Commit Graph

76870 Commits

Author SHA1 Message Date
Kristian Høgsberg Kristensen 0f34a4ec4e isl: Use isl_align_npot for row_pitch
Many formats are not power-of-two bytes per pixels and we need the
non-power-of-two align macro here.

This reverts the revert from 4f9a211b, but keeps the change from a827b553
that fixed the yuv if-else mix-up.
2016-01-04 10:53:47 -08:00
Kristian Høgsberg Kristensen abc1c9878f vk: Don't leak pipeline if initialization fails 2016-01-04 10:42:50 -08:00
Kristian Høgsberg Kristensen fca1c08e34 vk: Allocate subpass attachment in one big block
This avoids making a lot of small allocations and handles allocation
failure correctly.

Fixes dEQP-VK.api.object_management.alloc_callback_fail.* failures.
2016-01-04 10:07:10 -08:00
Kristian Høgsberg Kristensen 5526c1782a vk: Handle allocation failures in meta init paths
Fixes dEQP-VK.api.object_management.alloc_callback_fail.* failures.
2016-01-04 10:07:08 -08:00
Kristian Høgsberg Kristensen b2ad2a20b6 vk: Handle allocation failure in anv_pipeline_init()
Fixes dEQP-VK.api.object_management.alloc_callback_fail.* failures.
2016-01-04 10:06:50 -08:00
Kristian Høgsberg Kristensen 3954594eb4 vk: Call vk_error when we generate a VK_ERROR 2016-01-04 10:02:50 -08:00
Kristian Høgsberg Kristensen 75e01c8b2d vk: Only finish wayland wsi if we created it
Failure during instance creation will leave instance->wayland_wsi
undefined. When we then try to clean that up we crash. Set
instance->wayland_wsi to NULL on failure and only clean it up if it's
non-NULL.

Fixes part of dEQP-VK.api.object_management.alloc_callback_fail.*
2016-01-04 10:02:50 -08:00
Chad Versace 05c22f2d74 isl: Fix row pitch for linear buffers
isl always aligned the row pitch to the surface's image alignment.  This
was sometimes wrong when the surface backed a VkBuffer. For a VkBuffer,
the surface's row pitch is set by VkBufferImageCopy::bufferRowLength,
whose required alignment is only that of the VkFormat.

In particular, VkBuffer rows are packed in many dEQP and Crucible tests.
And packed rows are rarely aligned to the surface's image alignment.

Fixes: dEQP-VK.pipeline.image.view_type.2d.format.r8g8b8a8_unorm.size.13x13
2016-01-04 09:57:25 -08:00
Chad Versace a827b553d9 isl: Fix swapped if-else in isl_calc_row_pitch
The YUV case was applied to non-YUV formats. Oops.
2016-01-04 09:57:23 -08:00
Jason Ekstrand f6c4658cde nir/spirv: Fix group decorations
They were completely bogus before.  For one thing, OpDecorationGroup
created a value of type undef rather than decoration_group.  Also
OpGroupMemberDecorate didn't properly apply the decoration to the different
members of the different groups.  It *should* be correct now but there's no
good way to test it yet.
2016-01-02 11:53:36 -08:00
Jason Ekstrand 6b0b57225c anv/device: Only allocate whole pages in AllocateMemory
The kernel is going to give us whole pages anyway, so allocating part of a
page doesn't help.  And this ensures that we can always work with whole
pages.
2016-01-02 07:52:24 -08:00
Jason Ekstrand f076d5330d anv/device: Handle non-4k-aligned calls to MapMemory
As per the spec:

