Commit Graph

66569 Commits

Author SHA1 Message Date
Chia-I Wu 421b565b3b ilo: add variants of 3DSTATE_GS
Add gen6_so_3DSTATE_GS(), gen6_disable_3DSTATE_GS(), and
gen7_disable_3DSTATE_GS() to do SO on GEN6 or to disable GS.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-11 13:52:22 +08:00
Chia-I Wu 63ded78e1c ilo: add variants of 3DSTATE_VS
Add gen6_disable_3DSTATE_VS() to disable VS.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-11 13:51:36 +08:00
Chia-I Wu 9087239df8 ilo: add variants of 3DSTATE_PS
Add gen7_disable_3DSTATE_PS() to disable PS.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-11 13:51:31 +08:00
Chia-I Wu 8ebb86325b ilo: add variants of 3DSTATE_WM
Add gen6_hiz_3DSTATE_WM() and gen7_hiz_3DSTATE_WM() for HiZ ops without
dispatching.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-11 13:51:28 +08:00
Chia-I Wu 703ae84ac2 ilo: add variants of 3DSTATE_CLIP
Add gen6_disable_3DSTATE_CLIP to disable clipping.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-11 13:51:21 +08:00
Chia-I Wu 8abf4976c6 ilo: prefix 3DSTATE_VF with gen75
3DSTATE_VF is Gen7.5+ only.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-11 09:11:56 +08:00
Michael Varga 9d6253cf82 st/va: MPEG4 call vlVaDecoderFixMPEG4Startcode()
If the VOP and GOV headers were truncated they will be regenerated.

Signed-off-by: Michael Varga <Michael.Varga@amd.com>
2014-11-10 10:24:07 -05:00
Michael Varga d335f5ffa6 st/va: MPEG4 generate GOV and VOP header
Also, Implemented a small locally used interface for writing bits to a buffer.

Signed-off-by: Michael Varga <Michael.Varga@amd.com>
2014-11-10 10:24:07 -05:00
Michael Varga fa9e461967 st/va: MPEG4 populate the SPS structure
Signed-off-by: Michael Varga <Michael.Varga@amd.com>
2014-11-10 10:24:07 -05:00
Michael Varga 92350a65c4 st/va: MPEG4 populate the iq matrix buffers
Signed-off-by: Michael Varga <Michael.Varga@amd.com>
2014-11-10 10:24:07 -05:00
Michael Varga 9f1ee1b5c9 st/va: MPEG4 populate the PPS structure
Signed-off-by: Michael Varga <Michael.Varga@amd.com>
2014-11-10 10:24:07 -05:00
Michael Varga c24ee2cf43 st/va: refactored handleVASliceDataBufferType
This patch cleans the function handleVASliceDataBufferType() for better
readability.

Signed-off-by: Michael Varga <Michael.Varga@amd.com>
2014-11-10 10:24:07 -05:00
Ian Romanick 46a2323c3f mesa: Remove _mesa_max_buffer_index
It appears to be completely unused since f9be8543 (February 2012).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-10 05:38:03 -08:00
Ian Romanick 8e4a6481e8 mesa: Uniform logging is very, very unlikely
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:40 -08:00
Ian Romanick 9cdf66657a glsl: Swap the order of glsl_type::name and ::length
On x86-64 this saves 8 bytes of padding in the structure, and this
reduces the size of the structure to 32 bytes.

v2: Fix constructor so that GCC won't warn about the order of
initialization.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:40 -08:00
Ian Romanick 3711abd780 glsl: Store glsl_type::vector_elements and ::matrix_columns as uint8_t
Due to the total number of bits used in the bitfield, this does not
increase the size of the structure.

It does, however, reduce the number of instructions required each time
one of these fields is accessed.  To access ::matrix_columns with the
bitfield, three instructions were required:

    movzbl 0x9(%rdx),%eax
    shr    %al
    and    $0x7,%eax

As a uint8_t, only one instruction is required.

    movzbl 0xa(%rdx),%eax

These fields are accessed *a lot*.

