Commit Graph

42195 Commits

Author SHA1 Message Date
Chia-I Wu e919dee1ed st/vega: Remove an invalid sanity check.
Before create_handle returns, obj->handle is 0.  Calling
handle_to_object will fail.
2011-01-30 23:22:40 +08:00
Chia-I Wu 05e5b53128 st/vega: s/vg[A-Z]/vega[A-Z]/. 2011-01-30 23:22:40 +08:00
José Fonseca 11b15c4d25 scons: We have C++ in several libraries, so always link with the C++ compiler
Prevents missing symbols in libGL.so when LLVM is disabled.
2011-01-30 11:19:44 +00:00
Vinson Lee cad0520179 r600g: Fix void pointer arithmetic.
Fixes SCons build.
2011-01-30 01:08:54 -08:00
Dave Airlie 71f610e26e r600g: fixes a segfault in the piglit fbo-genmipmap-formats test.
should be no need to unset this ptr here and if we don't end up using the
blitter we've just broken the state.
2011-01-30 18:09:25 +10:00
Tom Stellard 8f32c6cfc6 r300/compiler: Standardize the number of bits used by swizzle fields
Swizzles are now defined everywhere as a field with 12 bits that contains
4 channels worth of meaningful information.  Any channel that is unused is
set to RC_SWIZZLE_UNUSED.  This change is necessary because rgb instructions
and alpha instructions were initializing channels that would never be used
(channel 3 for rgb and channels 1-3 for alpha) with 0 (aka RC_SWIZZLE_X).
This made it impossible to use generic helper functions for swizzles,
because sometimes a channel value of 0 meant unused and other times it
meant RC_SWIZZLE_X.

All hacks that tried to guess how many channels were relevant have
also been removed.
2011-01-29 21:32:02 -08:00
Marek Olšák debc45bca0 r300g: upload translated indices via the uploader 2011-01-30 03:29:49 +01:00
Marek Olšák 8d0a540020 r300g: rework vertex format fallback
1) Only translate the [min_index, max_index] range.
2) Upload translated vertices via the uploader.
3) Rename valid_vertex_buffer[] to real_vertex_buffer[]
2011-01-30 03:29:48 +01:00
Marek Olšák 77900843b4 r600g: upload translated indices via the uploader 2011-01-30 03:29:48 +01:00
Marek Olšák 73a40d1383 r600g: rework vertex format fallback
1) Only translate the [min_index, max_index] range.
2) Upload translated vertices via the uploader.
2011-01-30 03:29:48 +01:00
Marek Olšák 70e656b4eb r600g: fix vertex format fallback
This fixes:
- piglit/draw-vertices
- piglit/draw-vertices-half-float
2011-01-30 03:29:48 +01:00
Marek Olšák 8c631cfeae r600g: rework vertex buffer uploads
Only upload the [min_index, max_index] range instead of [0, userbuf_size].
This an important optimization.

Framerate in Lightsmark:
Before: 22 fps
After: 75 fps

The same optimization is already in r300g.
2011-01-30 03:29:48 +01:00
Marek Olšák 15730a8207 r600g: consolidate set_constant_buffer functions 2011-01-30 03:29:48 +01:00
Marek Olšák 73fb2b7c90 r600g: consolidate vertex_buffer_update functions 2011-01-30 03:29:48 +01:00
Marek Olšák 2d7738eb2b r600g: consolidate draw_vbo functions (v2)
Added a conditional to spi_update per Dave's comment.
2011-01-30 03:29:48 +01:00
Marek Olšák 5cefe1eddd r600g: make r600_drawl inherit pipe_draw_info 2011-01-30 03:29:48 +01:00
Marek Olšák 02f8f13464 r600g: add back u_upload_mgr integration
I can't see a performance difference with this code, which means all
the driver-specific code removed in this commit was unnecessary.

Now we use u_upload_mgr in a slightly different way than we did before it got
dropped. I am not restoring the original code "as is" due to latest
u_upload_mgr changes that r300g performance benefits from.

