Commit Graph

17 Commits

Author SHA1 Message Date
Juan A. Suarez Romero 031bcf686b v3d/simulator: add support for AMD cards
Dumb buffers do not work with AMD gpus. So use AMD ioctl to create
proper buffers.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16187>
2022-04-27 14:42:23 +00:00
Jose Maria Casanova Crespo 90f966e05f v3dv/v3d: Fix copyright holder to Raspberry Pi Ltd
Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15057>
2022-02-18 11:50:07 +01:00
Melissa Wen 70a219d4a3 broadcom/simulator: enable multisync in the simulator
Use drmSyncobjSignal to signal out_syncobjs when a GPU job submission
ends in the simulator. With this, we can enable multisync support in the
simulator and keep the multisync approach to process fence by submitting
a serialized no-op job that adds the fence to the array of out syncobjs,
i.e.  syncobjs to be signaled in the kernel when a job completes (job
post deps).

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14768>
2022-02-09 07:22:42 +00:00
Iago Toral Quiroga be11948a95 broadcom/simulator: handle DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT
Without this the simulator wrapper will abort upon seeing this
query, rendering the driver unusable in that context.

Also, it seems the simulator environment doesn't quite work with
multisync at present, so do not enable it until we figure out what
the issue is.

Reviewed-by: Melissa Wen <mwen@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14678>
2022-01-24 11:34:00 +00:00
Juan A. Suarez Romero 4f7043fc0c v3d/simulator: implement performance counters
Add support for performance counters when using the simulator.

v2 (Iago):
 - Remove brackets from single-line conditionals
 - Rename channel to channels
 - Ensure perfmon start/stop function is implemented in all versions
 - Use an array for perfmons instead of hash table
 - Implement performance counters in CSD

v3 (Iago):
 - Rename PERFMON_CHUNKS to PERFMONS_ALLOC_SIZE.
 - Merge increasing lastid and ensuring space in a single function.

v4 (Iago):
 - Assert perfid <= perfmons_size.

v7 (Iago):
 - Do not stop perfmon on each submission

v8 (Iago):
 - Add comment about stopping the perfmon when retrieving values.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10666>
2021-08-03 08:33:52 +00:00
Juan A. Suarez Romero 6b9fcb0193 v3d: check if device supports performance monitors
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10666>
2021-08-03 08:33:52 +00:00
Alejandro Piñeiro 50907105f9 v3d/simulator: get rid of has_gca wrapper
We can assume that it is always present on 3.3 and below. In fact,
recent updates of the simulator will remove it, so this change would
be needed soon.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11040>
2021-06-07 21:52:20 +00:00
Alejandro Piñeiro 646a8338b1 v3d/simulator: hw mem is now an v3d_size_t, typedef to uint32_t
It would be really awesome to be able to write this so it would work
with old and new versions of the simulator, but I was not able to do
that.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11040>
2021-06-07 21:52:20 +00:00
Alejandro Piñeiro 53d937c2e8 v3d/simulator: use BFC/RFC registers to wait for bin/render to complete
We were using the CT0CA (Control List Executor Current Address) and
CT0EA (Control List Executor End Address) registers, but that would
only wait for the CLE to reach the end of the list, but there could
still be things in the rest of the pipeline.

Even if that seems to work with the current simulator, the correct way
to do that is using the BFC (Binning Mode Flush Count) and RFC
(Rendering Mode Frame Count) registers instead.

In fact, this would be needed with a newer simulator snapshot, in
order to get the followint CTS tests working:
  dEQP-VK.api.copy_and_blit.core.resolve_image.whole_array_image.4_bit
  dEQP-VK.api.copy_and_blit.core.resolve_image.whole_array_image_one_region.4_bit
  dEQP-VK.api.copy_and_blit.core.resolve_image.whole_copy_before_resolving.4_bit
  dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail
  dEQP-VK.api.image_clearing.core.clear_color_image.1d.optimal.multiple_layers.r32g32_uint
  dEQP-VK.api.image_clearing.core.clear_color_image.1d.optimal.remaining_array_layers_twostep.r16_sint

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11039>
2021-06-01 12:22:28 +02:00
Alejandro Piñeiro ec85862d76 v3d/simulator: use the proper register when waiting on a CSD submit
Until now we were waiting until having a dispatch current and/or
queued. But that would only wait for all shaders to have started, it
won't wait for them to have finished.