Valgrind callgrind results for a trace of Tesseract:

                 _mesa_Uniform4fv  _mesa_Uniform4f  _mesa_Uniform1i
Before (64-bit):       48,103,497       16,556,096          676,447
After  (64-bit):       45,722,616       15,737,964          670,607

                 _mesa_Uniform4fv  _mesa_Uniform4f  _mesa_Uniform1i
Before (32-bit):       61,472,611       21,051,222          821,361
After  (32-bit):       57,987,421       19,872,226          811,609

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:40 -08:00
Ian Romanick 378d92c74e mesa: Don't check for API_OPENGLES in _mesa_uniform_matrix
There are no uniforms in OpenGL ES 1.x, so we can't even get to this
code in that API.

Also, reorder the checks.  First check that transpose is true, then
check whether or not that is legal in the current API.  transpose should
never be true in an ES2 context, so this gets one check (the more
expensive one) out of the main path.

Valgrind callgrind results for a trace of Tesseract:

                 _mesa_UniformMatrix4fv  _mesa_UniformMatrix3fv
Before (64-bit):             96,119,025              24,240,510
After  (64-bit):             90,726,569              22,926,662

                 _mesa_UniformMatrix4fv  _mesa_UniformMatrix3fv
Before (32-bit):            132,434,452              29,051,808
After  (32-bit):            126,658,112              27,989,316

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:40 -08:00
Ian Romanick 91a2fa1490 mesa: Rework array error checks in validate_uniform_parameters
Before ARB_explicit_uniform_location, Mesa's location encoding allowed
locations for non-array types that had non-zero array indices.
Basically, part of the location was the uniform and part was the array
index.  This meant that some checks had to occur for arrays and
non-arrays.  This is no longer possible, we the checks can be split up.

Valgrind callgrind results for a trace of Tesseract:

                 _mesa_Uniform4fv  _mesa_Uniform4f  _mesa_Uniform1i
Before (64-bit):       50,499,557      17,487,316           686,227
After  (64-bit):       50,023,791      17,274,432           684,293

                 _mesa_Uniform4fv  _mesa_Uniform4f  _mesa_Uniform1i
Before (32-bit):       62,968,039       21,732,380          828,147
After  (32-bit):       62,373,967       21,490,756          826,223

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:40 -08:00
Ian Romanick 366540e9af mesa: Get some gl_shader_program::LinkStatus checking out of the main path
I really wanted to remove 'shProg != NULL' as well, but that would have
required adding a dummy program as the default program.  That seemed
like more churn than removing one test was worth.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:39 -08:00
Ian Romanick 3f5ebb98b7 mesa: Rework location == -1 error checking
Only one caller wanted to generate an error when location == -1, so move
the error generation to that caller.  There will be more callers in the
future that do not want to generate errors.

Move the location == -1 check later in validate_uniform_parameters.  As
currently implemented, glUniform1iv(-1, -1, data) would not generate an
error, but it should due to count being < 0.

The location that I have moved it to will make more sense with the next
commit.

Valgrind callgrind results for a trace of Tesseract:

                 _mesa_Uniform4fv  _mesa_Uniform4f  _mesa_Uniform1i
Before (64-bit):       51,241,217      17,740,162           689,181
After  (64-bit):       50,499,557      17,487,316           686,227

                 _mesa_Uniform4fv  _mesa_Uniform4f  _mesa_Uniform1i
Before (32-bit):       63,940,605       21,987,918          831,065
After  (32-bit):       62,968,039       21,732,380          828,147

