Commit Graph

3 Commits

Author SHA1 Message Date
Eric Anholt e9add0c501 drm-shim: Let the driver choose to overwrite the first render node.
When I was writing drm-shim, I was focused on the v3d kmsro case -- use my
intel device as the kmsro display device and add on a simulator-based v3d
device that we could render with.  But for the noop backends we use for
shader-db, it's a lot more useful to just overwrite the first render node
in the system so that you don't have to pass a -d <how many render nodes I
already have in my system> argument.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4664>
2020-04-23 17:54:54 +00:00
Lionel Landwerlin c3e305616c drm-shim: return device platform as specified
v2: Embed the libdrm dependency inside the drm-shim dependency

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Eric Anholt <eric@anholt.net> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4429>
2020-04-03 21:14:18 +00:00
Eric Anholt 82bf1979d7 v3d: Introduce a DRM shim for calling out to the simulator.
The goal is to enable testing of parts of drivers without depending on any
particular kernel version or hardware being present.

Simply set LD_PRELOAD=$PREFIX/lib/libv3d_drm_shim.so in your environment,
and we'll fake a /dev/dri/renderD128 (or whatever the next available node
is) using v3dv3.  That node can then be used with the surfaceless or gbm
EGL platforms.

Acked-by: Iago Toral Quiroga <itoral@igalia.com>
2019-07-25 08:56:19 -07:00