You'll get all this and more anyway once you're in NIR. This lets us GC a
bunch more ARB program transformation code.
No effect in shader-db on softpipe.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17528>
There's slots in the glapi static dispatch table (which is still
arguably ABI) which we need to preserve, but we can stop exposing the
extension string or doing anything in the added functions.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17425>
Use an internal geometry shader to handle input primitives. Do full
accurate culling and clipping in the shader and output hit result and
min/max depth to a SSBO for final being written to select buffer.
With multiple result slots in SSBO we can left multiple draws on the
fly and wait them done when buffer is full or exit GL_SELECT mode.
This provides quicker selection response compared to software based
solution. Tested on Discovery Studio 2020: some complex model needs
1~2s selection response time originally, now it's almost selected
immidiately.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15765>
Function pointers were first set in GLvertexformat, and then
GLvertexformat was copied to the dispatch.
This just sets the function pointers in the dispatch directly,
skipping the intermediate GLvertexformat structure.
The code with SET_* calls is autogenerated by api_vtxfmt_init_h.py.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
We could remove them from other header files now.
This purposefully omits "_exec" in _mesa_exec such as _mesa_exec_Begin
to make it pretty. Later commits will remove _exec from names, e.g. it
will become _mesa_Begin. The only other variants are really just
save_Begin (dlist) and _save_Begin (vbo).
The autogenerated file looks like this:
void GLAPIENTRY _mesa_NewList(GLuint list, GLenum mode);
void GLAPIENTRY _mesa_EndList(void);
void GLAPIENTRY _mesa_CallList(GLuint list);
void GLAPIENTRY _mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists);
void GLAPIENTRY _mesa_DeleteLists(GLuint list, GLsizei range);
GLuint GLAPIENTRY _mesa_GenLists(GLsizei range);
void GLAPIENTRY _mesa_ListBase(GLuint base);
void GLAPIENTRY _mesa_Begin(GLenum mode);
void GLAPIENTRY _mesa_Bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
void GLAPIENTRY _mesa_Color3b(GLbyte red, GLbyte green, GLbyte blue);
void GLAPIENTRY _mesa_Color3bv(const GLbyte * v);
...
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
This was useful for emulating GL 3.2 in virgl on a GLES3 host renderer,
before GL_EXT_depth_clamp introduced the ability for hardware drivers to
expose the feature on GLES. Now that we have that, the desktop-GL-capable
HW that virgl cares about can expose desktop GL even on its GLES renderer
on the host without this emulation. I don't think anyone particularly
cares about hitting higher GL versions on actually-core-GLES hosts with
virgl.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13729>
The only code now left in this file is the linking function.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14066>
There are no other consumers, so we can just move this into gallium and
out of mesa.
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10153>
Since we don't have libmesa_classic anymore, we don't nee to split
these, and can save a target/ar invocation by not having two targets.
Plus it's just conceptually simpler
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10153>
We no longer have any classic drivers, so we no longer need
libmesa_classic
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10153>
If you want this you will almost certainly be happier with the gallium
version, giving you llvmpipe instead of swrast-classic.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10153>
this reworks PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER into an
enum as PIPE_CAP_TEXTURE_TRANSFER_MODES, enabling drivers to choose
a (sometimes) faster, compute-based download mechanism based on a new
pipe_screen hook
compute pbo download is implemented using shaders with a prolog to convert
the input format to generic rgb float values, then an epilog to convert
to the output value. the prolog and epilog are determined based on a vec4
of packed ubo data which is dynamically updated based on the API usage
currently, the only known limitations are:
* GL_ARB_texture_cube_map_array is broken somehow (and disabled)
* AMD hardware somehow can't do depth readback?
otherwise it should work for every possible case
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11984>
The major thing that the codegen had was support for expanding integers
from byte-per-channel to the target format's channel size. However, the
format_utils.c caller never did that for integers, and swrast doesn't have
support for integers, so that appears to be dead code. With this done,
format_pack.py goes away entirely.
I slightly changed the prototype of _mesa_pack_ubyte_rgba_row() to match
up with the new function, which involved (mostly) dropping some manual
casts from the callers to make their data match the old prototype.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10336>