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:39 -08:00
Ian Romanick 23dcbf623f mesa: Minor clean ups in _mesa_uniform
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:39 -08:00
Ian Romanick 9c38d4db52 mesa: Remove GLSL_TYPE_SAMPLER check
Noting the assertion just a few lines earlier, returnType cannot be
GLSL_TYPE_SAMPLER.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:39 -08:00
Ian Romanick 5b9cf337b4 mesa/main: Pass the data that _mesa_uniform actually wants
The GL_ enums were previously used because glsl_types.h couldn't be used
in C code.  That was fixed some time ago (and uniforms.c already
includes glsl_types.h), so this is no longer necessary.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:39 -08:00
Chia-I Wu d388d8576f ilo: derive fb blending caps at bind time
Derive whether a RT supports blending, logicop, and the like when
set_framebuffer_state() is called.  This enables us to simplify
gen6_BLEND_STATE().

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-10 15:46:31 +08:00
Chia-I Wu 55d70e0669 ilo: remove inlined state functions
We had some inlined state functions for dispatching.  They were not needed
with the new top/bottom split.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-10 15:46:19 +08:00
Chia-I Wu c88c49baf4 ilo: use top/bottom split for state functions
Follow the builder and split state functions into top (vertex processing) and
bottom (pixel processing).

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-10 13:14:04 +08:00
Kenneth Graunke f3b709c0ac i965: Advertise a line width of 40.0 on Cherryview and Skylake.
According to the documentation, line widths higher than 40.0 may have
quality problems.  That's already 20 times larger than we've been
exposing, so it seems totally sufficient.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-11-08 22:24:08 -08:00
Kenneth Graunke 6dab04d7e3 i965: Advertise larger line widths.
We've artificially been limiting this to 5 for no particular reason.

On Gen4-5, the limit is [0, 7.5] with a granularity of 0.5 (U3.1).
On Gen6+, the limit is [0, 7.9921875].  Since it's a U3.7, the
granularity should be 0.125 (1/8).

This patch conservatively advertises one granularity smaller than the
hardware's maximum value, just in case there's a problem using the
largest possible value.  On Gen4-5, this is 7.5 - 0.5 = 7.0.  On Gen6+,
this is 8.0 - 0.125 = 7.875.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-11-08 22:22:54 -08:00
Kenneth Graunke 61838fd9ad i965: Use ctx->Const.MaxLineWidth when clamping ctx->Line.Width.
Rather than hardcoding platform values in every code path, just use the
maximum value we set.

Currently, ctx->Const.LineWidth == 5, which is smaller than the hardware
limit.  But applications shouldn't be using a value larger than we
support anyway.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-11-08 22:22:53 -08:00
Kenneth Graunke 87927ed1f0 i965: Set Line Width correctly on Cherryview and Skylake.
Line Width moved to DW1 bits 29:12.  It's actually now a U11.7.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-11-08 22:22:18 -08:00
Emil Velikov a6d8413d7c docs: add news item and link release notes for mesa 10.3.3
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-08 17:22:15 +00:00
Emil Velikov caa0fb4709 docs: Add sha256 sums for the 10.3.3 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 9cc26056ee13f25c5785fef81b31487f1429baa4)
2014-11-08 17:22:15 +00:00
Emil Velikov 0d5da6d9a8 Add release notes for the 10.3.3 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 1a9cc5f50db5d27530a3449743b43aac389d781f)
2014-11-08 17:22:15 +00:00
José Fonseca b238c756da util/format: Fix clamping to 32bit integers.
Use clamping constants that guarantee no integer overflows.

As spotted by Chris Forbes.

