r300/compiler: use peephole and constant folding for vertex shaders too
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@ -1013,8 +1013,10 @@ void r3xx_compile_vertex_program(struct r300_vertex_program_compiler *c)
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{"native rewrite", 1, is_r500, rc_local_transform, alu_rewrite_r500},
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{"native rewrite", 1, !is_r500, rc_local_transform, alu_rewrite_r300},
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{"emulate modifiers", 1, !is_r500, rc_local_transform, emulate_modifiers},
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{"source conflict resolve", 1, 1, rc_local_transform, resolve_src_conflicts},
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{"deadcode", 1, 1, rc_dataflow_deadcode, dataflow_outputs_mark_used},
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{"dataflow optimize", 1, 1, rc_optimize, NULL},
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/* This pass must be done after optimizations. */
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{"source conflict resolve", 1, 1, rc_local_transform, resolve_src_conflicts},
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{"dataflow swizzles", 1, 1, rc_dataflow_swizzles, NULL},
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{"register allocation", 1, 1, allocate_temporary_registers, NULL},
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{"dead constants", 1, kill_consts, rc_remove_unused_constants, &c->code->constants_remap_table},
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