This also fixes:
- piglit/fp-kil
2011-01-30 03:29:48 +01:00
Christoph Bumiller f8a7a0b6f3 nvc0: implement transform feedback state 2011-01-30 01:25:41 +01:00
Christoph Bumiller 7fd29468ec nvc0: enable PIPE_CAP_ARRAY_TEXTURES and fix them 2011-01-29 23:57:52 +01:00
Chia-I Wu 218381d927 egl_dri2: Export glapi symbols for DRI drivers.
When an app loads libEGL.so dynamically with RTLD_LOCAL, loading DRI
drivers would fail because of missing glapi symbols.  This commit makes
egl_dri2 load libglapi.so with RTLD_GLOBAL to export glapi symbols for
future symbol resolutions.

The same trick can be found in GLX.  However, egl_dri2 can only do so
when --enable-shared-glapi is given.  Because, otherwise, both libGL.so
and libglapi.so define glapi symbols and egl_dri2 cannot tell which
library to load.
2011-01-30 05:28:24 +08:00
Chia-I Wu f36cba6cf3 egl: Make the transition to built-in drivers more smooth.
When the user sets EGL_DRIVER to egl_dri2 (or egl_glx), make sure the
built-in driver is used.  The user might leave the outdated egl_dri2.so
(or egl_glx.so) on the filesystem and we do not want to load it.
2011-01-30 04:55:08 +08:00
Chia-I Wu b825e49552 mapi: Workaround a bug in makedepend.
makedepend would crash when a source includes a header indirectly, such
as

  #define HEADER "some-header.h"
  #include HEADER

Do not define HEADER (makedepend would detects this as an incomplete
include) and add the dependency manually in the Makefile.

This should hopefully fix bug #33374.
2011-01-29 19:22:54 +08:00
Marek Olšák 2a456dc123 u_blitter: use user buffers instead of real buffers
User buffers may be the fastest way to upload data.
2011-01-29 05:17:43 +01:00
Brian Paul c5fb0518f4 gallium/docs: add info about transfer boxes and array textures 2011-01-28 20:25:27 -07:00
Brian Paul f9a36a496f gallium: added comments to pipe_transfer 2011-01-28 20:25:27 -07:00
Brian Paul 1dd8e27578 st/mesa: fix texture array dimensions
For 1D/2D texture arrays use the pipe_resource::array_size field.
In OpenGL 1D arrays texture use the height dimension as the array
size and 2D array textures use the depth dimension as the array size.
Gallium uses a special array_size field instead.  When setting up
gallium textures or comparing Mesa textures to gallium textures we
need to be extra careful that we're comparing the right fields.

The new st_gl_texture_dims_to_pipe_dims() function maps OpenGL
texture dimensions to gallium texture dimensions and simplifies
this quite a bit.
2011-01-28 20:25:27 -07:00
Brian Paul 80777743b7 softpipe: fix array textures to use resource array_size
Don't use height for 1D array textures or depth for 2D array textures.
2011-01-28 20:25:27 -07:00
Brian Paul b3cfcdf923 mesa: fix typo, wrap long line 2011-01-28 20:25:26 -07:00
Brian Paul db3a8af7f9 st/mesa: pass layers param to st_texture_create() 2011-01-28 20:25:26 -07:00
Carl Worth 2a18d1950c Revert "glcpp: Demote "macro redefined" from an error to a warning"
This reverts commit d3df641f0a.

The original commit had sat unpushed on my machine for months. By the
time I found it again, I had forgotten that we had decided not to use
this change after all, (the relevant test was removed long ago).
2011-01-29 08:21:05 +10:00
Jakob Bornecrantz 3451ee056c util: Fix leak of transfers in upload manager 2011-01-28 22:10:53 +01:00
Brian Paul e89fc33d7a docs: removed VC8 project files 2011-01-28 13:40:47 -07:00
Brian Paul f247175e4a mesa: omit VC8 project files from tarball 2011-01-28 13:40:47 -07:00
Thierry Vignaud d3d6beec96 Fix missing files in Mesa tarballs.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2011-01-28 12:31:04 -08:00
Chad Versace c494763579 mesa: Fix available APIs for AMD_conservative_depth
Remove ES2, since AMD_conservative_depth is not listed in the OpenGL ES
extension registry.
2011-01-28 11:19:51 -08:00
Marek Olšák c6ace30028 r300/compiler: print stats based on the initial number of instructions
The same number of shaders is now printed regardless of optimizations being
enabled or not, so that we can compare shader stats side by side easily.
2011-01-28 19:37:31 +01:00
Marek Olšák 0029979eee r300g: fix resource_copy_region for DXT SRGB formats 2011-01-28 17:15:22 +01:00
Carl Worth d3df641f0a glcpp: Demote "macro redefined" from an error to a warning
The GLSL specification is vague here, (just says "as is standard for
C++"), though the C specifications seem quite clear that this should
be an error.

