v4: - Fix typo in warning code (4246 -> 4267)
- Copy comments from scons for what MSVC warnings codes do
- Merge linker argument changes into this commit
v5: - Add /GR- on windows if LLVM is build without rtti (equivalent to
GCc's -fno-rtti')
- Add /wd4291, which is catching the same hting that
-Wno-non-virtual-dtor is on GCC/Clang
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
MinGW defines only _WIN32, but doesn't have fcntl, so we need to use the
windows path.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
Not sure if this is a bug in the user or not, but some CTS
tests fail due to using an 8 byte constant buffer.
Fixes: KHR-GLES31.core.layout_binding.block_layout_binding_block_VertexShader
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
since images are a single level, minify before passing the w/h
to draw.
Fixes: KHR-GLES31.core.shader_image_size.basic-nonMS-vs-*
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Due to use vmovdqa instructions in the asm, which require 16-byte
aligned buffers.
This fixes a crash in
KHR-GLES31.core.texture_buffer.texture_buffer_texture_buffer_range
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Preparation for a later commit.
Fixes: 93df862b6a ("meson: re-add incorrect pkg-config files with GLVND for backward compatibility")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
This reflects better what is provided by glvnd or not.
Fixes: 93df862b6a ("meson: re-add incorrect pkg-config files with GLVND for backward compatibility")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
SCons and Meson have never supported that feature, and Autotools was
deleted over 6 months ago and no-one complained yet, so it's pretty
obvious nobody cares about it.
Fixes: 95aefc94a9 ("Delete autotools")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Mostly adds GFX10 stuff.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Fix compute, cleanup and add GFX10 support.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Navi added back support for 1D textures.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
Note that radv_device.c still has to be modified to use ACO with Navi.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
so that drivers don't have to call nir_strip manually.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
This is a security feature to disallow malicious apps from passing
a buffer that is too small.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
To abstract things a bit, this adds a helper function in radv_android.c.
However, this means we have to link in radv_android.c on non-android as
well, which means some scaffolding changes.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Since we really cannot share them ever.
Also remove an unused switch.
Fixes: b70829708a "radv: Implement VK_KHR_external_memory"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Derived from the Intel code.
For the internal format we just use the internal Vulkan format,
as we have Vulkan formats for all android formats we care about.
For the ycbcr properties we just do something. I do not have a real
clue what would be recommended.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
The minigbm comment really says it all. We should
fix minigbm as well, but for now this is the more
robust solution.
Note that this only changes width and height for
the surface creation, not for the image and hence
also not for the sampler, where it would wreak
havoc due to the normalized coords.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
We want this flexibility because in GFX10 we lose any stride fields,
so we have to make sure our width/height are in alignment with
the external image we import.
Furthermore, we need the ability to inject tiling modifiers on import
time which is strictly after create time for Android. So, with the
layout & patch functions being fully independent of pCreateInfo, we
can delay it until import/bind time.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Run dEQP on boards with Mali 400 and 450 in Baylibre's lab.
There's lots of skipped tests because of crashes and undetermined
behavior. May be a good idea to run the tests with valgrind and fix any
issues found.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Neil Armstrong <narmstrong@baylibre.com>
As the non-LAVA runner script does, have per-GPU version files listing
the tests that are to be skipped, due to being very slow, unstable, etc.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Neil Armstrong <narmstrong@baylibre.com>
Create basic aub_context on GEM_CONTEXT_CREATE.
Set it up and submit a context + ring + pphwsp during execbuf
submission, if it has not been initialized yet.
v2: Write the HWSP only once per engine (Lionel).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
v2:
- Only dump context if there were no erros (Lionel).
- Store counter for context handles in aub_file (Lionel).
v3:
- Add a comment about aub_context -> GEM context (Lionel).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>