Commit Graph

75866 Commits

Author SHA1 Message Date
Emil Velikov 1a882fd2ee nir: move shader_enums.[ch] to compiler
This way one can reuse it in glsl, nir or other infrastructure without
pulling nir as dependency.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
2016-01-26 16:08:20 +00:00
Emil Velikov 2f86383091 compiler: introduce a libcompiler static library
Currently it's an empty library, although it'll be used to store common
code between GLSL and NIR that is compiler specific (rather than generic
as the one in src/util).

XXX: strictly speaking we could add a python/mako parser to generate the
relevant files instead including builtin_type_macros.h in such a manner.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
2016-01-26 16:07:27 +00:00
Nicolai Hähnle 41875ac4ed gallium/ddebug: add 'verbose' option
This currently just writes out the name of dump files, which can be useful
to easily correlate those files with other log outputs (driver debug output,
apitrace calls, etc.)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-26 09:58:55 -05:00
Nicolai Hähnle f4c8fa4e49 gallium/ddebug: make 'noflush' also affect 'always' mode
This changes the default behavior of 'always' mode to be consistent with
hang detection mode.

I have used this to more easily compare dumped command streams using diff.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-26 09:58:49 -05:00
Nicolai Hähnle 8894b5f008 radeonsi: use llvm.amdgcn.s.barrier instead of llvm.AMDGPU.barrier.local
The new name for the intrinsic was introduced in LLVM r258558.

v2: use ternary operator instead of preprocessor

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> (v1)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-26 09:57:06 -05:00
Ben Widawsky a443b5b732 i965/bxt: Fix conservative wm thread counts.
When setting the conservative thread counts, I halved everything. That isn't
correct for the wm, which has nothing to do with actual thread counts. I suck.

BXT only has 1 slice, and there is some ambiguity about subslices, so just
reserve the max possible for now. It looks like this might fix:
piglit.spec.glsl-1_50.execution.variable-indexing.gs-output-array-vec4-index-wr.bxtm64.
I kind of question why that is, but it is what Jenkins says.

Mark is current running some of the other blacklisted tests on this patch. (it
effects anything requiring scratch space).

Cc: mesa-stable <mesa-stable@lists.freedesktop.org>
Cc: Neil Roberts <neil@linux.intel.com>
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Mark Janes <mark.a.janes@intel.com>
2016-01-25 15:51:17 -08:00
Ian Romanick 2542871387 meta: Use internal functions to set texture parameters
_mesa_texture_parameteriv is used because (the more obvious)
_mesa_texture_parameteri just stuffs the parameter in an array and calls
_mesa_texture_parameteriv.  This just cuts out the middleman.

As a side bonus we no longer need check that ARB_stencil_texturing is
supported.  The test doesn't allow non-supporting implementations to
avoid any work, and it's redundant with the value-changed test.

Fix bug #93717 because the state restore commands at the bottom of
_mesa_meta_GenerateMipmap no longer depend on the bound state.

Fixes  piglit   arb_direct_state_access-generatetexturemipmap  with  the
changes  recently sent  to the  piglit mailing  list.  See  the bugzilla
entry for more info.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93717
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-01-25 10:43:47 -08:00
Ian Romanick 18b0ba340b meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE
Commit c246828c added the code to save and restore the stencil
texturing mode.  The restore, however, was erroneously inside the
'target != GL_TEXTURE_RECTANGLE' block.

Fixes piglit test 'arb_stencil_texturing-blit_corrupts_state
GL_TEXTURE_RECTANGLE'.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-01-25 10:43:47 -08:00
Ian Romanick f7800fadff meta/copy_image: Fix typo in comment
Trivial.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-01-25 10:43:47 -08:00
Ian Romanick bae8a4f05b mesa: Don't include meta.h
Commit 055093e removed the call to _mesa_meta_in_progress, and meta.h
has not been necessary in src/mesa/main/enable.c since.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-01-25 10:43:47 -08:00
Nicolai Hähnle 1067e6eb55 radeonsi: add DCC buffer for sampler views on new CS
This fixes a VM fault and possible lockup in high memory pressure situations.

Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-01-25 10:16:12 -05:00
Nicolai Hähnle 0bacbf5b7e radeonsi: emit rw_buffers for tes_shader only if tes_shader present
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-25 10:16:08 -05:00
Nicolai Hähnle 2385b253c6 radeonsi: do not set the shader->key for gs copy shaders
The key for a geometry shader would be interpreted as the key for a vertex
shader further down the line, which really doesn't make sense.

This does not affect the contents of shader->key because geometry shaders
don't have any key entries anyway.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-25 10:16:05 -05:00
Nicolai Hähnle 46c0ba60c6 radeonsi: si_llvm_emit_vs_epilogue is never used with gs copy shaders
Hence remove the misleading branch on is_gs_copy_shader.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-25 10:16:02 -05:00
Nicolai Hähnle c55b9499d5 radeonsi: move is_gs_copy_shader to si_shader_context
It is only used during shader creation now, so no need to keep it around
afterwards.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-25 10:16:00 -05:00
Nicolai Hähnle a7754ffd31 radeonsi: replace use of is_gs_copy_shader in si_shader_vs
We now have an explicit parameter that contains the same information, and
this will allow us to get rid of is_gs_copy_shader in the si_shader struct.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-25 10:15:55 -05:00
Nicolai Hähnle 004fcd4230 radeonsi: ensure that VGT_GS_MODE is sent when necessary
Specifically, when the API switches from using a GS to not using a GS and then
back to using the same GS again, we do not have to re-send all the GS state,
but we do have to send VGT_GS_MODE. So make VGT_GS_MODE consistently be a part
of the VS state.

