This enables shaderFloat16, VK_AMD_gpu_shader_half_float and
VK_AMD_gpu_shader_int16.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5347>
The DRI wiki is a wasteland at this point, let's just fold the one bit of
useful information in here.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5507>
I don't think Mesa 4.0 swrast conformance is relevant at this point, just
point people to the current Khronos list. Also, add some more information
on submitting results.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5482>
I'm not 100% sure if it feels right to update these. I mean, this keeps
links working as they should, even if exported to something else than
HTML. But it also feels a bit like history revisionism. It's probably
the right thing to do, though.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
This kind of only makes sense once we have a separate home-page. But I
think this is a good way of showing why we should do this; Sphinx
doesn't support pagination, because it's not meant as a general-purpose
website framewrork. And for documentation, pagination is not really
something you need.
There's probably a lot more pages that should be moved into a separate
webpage, similar to this. In general, I think this should be done for
pages that don't relate to the source code too much, e.g isn't needed to
understand the code, or for instance explains how to get the source code.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
Unfortunately, it doesn't seem like there's a way to have sphinx copy
this without moving the files, becasue html_extra_path doesn't copy the
directory itself when given a directory, only files inside and
subdirectories.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
These are documents that are bundled in the root of the website, and
contains some useful, extra documentation. Let's include them.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
This removes a bit of markup, because it seems rst doesn't really
support markup on links this way. I'm not sure why Pandoc generates
this, but it misrenders.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
In reStructuredText, a trailing underscore means a hyperlink reference,
but it seems pandoc doesn't get this right for symbols that have already
been escaped. So let's manually fix these up.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
Pandoc silently fails on colspan, breaking this table. But rst supports
this just fine, so let's just hand-convert this table instead.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
This uses the previously added scripts to convert the documentation to
reStructuredText, which is both easier to read offline, and can be used
to generate modern HTML for online documentation.
No modification to the generated results have been done.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
We've had GL_OES_texture_cube_map_array for a while for a4xx+ and
support for geometry and tessellation for a6xx+.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5319>
ACO should already support Wave32 on GFX10 with all shader stages
and CTS pass. RADV currently only allows Wave32 with the compute
shader stage.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5056>
This extension only allows HLSL shader compilers to optionally embed
unambiguous type information which can be safely ignored by the driver.
This fixes a crash with the recent Vulkan backend of Path Of Exile
(it uses the extension without checking if it's supported).
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5237>