This causes the code to change as:

-         value |= (uint32_t)CLAMP(src[0], 0.0f, 4294967295.0f);
+         value |= (uint32_t)CLAMP(src[0], 0.0f, 4294967040.0f);

-         value |= (uint32_t)((int32_t)CLAMP(src[0], -2147483648.0f, 2147483647.0f));
+         value |= (uint32_t)((int32_t)CLAMP(src[0], -2147483648.0f, 2147483520.0f));

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-11-08 10:32:39 +00:00
José Fonseca d268eac3a9 util/format: Generate floating point constants for clamping.
This commit causes the generated C code to change as

            union util_format_r32g32b32a32_sscaled pixel;
  -         pixel.chan.r = (int32_t)CLAMP(src[0], -2147483648, 2147483647);
  -         pixel.chan.g = (int32_t)CLAMP(src[1], -2147483648, 2147483647);
  -         pixel.chan.b = (int32_t)CLAMP(src[2], -2147483648, 2147483647);
  -         pixel.chan.a = (int32_t)CLAMP(src[3], -2147483648, 2147483647);
  +         pixel.chan.r = (int32_t)CLAMP(src[0], -2147483648.0f, 2147483647.0f);
  +         pixel.chan.g = (int32_t)CLAMP(src[1], -2147483648.0f, 2147483647.0f);
  +         pixel.chan.b = (int32_t)CLAMP(src[2], -2147483648.0f, 2147483647.0f);
  +         pixel.chan.a = (int32_t)CLAMP(src[3], -2147483648.0f, 2147483647.0f);
            memcpy(dst, &pixel, sizeof pixel);

which surprisingly makes a difference for MSVC.

Thanks to Juraj Svec for diagnosing this and drafting a fix.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=29661
2014-11-08 10:32:39 +00:00
Vinson Lee 42443339f1 glsl/list: Revert unintentional file mode change in previous commit.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2014-11-07 21:04:08 -08:00
Vinson Lee f9fc3949e1 glsl/list: Move declaration before code.
Fixes MSVC build error.

shaderapi.c
src\glsl\list.h(535) : error C2143: syntax error : missing ';' before 'type'
src\glsl\list.h(535) : error C2143: syntax error : missing ')' before 'type'
src\glsl\list.h(536) : error C2065: 'node' : undeclared identifier

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86025
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2014-11-07 15:36:26 -08:00
Jason Ekstrand 0c36aac832 glsl/list: Add an exec_list_validate function
This can be very useful for trying to debug list corruptions.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-07 14:53:40 -08:00
José Fonseca 706ad3b649 llvmpipe: Avoid deadlock when unloading opengl32.dll
On Windows, DllMain calls and thread creation/destruction are
serialized, so when llvmpipe is destroyed from DllMain waiting for the
rasterizer threads to finish will deadlock.

So, instead of waiting for rasterizer threads to have finished, simply wait for the
rasterizer threads to notify they are just about to finish.

Verified with this very simple program:

   #include <windows.h>
   int main() {
      HMODULE hModule = LoadLibraryA("opengl32.dll");
      FreeLibrary(hModule);
   }

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=76252

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
2014-11-07 21:00:06 +00:00
José Fonseca edb7b1c566 docs: Update minimum required LLVM version. 2014-11-07 21:00:06 +00:00
Emil Velikov 21925ec3fc i965: drop the custom gen8_instruction CFLAG
No longer needed as the file was removed with
commit 8c229d306b
Author: Kenneth Graunke <kenneth@whitecape.org>
Date:   Mon Aug 11 10:07:07 2014 -0700

    i965: Delete the Gen8 code generators.

    We now use the brw_eu_emit.c code instead.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-07 18:32:17 +00:00
Emil Velikov f6432c4d72 gbm/dri: cleanup memory leak on teardown
During teardown we free the driver_configs list pointer, but we forget
to deallocate each config in that list.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-07 18:32:07 +00:00
Emil Velikov 8ed08e69bc egl_dri2: add a note about dri2_create_screen
The function is not called by platform_drm. As such one needs to
pay special attention at teardown.

v2: Fix the comment block. Spotted by Ken.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
2014-11-07 18:31:23 +00:00
Emil Velikov 38cec0303b egl_dri2: fix double free on drm platforms
Earlier commit failed to attribure that for drm platforms one does not
call dri2_create_screen, thus it does not create the screen and
driver_configs but inherits them from the "display" - gbm.

