in order to accurately perform slot/location mapping that's consistent across
stages, we need to go through the stages in order so that we can pass each successive
slot map allocation along to the next compiled stage
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5970>
we don't want to recompile shaders if we don't have to, so we can set bitflags
upon receiving new shader states and then compile only the stages that have
changed while refcounting the unchanged stages
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5970>
the actual VkShaderModule is only needed when we're creating a program to
draw with, so this can be split off for "uncompiled" and "compiled" shader
objects which will facilitate implementing shader keys
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5970>
now that we're tracking these by shader, we want to ensure that they live through
each render pass successfully if there's no flush regardless of the timing when the
shader objects are destroyed. this becomes useful when we split up shader create and compile
functionality in future patches, at which point program refcounts can be changed
during successive draw calls, potentially resulting in a program being destroyed at that
point when it shouldn't be
with this patch, each shader used by the program gets a reference, with the renderpass
batch itself becoming the owner of the program such that it will be deleted
when the draw state gets invalidated and a new program is created
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5970>
move remapped register_index -> slot into a separate value on the struct
in order to preserve the register_index value
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5970>
We use the driver identifier buffer to get the information about the
current frame.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2201>
This option allows for smaller aub files to be generated by only
storing the BOs flagged with EXEC_OBJECT_CAPTURE.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2201>
We can go further in tracking what BOs are written to by the driver by
tracking when a buffer in unmapped. A BO could be mmap, written, unmap
and never be written to again. In such case we can just write the BO's
content on the first exec buf after unmap and never write it again.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2201>
Track what BOs are mapped by the driver and only write those. We can
safely assume that when not mapped there is no data to save.
v2: Don't forget to return the ret (Rafael)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2201>
this fixes up primitive restart functionality for the primitive types that
vulkan doesn't support using primitive restart with
fixes#2873
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5912>
putting this through util_translate_prim_restart_ib reduces our reliance on
u_primconvert, which ideally we don't want to be using
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5912>
this conditionally handles rewriting the index buffer to use vk-compatible
restart indexes and then enables it in the pipeline for supported draw
modes
fixes#3174
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5912>
Starting with commit 6f394343b1 ("nir/algebraic: i2f(f2i()) -> trunc()")
dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_int_vertex
ends with an unsuppored flt instruction. Use nir_lower_bool_to_bitsize to
convert this flt to a flt32 which is supported. This fixes the introduced
regression.
Cc: 20.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6182>
The compiler depends on the disassembler, which is okay. But the
disassembler now no longer depends on the compiler circularly, avoiding
the need to being in GLSL/NIR.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6196>
Let's simplify pandecode before moving it around. We don't need to share
this routine right now, and we'll be generating it soon.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6196>
We don't want to leak in case of failure.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reported-by: Ivan Briano <ivan.briano@intel.com>
Fixes: 246261f0ad ("anv: prepare the driver for delayed submissions")
Fixes: 34f32a6d66 ("anv: implement VK_KHR_timeline_semaphore")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6200>
After updating vertex outputs being written based on optimized NIR, they may
go out of sync with outputs in mesa IR. Which is translated to TGSI and used
together with NIR if draw doesn't have llvm.
It's much easier to treat such outputs as zero because there is no pass to
entirely get rid of them.
Similar to eeab9c93db but now for outputs.
Fixes: d684fb37bf
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3365
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6187>
We advertised the extension string but never the feature bit. Doh!
Fixes: c57338b924 "anv: Enable SPV_INTEL_shader_integer_functions2..."
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6033>
When nothing is going to be flushed, the kernel will get no job that
signals the syncobj.
Signal it by ourselves, otherwise it will never get signaled.
Closes: #3371
Signed-off-by: Icenowy Zheng <icenowy@aosc.io>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6190>
This implied upgrading to the Visual Studio 2019 image, not for VS
itself, but for the newer Python 3.8.5 version it contains, to avoid
UnicodeDecodeError inside modulefinder module when attempting to decode
our UTF-8 encoded Python scripts with cp1252 encoding.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6184>