Hides console window creation during JIT linker execution in apps that
don't have a console. Remove hooking of CreateProcessInternalA - the
MSFT implementation just turns around and calls CreateProcessInternalW
which, we do hook.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Early Rasterization did not initially work with USE_SIMD16_FRONTEND=0.
Fix it so it works there, too. Please note that the default setting
is USE_SIMD16_FRONTEND=1.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
We actually use some of the types from mtypes.h so include it directly
instead of relying on indirectly including it via bufferobj.h
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
All but two cases of the switch did the same n += InstSize[n[0].opcode]
instruction. Just move it after the switch.
Add some sanity check assertions.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
The newest version of WSI Fusion makes several glDrawPixels calls
per frame. By caching more than one image, we get better performance
when panning/zooming the map.
v2: move pixel unpack param checking out of cache search loop, per Roland
v3: also move unpack->BufferObj check out of loop, per Roland.
The default was toggled a while back, but the text wasn't updated.
Fixes: bd526ec9e1 ("configure: Always default to
--enable-driglx-direct")
Cc: Jon TURNEY <jon.turney@dronecode.org.uk>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Noticed while skimming for GLX_ instances in the dri codebase.
Comment is completely off and was in such a state since day 1.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Remove the instances already available in gl.h or glext.h.
Sadly GLclampx is only available in GLES(1) so we need to keep that one.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Seeming artefact from when the xserver build was diving directly into
mesa's tree.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The sole user was OpenVG, which was removed couple of years ago.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Fixes: a7cfec3be0 ("vbo: move VBO-private types, prototypes, etc. into
new vbo_private.h header")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Namely extend the EXTRA_DIST list, instead of re-assigning it and bring
back a file dropped by mistake.
Fixes: 436ed65d38 ("autotools: include meson build files in tarball")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
We are not allowed to modify the incoming coords values, or things may
crash (as we may be inside a llvm conditional and the values may be used
in another branch).
I recently broke this when fixing an issue with NaNs and seamless cube
map filtering, and it causes crashes when doing cubemap filtering
if the min and mag filters are different.
Add const to the pointers passed in to prevent this mishap in the future.
Fixes: a485ad0bcd ("gallivm: fix an issue with NaNs with seamless cube filtering")
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Previous code is correct but as the first case statement uses
a break, keep it consistent.
CID: 1428579
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Previously, we were handling self-dependencies by marking the render
buffer and then passing disable_aux=true to prepare_texture so that it
would do a resolve. This works but ends us up doing to much resolving
in some cases. Specifically, if we're doing something such as mipmap
generation, this would cause us to resolve all levels of the texture if
even one of them is overlapping.
Instead, this commit makes us wait until we process the framebuffer to
do these resolves and we only resolve the slices needed for rendering.
Doing this resolve puts them into the pass-through state so, even if we
do texture using CCS_E, the CCS data will effectively be ignored and the
real surface contents read.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Instead of keeping an array of booleans, we now hang onto an array of
isl_aux_usage enums. This means that the thing we are passing from
brw_draw.c to surface state setup is the thing that surface state setup
actually needs instead of an input to compute what it needs.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The only purpose of this function is to disable aux on texture surfaces
when the corresponding renderbuffer has aux disabled. However, the act
of disabling aux on the renderbuffer will cause it to be resolved and
intel_miptree_texture_aux_usage will already check the resolved status
of a texture and return ISL_AUX_USAGE_NONE for it. Even if we used CCS
for it, that wouldn't really be a problem because the CCS will be in the
pass-through state and so it would effectively be ignored.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Only one of the callers of intel_miptree_render_aux_usage actually took
brw->draw_aux_buffer_disabled into account. This was causing us to
ignore draw_aux_buffer_disabled for the intel_miptree_prepare_render.
This isn't a problem because the draw_aux_buffer_disabled entry was set
during texture preparation and we already did the resolve at that time.
However, this also meant that the aux_usage we were passing to
brw_cache_flush_for_render and brw_render_cache_add_bo was wrong so our
automatic cache flushing around aux_usage changes wasn't happening.
This was causing GPU hangs in Oxenfree.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104711
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104411
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104383
Fixes: ea0d2e98ec
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Both callers of intel_miptree_prepare/finish_render have to call
intel_miptree_render_aux_usage anyway for other reasons. They may as
well pass the result in instead of us calling it again.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
As far as I can tell this always just reassigns the same value.
Also as we don't curretly store UniformHash in the shader cache
removing this will help with adding a shader cache to gallium
nir drivers.
Reviewed-by: Rob Clark <robdclark@gmail.com>
When LLVM is built inside of a git repo (even way below, e.g. /usr/ports/.git
exists, and LLVM is built in /usr/ports/devel/llvm50/work), its version
becomes something like 5.0.0git-f8ab206b2176.
New meson versions already handle this, but we support older versions too.
Fixes: 673dda8330 ("meson: build "radv" vulkan driver for radeon hardware")
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
get_pkgconfig_variable('cflags') always returns an empty list, it's a
function for getting *custom* variables.
Meson does not yet support asking for cflags, so explicitly invoke
pkg-config for now.
Fixes: 68076b8747 ("meson: build gallium vdpau state tracker")
Fixes: a817af8a89eb ("meson: build gallium xvmc state tracker")
Fixes: 1d36dc674d ("meson: build gallium omx state tracker")
Fixes: 5a785d51a6 ("meson: build gallium va state tracker")
Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Looks like checking both sources was intended, instead of the first one
twice. Found with Coccinelle, coccinellery/xand/xand.cocci semantic patch.
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
LLVM patch level is not included in HAVE_LLVM.
Fixes: e6418ab156 ("meson: build "radv" vulkan driver for radeon hardware")
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Signed-off-by: Marc Dietrich <marvin24@gmx.de>
This was just found while reading for other stuff,
src/core/hw/gfxip/gfx6/gfx6DepthStencilView.cpp.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We need to enable the pos float location 2 mode anytime we have
persample not just when forced by the frag shader.
This fixes:
dEQP-VK.pipeline.multisample.min_sample_shading*
Fixes: 58c97a079 (radv: enable location at sample when persample is forced.)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>