This fixes a rendering bug in Dolphin, but surely other applications are
affected as well.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93648
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-25 10:15:31 -05:00
Nicolai Hähnle 9f89bd69df radeonsi: extract the VGT_GS_MODE calculation into its own function
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-25 10:15:08 -05:00
Samuel Pitoiset 429371f22a trace: fix a segfault when tracing indirect draw calls
Like other resources, the indirect draw buffer must be unwrapped.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-24 19:53:53 +01:00
Marek Olšák 24ea81a491 Revert "mesa: enable enums for OES_geometry_shader"
This reverts commit 67e3098703.

It breaks a bunch of geometry shader tests, such as "spec@!opengl 3.2@minmax"
and others depending on the glGet queries.
2016-01-24 15:47:39 +01:00
Marek Olšák e707b9d8ba winsys/amdgpu: optionally use buffer lists with all allocated buffers
Set RADEON_ALL_BOS=1 to use it.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-23 17:01:54 +01:00
Kenneth Graunke ae9f73ea40 glsl: Conditionalize atan2 math.
In the old hand-writen implementation of atan2, the calculation of
atan(y/x) was performed conditionally in the "then" block of the
outermost if statement.  I believe I accidentally lifted this out
into unconditional code when converting to IR builder.

For reference, the original hand-written IR is visible in commit
722eff674b.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: Erik Faye-Lund <kusmabite@gmail.com>
2016-01-22 21:03:00 -08:00
Rob Herring 7ee8954753 virgl: enable building on Android
This is just a copy-n-paste and rename of vc4 Android makefiles.

Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-01-23 12:35:29 +10:00
Rob Herring 657dc4f533 virtio_gpu: Add PCI ID to driver map
Add the virtio-gpu PCI ID so the driver probing works.

Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-01-23 12:35:24 +10:00
Kenneth Graunke b3340cd32a i965: Implement a drirc workaround for broken dual color blending.
OpenGL's dual color blending feature was specified so that an
implementation could support both multiple render targets (MRT) and
dual source blending.  Fragment shader outputs specify both "location"
(the render target number) and "index" (either color 0 or 1).

I believe DirectX only has the notion of "location" - if using dual
color blending, location 0 or 1 will specify the operands.  If not,
then location means the render target index.  The two features can't
be used together.

As such, some applications mistakenly try to use <loc = 0, index = 0>
and <loc = 1, index = 0> in a shader used for dual color blending with
a single render target, rather than the correct <loc = 0, index = 0>
and <loc = 0, index = 1>.

In particular, Unigine Heaven 4.0 and Valley 1.0 suffer from this bug.
Unigine is aware of the problem, and quickly developed a fix, but has
not bothered to change the download link on their website to a working
copy in over a year.  People were still using the broken version and
complaining.  We tried working around this by disabling dual color
blending, but that apparently hurts performance, and people were once
again unhappy.

On i965, dual source blending is achieved by using different framebuffer
write messages than normal rendering.  So, we have to compile different
code for the two cases.  We're not being pedantic: we actually have to
know in order to function.

Normally, dual source blending is detectable in the shader: if a shader
has an output with index = 1, then it's meant for blending, not MRT.
With the broken inputs, they're indistinguishable, so we can only tell
by looking at the current GL state.

This patch implements a new drirc workaround:

   export dual_color_blend_by_location=true

which makes the i965 driver detect when OpenGL state is configured for
dual source blending, and recompile the fragment shader to use the right
messages.  In that case, we allow either location = 1 or index = 1 to
specify the second source for the blending equations.

It also re-enables GL_ARB_blend_func_extended for Unigine.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92233
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-22 14:14:26 -08:00
Marek Olšák cd9c07e7cd radeonsi: add ETC1 support for Stoney
It's a subset of ETC2. Tested.

For more information, see page 42 and onward:
http://www.graphicshardware.org/previous/www_2007/presentations/strom-etc2-gh07.pdf

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2016-01-22 22:05:42 +01:00
Marek Olšák b3bac55621 radeonsi: change LLVM intrinsics for BREV, CLAMP, EX2
Requested by Matt Arsenault.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-22 22:05:42 +01:00
Marek Olšák ce1e7784d0 radeonsi: add max waves / SIMD to shader stats (v2)
v2: account for LDS usage in PS
    the limit is per SIMD, not per CU

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-22 22:05:42 +01:00
Marek Olšák 5944f3d2fc radeonsi: enable late VS allocation (v3)
v2: take the number of CUs into account
v3: change in LS allocation

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-22 22:05:42 +01:00
Marek Olšák 97648229e4 radeonsi: allow using all CUs for tessellation and on-chip GS (v2)
v2: After more discussion with hw teams, the kernel already contains the
    optimal settings allowing us to use all CUs.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-22 22:05:42 +01:00
Jeremy Huddleston Sequoia 7c99557f53 Revert "mesa: Deal with size differences between GLuint and GLhandleARB in GetAttachedObjectsARB"
This reverts commit 739ac3d39d.