   minMemoryMapAlignment is the minimum required alignment, in bytes, of
   host-visible memory allocations within the host address space. When
   mapping a memory allocation with vkMapMemory, subtracting offset bytes
   from the returned pointer will always produce a multiple of the value of
   this limit.
2016-01-01 09:29:29 -08:00
Jason Ekstrand 6b5cbdb317 anv/format: Get rid of num_channels 2015-12-31 12:07:43 -08:00
Jason Ekstrand 3fe1f118f8 anv/cmd_buffer: Fix a pointer-cast typo 2015-12-31 12:07:43 -08:00
Chad Versace 86ecb28ec6 isl: Document some isl_surf::phys_level0_sa invariants
isl_dim_layout restricts the range of isl_surf::phys_level0_sa.
2015-12-31 12:06:02 -08:00
Jason Ekstrand 5318424d49 anv/pipeline: Better vertex input channel setup
First off, it now uses isl formats instead of anv_format.  Also, it
properly handles integer vs. floating-point default channels and can
properly handle alpha-only channels.  (Not sure if those are allowed).
2015-12-31 12:02:08 -08:00
Jason Ekstrand c6364495b2 anv/pipeline: Move vk_to_gen tables into a shared header 2015-12-31 12:02:08 -08:00
Chad Versace d25cff687b isl: Better document surface units
Logical pixels, physical surface samples, and physical surface elements.

Requested-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-12-31 11:56:13 -08:00
Chad Versace 373fd89e4b isl: Document the 3D block extent of isl_format 2015-12-31 11:55:48 -08:00
Jason Ekstrand 1ddcbbf05f nir/spirv: Add a missing break statement in handle_image 2015-12-30 21:57:04 -08:00
Jason Ekstrand 4f9a211b4a Revert "isl: Fix assertion failure for npot pixel formats"
This reverts commit 96d1baa88d.
2015-12-30 21:01:55 -08:00
Jason Ekstrand 0bb103d010 nir/spirv: Handle push constants after decorations 2015-12-30 20:54:27 -08:00
Jason Ekstrand 3421ba1843 anv/device: Place memory types at heapIndex == 0
Previously, they were at heapIndex == 1 even though we only advertised one
heap.
2015-12-30 19:32:43 -08:00
Jason Ekstrand cf6ce424e0 nir/spirv: Fix constant num_elements and allocation
Thanks to the addition of nir_clone, we now have a num_elements field in
nir_constant which we weren't setting.  Also, constants have to be parented
to the variable they initialize, so we have to make a copy.
2015-12-30 18:51:59 -08:00
Jason Ekstrand 601b7d5f98 nir/lower_outputs_to_temporaries: Reparent constant initializers 2015-12-30 18:51:06 -08:00
Jason Ekstrand 7d57528233 nir/clone: Expose nir_constant_clone 2015-12-30 18:44:19 -08:00
Jason Ekstrand fed98df428 nir/gather_info: Add support for end_primitive_with_counter 2015-12-30 17:45:43 -08:00
Jason Ekstrand 5afac62b28 nir/spirv: Handle OpLine 2015-12-30 17:45:43 -08:00
Jason Ekstrand 149f35bbba nir/spirv: Let OpEntryPoint act as an OpName 2015-12-30 17:45:43 -08:00
Jason Ekstrand 5f7f88524c nir/lower_outputs_to_temporaries: Take a nir_function entrypoint 2015-12-30 17:45:43 -08:00
Jason Ekstrand 0fe4580e64 nir/spirv: Add support for multiple entrypoints per shader
This is done by passing the entrypoint name into spirv_to_nir.  It will
then process the shader as if that were the only entrypoint we care about.
Instead of returning a nir_shader, it now returns a nir_function.
2015-12-30 17:45:43 -08:00
Jason Ekstrand e993e45eb1 nir/spirv: Get the shader stage from the SPIR-V
Previously, we depended on it being passed in.
2015-12-30 17:45:43 -08:00
Jason Ekstrand db3a64fcea nir/spirv: Use shader stage for determining variable locations 2015-12-30 17:45:43 -08:00
Jason Ekstrand d7ae2200f9 nir/spirv: Get rid of default GS info
shaderc has been fixed for a while now.
2015-12-30 17:45:43 -08:00
Jason Ekstrand d9c9a117dc nir/spirv: Handle execution modes as decorations
They're basically the same thing.
2015-12-30 17:45:43 -08:00
Jason Ekstrand 2b6bcaf91a nir/spirv: Separate handling of preamble from type/var/const instructions 2015-12-30 17:45:43 -08:00
Chad Versace 96d1baa88d isl: Fix assertion failure for npot pixel formats
When aligning to isl_format_layout::bs (which is the number of bytes in
the pixel), use isl_align_npot() instead of isl_align(), because
isl_align() works only for power-of-2 alignment.

