glsl/list: Move declaration before code.

Fixes MSVC build error.

shaderapi.c
src\glsl\list.h(535) : error C2143: syntax error : missing ';' before 'type'
src\glsl\list.h(535) : error C2143: syntax error : missing ')' before 'type'
src\glsl\list.h(536) : error C2065: 'node' : undeclared identifier

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86025
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
This commit is contained in:
Vinson Lee 2014-11-07 15:33:41 -08:00
parent 0c36aac832
commit f9fc3949e1
1 changed files with 3 additions and 1 deletions

4
src/glsl/list.h Normal file → Executable file
View File

@ -524,6 +524,8 @@ exec_node_insert_list_before(struct exec_node *n, struct exec_list *before)
static inline void
exec_list_validate(const struct exec_list *list)
{
const struct exec_node *node;
assert(list->head->prev == (const struct exec_node *) &list->head);
assert(list->tail == NULL);
assert(list->tail_pred->next == (const struct exec_node *) &list->tail);
@ -532,7 +534,7 @@ exec_list_validate(const struct exec_list *list)
* either require C++ or assume the exec_node is embedded in a structure
* which is not the case for this function.
*/
for (const struct exec_node *node = exec_list_get_head_const(list);
for (node = exec_list_get_head_const(list);
!exec_node_is_tail_sentinel(node);
node = exec_node_get_next_const(node)) {
assert(node->next->prev == node);