc 2010-09-04 18:56:21 +02:00
Marek Olšák f0ae99252a r300/compiler: remove a redundant parameter in rc_dataflow_deadcode
&c->Base == c.
2010-09-04 18:56:21 +02:00