However, an existing piglit test (CorrectPreprocess11.frag) expects
this to be a warning, not an error, so we change this, and document in
README the deviation from the specification.
2011-01-28 15:16:36 +10:00
Dave Airlie 476db2bd3d dri: add a placeholder for the framebuffer sRGB capable bit.
This is needed to build the X server GLX_EXT_framebuffer_sRGB bits.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-01-28 11:45:44 +10:00
Dimitry Andric cfb9aae3ec glapi: add @GOTPCREL relocation type
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33440
This replaces commit 731ec60da3

NOTE: This is a candidate for the 7.9 and 7.10 branches

Signed-off-by: Brian Paul <brianp@vmware.com>
2011-01-27 18:04:57 -07:00
Marek Olšák 6dc0a0e71f r600g: handle PIPE_CAP_ARRAY_TEXTURES 2011-01-28 01:58:30 +01:00
Marek Olšák 588c925224 r300g: handle PIPE_CAP_ARRAY_TEXTURES 2011-01-28 01:56:57 +01:00
Marek Olšák baf2a795eb r300g: 8x8-compressed zbuffer can only be point-sampled 2011-01-28 01:16:27 +01:00
Marek Olšák 2050f2ab96 r300g: fix and re-enable 8x8 zbuffer compression mode
Also cleanup the whole thing.
2011-01-28 01:04:51 +01:00
Marek Olšák 82e60236a9 r300g: print driver info if RADEON_DEBUG=info 2011-01-27 23:17:41 +01:00
Marek Olšák 39f16e2aa7 r300g: add winsys flag CAN_AACOMPRESS 2011-01-27 23:13:28 +01:00
Marek Olšák 2e3ccada07 r300g: rename flag squaretiling -> drm_2_1_0 2011-01-27 23:06:15 +01:00
Marek Olšák e0b98cde41 docs: update GL3 status 2011-01-27 21:17:25 +01:00
Marek Olšák 387fe8dd47 util: fix parsing debug options
So that 'foo' can be found in: OPTION=prefixfoosuffix,foo

Also allow that debug options can be separated by a non-alphanumeric characters
instead of just commas.
2011-01-27 20:32:03 +01:00
Marek Olšák db299a9f82 r300g: fix some bugs with zbuffer compression (v4)
This drops the memblock manager for ZMASK. Instead, only one zbuffer can be
compressed at a time. Note that this does not necessarily have to be slower.
When there is a large number of zbuffers, compression might be used more often
than it was before. It's also easier to debug.

How it works:
1) 'clear' turns the compression on.
2) If some other zbuffer is set or the currently-bound zbuffer is used
   for texturing, the driver decompresses it and then turns the compression off.

Notes:
- The ZMASK clear has been refactored, so that only one packet3 is used to clear
  ZMASK.
- The 8x8 compression mode is disabled. I couldn't make it work without issues.
- Also removed driver-specific stuff from u_blitter.

Driver status:
- RV530 and R580 appear to just work (finally).
- RV570 should work, but there may be an issue that we don't correctly
  calculate the number of dwords to clear, resulting in a partially
  uninitialized zbuffer.
- RS690 misrenders as if no ZMASK clear happened. No idea what's going on.
- RV350 may even hardlock. This issue was already present and this patch doesn't
  fix it.

I think we are still missing some hardware info we need to make the zbuffer
compression work fully.

Note that there is also an issue with HiZ, resulting in a sort of blocky
zigzagged corruption around some objects.
2011-01-27 18:12:01 +01:00