glsl: don't crash if a field is specified for a non-struct uniform

This was triggered by the previous bug, but is a separate problem
in the general sense.
This commit is contained in:
Luca Barbieri 2010-08-18 12:52:56 +02:00 committed by Kenneth Graunke
parent c108a7927d
commit fc76d72763
1 changed files with 1 additions and 1 deletions

View File

@ -1145,7 +1145,7 @@ get_builtin_uniform_reg(struct gl_program *prog,
if (!field && statevars[i].field) {
assert(!"FINISHME: whole-structure state var dereference");
}
if (field && strcmp(statevars[i].field, field) != 0)
if (field && (!statevars[i].field || strcmp(statevars[i].field, field) != 0))
continue;
break;
}