For PE-incompatible layouts, use a mechanism similar to what texture does
to create a compatible base resource.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Remove the "addressing_mode" state, which is currently set incorrectly, and
instead deduce the addressing mode from the tiling layout.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Fix uploading of 3D textures and 2D array textures:
* Remove asserts in BLT and RS checking z
* Use box->z/box->depth in etna_copy_resource_box and CPU tile/untile
* Track mip level depth and use it in etna_copy_resource
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Vivante GPUs have lossless buffer compression using the tile-status bits,
which can reduce memory access and thus improve performance.
This patch only enables compression for "V4" compression GPUs, but the
implementation is tested on GC2000(V1) and GC3000(V2). V1/V2 compresssion
looks absolutely useless, so it is not enabled.
I couldn't test if this patch breaks MSAA, because it looks like MSAA is
already broken.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
GC7000L has a TS mode with larger tiles, which improves performance.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
A pipe_resource can be shared by all the pipe_context's hanging off the
same pipe_screen.
Changes from v2 -> v3:
- add locking with mtx_*() to resource and screen (Marek)
Changes from v3 -> v4:
- drop rsc->lock, just use screen->lock for the entire serialization (Marek)
- simplify etna_resource_used() flush condition, which also prevents
potentially flushing resources twice (Marek)
- don't remove resouces from screen->used_resources in
etna_cmd_stream_reset_notify(), they may still be used in other
contexts and may need flushing there later on (Marek)
Changes from v4 -> v5:
- Fix coding style issues reported by Guido
Changes from v5 -> v6:
- Add missing locking in etna_transfer_map(..) (Boris)
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Marek Vasut <marex@denx.de>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Tested-by: Marek Vasut <marex@denx.de>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Tested-by: Boris Brezillon <boris.brezillon@collabora.com>
Changes v1 -> v2:
- Avoid the GPU sampling from the resource that gets mutated by the the
transfer map by setting DRM_ETNA_PREP_WRITE.
Changes v2 -> v3:
- make use of likely(..)
- drop minor optimization regarding rsc->layout == ETNA_LAYOUT_LINEAR
- better documentation why DRM_ETNA_PREP_WRITE is needed
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Defines how sampler (and pixel pipes) needs to access the data
represented with a resource. The used default is mode is
ETNA_ADDRESSING_MODE_TILED.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Resources only need a resolve-to-itself if their TS is valid for any
level, not just if it happens to be allocated.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This allows to create buffers with a specific tiling layout, which is primarily
used by GBM to allocate the EGL back buffers with the correct tiling/modifier
for use with the scanout engines.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
The current way of importing the resource from renderonly after allocation
is opaque and is taking away control from the driver, which it needs in
order to implement more advanced scenarios than the simple linear scanout
with matching stride alignments.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Acked-by: Daniel Stone <daniels@collabora.com>
A resolve to self is only necessary if the resource is fast cleared, so
there is never a need to do so if there is no TS allocated.
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
cpu_prep() already does all the required waiting, so the only thing that
needs to be done is flushing the commandstream, if a GPU write is pending.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
When passing render buffers from EGL clients to a wayland compositor,
the resource tile status must be resolved because otherwise the tile
status is lost in the transfer and cleared parts of the buffer will
contain old contents.
The same applies when sampling directly from a renderable resource.
lst: Add seqno tracking, to skip flush when not needed.
Fixes: aadcb5e94b35 ("etnaviv: enable TS, but disable autodisable")
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
The TS is only valid after it has been initialized by a fast
clear, so it should not be taken into account when blitting
resources that haven't been cleared. Also the blit itself
invalidates the destination TS, as it's not updated and will
retain data from the previous rendering after the blit.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
This driver supports a wide range of Vivante IP cores like GC880,
GC1000, GC2000 and GC3000.
Changes from V1 -> V2:
- added missing files to actually integrate the driver into build system.
- adapted driver to new renderonly API
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Russell King <rmk@arm.linux.org.uk>
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>