mesa: count uniform against storage when its bindless

Gallium drivers use this code path so we need to account for
bindless after all.

Fixes: 	365d34540f ("mesa: correctly calculate the storage offset for i915")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri 2017-08-15 20:42:29 +10:00
parent 1ab7fed707
commit fe74c8ffbf
1 changed files with 13 additions and 5 deletions

View File

@ -499,7 +499,7 @@ ir_to_mesa_visitor::src_reg_for_float(float val)
}
static int
type_size(const struct glsl_type *type)
storage_type_size(const struct glsl_type *type, bool bindless)
{
unsigned int i;
int size;
@ -541,16 +541,18 @@ type_size(const struct glsl_type *type)
return 1;
case GLSL_TYPE_ARRAY:
assert(type->length > 0);
return type_size(type->fields.array) * type->length;
return storage_type_size(type->fields.array, bindless) * type->length;
case GLSL_TYPE_STRUCT:
size = 0;
for (i = 0; i < type->length; i++) {
size += type_size(type->fields.structure[i].type);
size += storage_type_size(type->fields.structure[i].type, bindless);
}
return size;
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE:
return 0;
if (!bindless)
return 0;
/* fall through */
case GLSL_TYPE_SUBROUTINE:
return 1;
case GLSL_TYPE_ATOMIC_UINT:
@ -565,6 +567,12 @@ type_size(const struct glsl_type *type)
return 0;
}
static int
type_size(const struct glsl_type *type)
{
return storage_type_size(type, false);
}
/**
* In the initial pass of codegen, we assign temporary numbers to
* intermediate results. (not SSA -- variable assignments will reuse
@ -2452,7 +2460,7 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
assert(_mesa_lookup_parameter_index(params, name) < 0);
unsigned size = type_size(type) * 4;
unsigned size = storage_type_size(type, var->data.bindless) * 4;
int index = _mesa_add_parameter(params, PROGRAM_UNIFORM, name, size,
type->gl_type, NULL, NULL);