As such wrap cleanup in Platform != _EGL_PLATFORM_DRM to prevent
the issue and still cleanup correctly for non-drm platforms.

v2:
 - Drop the ifdef HAVE_DRM_PLATFORM, reindent the code and fix the
comment block. Suggested by Ken.

Reported-by: Kenneth Graunke <kenneth@whitecape.org>
Reported-by: Mark Janes <mark.a.janes@intel.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
2014-11-07 18:29:08 +00:00
Chia-I Wu 9a0a4d67a9 ilo: tidy up message descriptor decoding
Move opcode to string mappings to functions of their own.  Have for consistent
outputs for similar opcodes.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-07 23:34:56 +08:00
Chia-I Wu d3c5976a3b ilo: decode INTERFACE_DESCRIPTOR_DATA
This is at least much better than decoding as blobs.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-07 23:33:21 +08:00
Matt Turner 58a54091a9 i965/fs: Wire up control flow correctly in predicated break pass.
When the earlier block ended with control flow, we'd mistakenly remove
some of its links to its children. The same happened with the later
block.

Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-11-06 16:37:56 -08:00
Matt Turner f0cfc4fca0 i965/cfg: Add functions to get first and last non-CF instructions.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-11-06 16:37:56 -08:00
Kenneth Graunke a16ca4ac6a glsl: Skip loop-too-large heuristic if indexing arrays of a certain size
A pattern in certain shaders is:

   uniform vec4 colors[NUM_LIGHTS];

   for (int i = 0; i < NUM_LIGHTS; i++) {
      ...use colors[i]...
   }

In this case, the application author expects the shader compiler to
unroll the loop.  By doing so, it replaces variable indexing of the
array with constant indexing, which is more efficient.

This patch extends the heuristic to see if arrays accessed within the
loop are indexed by an induction variable, and if the array size exactly
matches the number of loop iterations.  If so, the application author
probably intended us to unroll it.  If not, we rely on the existing
loop-too-large heuristic.

Improves performance in a phong shading microbenchmark by 2.88x, and a
shadow mapping microbenchmark by 1.63x.  Without variable indexing, we
can upload the small uniform arrays as push constants instead of pull
constants, avoiding shader memory access.  Affects several games, but
doesn't appear to impact their performance.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
2014-11-06 16:30:47 -08:00
Kenneth Graunke 4f22db5fbb glsl: Lower constant arrays to uniform arrays.
Consider GLSL code such as:

   const ivec2 offsets[] =
      ivec2[](ivec2(-1, -1), ivec2(-1, 0), ivec2(-1, 1),
              ivec2(0, -1),  ivec2(0, 0),  ivec2(0, 1),
              ivec2(1, -1),  ivec2(1, 0),  ivec2(1, 1));

   ivec2 offset = offsets[<non-constant expression>];

Both i965 and nv50 currently handle this very poorly.  On i965, this
becomes a pile of MOVs to load the immediate constants into registers,
a pile of scratch writes to move the whole array to memory, and one
scratch read to actually access the value - effectively the same as if
it were a non-constant array.

We'd much rather upload large blocks of constant data as uniform data,
so drivers can simply upload the data via constbufs, and not have to
populate it via shader instructions.

This is currently non-optional because both i965 and nouveau benefit
from it, and according to Marek radeonsi would benefit today as well.
(According to Tom, radeonsi may want to handle this itself in the long
term, but we can always add a flag when it becomes useful.)

Improves performance in a terrain rendering microbenchmark by about 2x,
and cuts the number of instructions in about half.  Helps a lot of
"Natural Selection 2" shaders, as well as one "HOARD" shader.

total instructions in shared programs: 5473459 -> 5471765 (-0.03%)
instructions in affected programs:     5880 -> 4186 (-28.81%)

v2: Use ir_var_hidden to avoid exposing the new uniform via the GL
    uniform introspection API.

v3: Alphabetize Makefile.sources properly.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77957
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-06 16:20:01 -08:00