mesa/main: do not require float-texture filtering for es3

The OpenGL ES 3.0 specification, table 3.13 lists half-float textures as
filterable, but not float textures. So we shouldn't depend on
ARB_float_texture, which requires full filtering support for both.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Erik Faye-Lund 2018-11-16 11:39:52 +01:00
parent 43015b2a89
commit fcf9fcee3c
1 changed files with 3 additions and 1 deletions

View File

@ -509,7 +509,9 @@ compute_version_es2(const struct gl_extensions *extensions,
extensions->ARB_internalformat_query &&
extensions->ARB_map_buffer_range &&
extensions->ARB_shader_texture_lod &&
extensions->ARB_texture_float &&
extensions->OES_texture_float &&
extensions->OES_texture_half_float &&
extensions->OES_texture_half_float_linear &&
extensions->ARB_texture_rg &&
extensions->ARB_depth_buffer_float &&
/* extensions->ARB_framebuffer_object && */