Trivial, but will help users avoid some struct constructions that can be
awkward in C.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14865>
For nir_to_tgsi, I want to be able to fold into the base from a vector
load_const, which the ad-hoc scalar chasing couldn't handle.
r300:
total instructions in shared programs: 1278731 -> 1256502 (-1.74%)
instructions in affected programs: 457909 -> 435680 (-4.85%)
total flowcontrol in shared programs: 8316 -> 8313 (-0.04%)
flowcontrol in affected programs: 5 -> 2 (-60.00%)
total temps in shared programs: 213687 -> 213774 (0.04%)
temps in affected programs: 13140 -> 13227 (0.66%)
total consts in shared programs: 952850 -> 949929 (-0.31%)
consts in affected programs: 386352 -> 383431 (-0.76%)
Fixes: #5781
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14309>
Since we don't have 32-bit ints, these checks for 32-bit unsigned wrapping
don't help and just reduce optimization opportunities (particularly for
DX9 addressing math).
Doesn't affect any current consumers.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14309>
This lets nir-to-tgsi fold the constant offset of addressing calculations
into the CONST[] reference, which is important for D3D9-era compatibility:
HW of that age has limited uniform space, and if we do the addressing math
as math in the shader for dynamic indexing, the nir_load_consts end up
taking up uniforms we don't have available.
r300:
total instructions in shared programs: 1279699 -> 1279167 (-0.04%)
instructions in affected programs: 134796 -> 134264 (-0.39%)
total instructions in shared programs: 1279699 -> 1279167 (-0.04%)
instructions in affected programs: 134796 -> 134264 (-0.39%)
total temps in shared programs: 213912 -> 213736 (-0.08%)
temps in affected programs: 2166 -> 1990 (-8.13%)
total consts in shared programs: 953237 -> 952973 (-0.03%)
consts in affected programs: 45980 -> 45716 (-0.57%)
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14309>
Doing this for ir3 required adding a struct for limits of how much base to
fold in (which NTT wants as well for its case of shared vars), otherwise
the later work to lower to the 1<<9 word limit would emit more
instructions.
The shader-db results are that sometimes the reduction in NIR instruction
count results in the fewer sampler prefetches due to the shader being
estimated to be shorter (dota2, nexuiz):
total instructions in shared programs: 8996651 -> 8996776 (<.01%)
total cat5 in shared programs: 86561 -> 86577 (0.02%)
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14023>
fossil-db (Sienna Cichlid):
Totals from 1 (0.00% of 134572) affected shaders:
no stat changes
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14009>