mesa/st: do not probe for the same texture-formats twice

This should be equalent of what we did before.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Erik Faye-Lund 2018-11-16 10:28:06 +01:00
parent 212d270b4e
commit 43015b2a89
1 changed files with 4 additions and 4 deletions

View File

@ -771,10 +771,6 @@ void st_init_extensions(struct pipe_screen *screen,
/* Required: render target and sampler support */
static const struct st_extension_format_mapping rendertarget_mapping[] = {
{ { o(ARB_texture_float) },
{ PIPE_FORMAT_R32G32B32A32_FLOAT,
PIPE_FORMAT_R16G16B16A16_FLOAT } },
{ { o(OES_texture_float) },
{ PIPE_FORMAT_R32G32B32A32_FLOAT } },
@ -1461,6 +1457,10 @@ void st_init_extensions(struct pipe_screen *screen,
}
}
extensions->ARB_texture_float =
extensions->OES_texture_half_float &&
extensions->OES_texture_float;
if (extensions->EXT_texture_filter_anisotropic &&
screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY) >= 16.0)
extensions->ARB_texture_filter_anisotropic = GL_TRUE;