This will be done a differnet way.
See http://lists.freedesktop.org/archives/mesa-dev/2016-January/105642.html
2016-01-22 13:02:01 -08:00
Ben Widawsky 315cda6715 i965/fs: Remove unused count from vs urb setup
This was originally removed here:
commit 031d350132
Author: Kenneth Graunke <kenneth@whitecape.org>
Date:   Tue Aug 25 16:59:12 2015 -0700

    i965/vs: Unify URB entry size/read length calculations between backends.

Then added back:
commit bd198b9f0a
Author: Kenneth Graunke <kenneth@whitecape.org>
Date:   Fri Aug 14 16:01:33 2015 -0700

    i965/vs: Simplify fs_visitor's ATTR file.

Note that the authorship dates are out of order, but the above reflects the
order of the commit dates.

Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-22 10:38:41 -08:00
Nicolai Hähnle d76bd85c35 Revert "radeonsi: fix discard-only fragment shaders (v2)"
This reverts commit 843855bbf0.

It became redundant due to Marek's earlier pushed 8667a1ae which achieves
the same thing.
2016-01-22 12:40:26 -05:00
Nicolai Hähnle 843855bbf0 radeonsi: fix discard-only fragment shaders (v2)
When a fragment shader is used that has no outputs but does conditional
discard (KILL_IF), all fragments are killed without this patch.

By comparing various register settings, my conclusion is that the exec mask
is either not properly forwarded to the DB by NULL exports or ends up being
unused, at least when there is _only_ a NULL export (the ISA documentation
claims that NULL exports can be used to override a previously exported exec
mask).

Of the various approaches I have tried to work around the problem, this one
seems to be the least invasive one.

v2: take discard by alpha test into account as well

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93761
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-22 11:59:50 -05:00
Marta Lofstedt 3e640c256a mesa: Update _mesa_has_geometry_shaders
Updates the _mesa_has_geometry_shaders function to also look
for OpenGL ES 3.1 contexts that has OES_geometry_shader enabled.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-01-22 17:13:55 +01:00
Marta Lofstedt ae4e4ba06d glsl: add support for GL_OES_geometry_shader
This adds glsl support of GL_OES_geometry_shader for
OpenGL ES 3.1.

Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-22 17:13:55 +01:00
Marta Lofstedt 67e3098703 mesa: enable enums for OES_geometry_shader
Enable GL_OES_geometry_shader enums for OpenGL ES 3.1.

V4: EXTRA tokens updated according to comments from Ilia Mirkin.

Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-22 17:13:55 +01:00
Marta Lofstedt af5a14d1e0 glapi: add GL_OES_geometry_shader extension
Add xml definitions for the GL_OES_geometry_shader extension
and expose the extension for OpenGL ES 3.1.

Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-01-22 17:13:55 +01:00
Emil Velikov bb58b59998 docs: correct 11.1.1 release year
Seems like I wasn't ready to let 2015 go :-)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-01-22 15:50:48 +00:00
Emil Velikov 45c5000ffc docs: add news item and link release notes for 11.0.9
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-01-22 15:49:47 +00:00
Emil Velikov 87b0a52de8 docs: add sha256 checksums for 11.0.9
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-01-22 15:47:12 +00:00
Emil Velikov 51e8152186 docs: add release notes for 11.0.9
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-01-22 15:47:11 +00:00
Marek Olšák a9d5842ec0 radeonsi: add ETC2 support for Stoney
Tested and working.
2016-01-22 15:36:14 +01:00
Marek Olšák 6f428328d3 radeonsi: implement SAMPLEPOS system value without a constant buffer load
We always get per-sample input position.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-22 15:02:40 +01:00
Marek Olšák 2b66bc87d4 winsys/amdgpu: compute num_good_compute_units correctly
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-22 15:02:40 +01:00
Marek Olšák 0d8e4f958f gallium/radeon: rename max_compute_units -> num_good_compute_units
radeon sets this correctly, but not amdgpu

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-22 15:02:40 +01:00
Marek Olšák 99dfeb01bd radeonsi: disable SPI color outputs the shader doesn't write
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-22 15:02:40 +01:00
Marek Olšák f6360de8c0 radeonsi: use all SPI color formats
because not using SPI_SHADER_32_ABGR doubles fill rate.

We should also get optimal performance if alpha isn't needed or blending
isn't enabled.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-22 15:02:40 +01:00
Marek Olšák 933e3c4145 radeonsi: use 32_AR for alpha-to-coverage without a color buffer
This avoids the fp16 packing instructions.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-22 15:02:40 +01:00
Marek Olšák f1f0158837 radeonsi: add shader conversion code for all SPI color formats
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-22 15:02:40 +01:00