v2:
- Only dump shaders when env variable is set.
v3:
- Don't emit VGT registers
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com
This function is a holdover from r600g and is identical to
si_pm4_inval_texture_cache(), so it is not needed.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com
Fixes assertion failure with Mesa demo glsl/samplers.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
With this we can embed data for the shaders (like resource
descriptors) into the PM4 stream.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Also split it into seperate header and add
some helper functions.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>