With this commit we wait until the NUM_COMPLETED_JOBS (that in spite
of that name, it is about dispatches) field got increased.

This is in general safest, and it is needed after the latest simulator
update to get CTS tests like the following ones working:

  dEQP-VK.compute.basic.copy_ssbo_multiple_invocations
  dEQP-VK.compute.basic.copy_ssbo_single_invocation
  dEQP-VK.compute.basic.ssbo_rw_single_invocation
  dEQP-VK.compute.basic.ssbo_unsized_arr_single_invocation
  dEQP-VK.compute.basic.ubo_to_ssbo_multiple_invocations
  dEQP-VK.compute.basic.ubo_to_ssbo_single_invocation

v2 (from Juan feedback):
   * Clarify JOBS vs DISPATCHES

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11039>
2021-06-01 12:22:28 +02:00
Alejandro Piñeiro 7f3e34bcb4 v3d/simulator: wait for cache flushes
Current code just assumes that flushes are instant, as simulator
doesn't really model the caches. So right now we have just an assert
that the flush has been done.

But that can change on the future, so let's change the assert for a
wait.

Note that for the l1t case we are writing on the field TMUWCF. So I
understand that then we need to wait for TMUWCF_SET, even if the
previous code was using L2TFLS_SET.

This also happpens on the kernel side. We need to check if this was a
typo on the kernel side.

v2 (from Juan feedback)
   * Add comment about the TMUWCF vs L2TFLS difference between this
     commit and the kernel.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11039>
2021-06-01 12:22:28 +02:00
Alejandro Piñeiro 9bd8d26969 v3d/simulator: add a cache flush mode enum
Makes the write to the l2t cache control more readable (without magic
numbers).

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11039>
2021-06-01 12:22:28 +02:00
Alejandro Piñeiro 123c7d7277 v3d/simulator: capture hub interrupts
So far we were not capturing any HUB interrupt, just core. This could
be a problem if any is fired, as we could enter on an infinite
loop. With this commit we start to capture them. So we split v3d_isr
into core and hub interrupt handling.

As reference we capture the same HUB interrupts that we capture on the
v3d kernel support.

It is worth to note that all those are mostly untested. Now with both
opengl/vulkan driver being stable we were not able to raise those
interrupts.

v2 (Juan feedback):
   * Just one V3D_VERSION >= 41 block, more readable
   * Assert that the core is 0 at v3d_isr_core (we don't handle
     multi-core right now).

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11039>
2021-06-01 12:22:28 +02:00
Juan A. Suarez Romero 26618dfb87 broadcom/simulator: change references to VC5
We are referring the driver as V3D instead old VC5; so let's update the
references.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10402>
2021-04-29 11:22:12 +02:00
Alejandro Piñeiro 73b47204aa v3d/simulator: add v3d_simulator_get_mem_size
Reviewed-by: Iago Toral <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:33 +00:00
Alejandro Piñeiro 462d62351d broadcom/simulator: update to a newer simulator
Some headers were moved, and macros renamed.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7007>
2020-10-05 22:08:43 +02:00
Alejandro Piñeiro 583d7d3d8d v3d: moving v3d simulator to src/broadcom
So it could be used by both the OpenGL and the Vulkan driver.

In addition to the move, some small changes were needed to be made on
the API. For example, the simulator was receiving v3d_screen on
initialization, and that code setted v3d_screen->sim_file. Now it
returns the new sim_file created.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5666>
2020-06-27 00:06:58 +00:00