Fixes assertion in
dEQP-VK.pipeline.image.view_type.1d.format.r16g16b16_sfloat.size.512x1.
2015-12-30 16:28:19 -08:00
Jason Ekstrand 07b4f17aaf nir/spirv/GLSL450: Add support for SAbs 2015-12-30 14:41:49 -08:00
Kenneth Graunke e6cd0c0e1c nir/spirv: Implement IsInf and IsNan built-ins. 2015-12-30 14:10:44 -08:00
Jason Ekstrand a7e827192b isl: Tile-align height in image size calculation
This fixes a bunch of gpu hangs on the dEQP-VK.glsl.ShaderExecutor.common
group of CTS tests.
2015-12-30 14:03:47 -08:00
Kenneth Graunke 9f23116bfa Revert "nir/spirv: Update to the 1.0 GLSL.std.450 header"
This reverts commit b33f5d3889,
and also removes the (empty) case statements for the new built-ins.

It doesn't look like glslang has updated yet, so updating the header
just breaks everything, as we no longer agree on opcode numbers.
2015-12-30 13:26:56 -08:00
Jason Ekstrand e6fc170afb anv/allocator: Rework state streams again
If we're going to hav valgrind verify state streams then we need to ensure
that once we choose a pointer into a block we always use that pointer until
the block is freed.  I was trying to do this with the "current_map" thing.
However, that breaks down because you have to use the map from the block
pool to get to the stream_block to get at current_map.  Instead, this
commit changes things to track the stream_block by pointer instead of by
offset into the block pool.
2015-12-30 11:40:38 -08:00
Jason Ekstrand 28243b2fba gen7/8/cmd_buffer: Allocate the correct ammount for COLOR_CALC_STATE
We were allocating 6 bytes when we should have been allocating 6 dwords.
2015-12-30 10:37:57 -08:00
Jason Ekstrand a0b2829f20 anv/stream_alloc: Properly manage valgrind NOACCESS and UNDEFINED status
When I first did the valgrindifying for stream allocators, I misunderstood
some things about valgrind's expectations for NOACCESS and UNDEFINED.
First off, valgrind expects things to be marked NOACCESS before you
allocate out of them.  Since our blocks came from a pool backed by a
mmapped memfd, they came in as UNDEFINED; we needed to mark them as
NOACCESS.  Also, I didn't realize that VALGRIND_MEMPOOL_CHANGE only updated
the mempool allocation state and didn't actually change definedness; we had
to add a VALGRIND_MAKE_MEM_UNDEFINED to get rid of the NOACCESS on the
newly allocated portion.
2015-12-30 10:36:19 -08:00
Kristian Høgsberg Kristensen 91d93f7908 nir/spirv: Lower gl_GlobalInvocationID correctly
Use nir_intrinsic_load_local_invocation_id, not
nir_intrinsic_load_invocation_id (missing 'local'), which is a geometry
shader built-in.
2015-12-30 00:03:54 -08:00
Jason Ekstrand 451fe2670c nir/spirv/cfg: Handle discard 2015-12-29 19:23:25 -08:00
Jason Ekstrand 5693637faa nir/print: Handle variables with var->name == NULL 2015-12-29 16:58:00 -08:00
Jason Ekstrand 8cc55780fd nir/inline_functions: Switch to inlining everything 2015-12-29 16:58:00 -08:00
Kenneth Graunke 7cdcee3bed nir/spirv/glsl450: Enumerate more built-in opcodes. 2015-12-29 16:06:35 -08:00
Kenneth Graunke ccd84848f0 anv/state: Fix reversed MIN vs. MAX in levelCount handling.
The point is to promote a levelCount of 0 to 1 before subtracting 1.
This needs MAX, not MIN.
2015-12-29 15:51:14 -08:00