From fc76d7276393a4617f9898214bc397bb65634b02 Mon Sep 17 00:00:00 2001 From: Luca Barbieri Date: Wed, 18 Aug 2010 12:52:56 +0200 Subject: [PATCH] glsl: don't crash if a field is specified for a non-struct uniform This was triggered by the previous bug, but is a separate problem in the general sense. --- src/mesa/program/ir_to_mesa.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 1fbf574bc8b..fe2d8982d0b 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -1145,7 +1145,7 @@ get_builtin_uniform_reg(struct gl_program *prog, if (!field && statevars[i].field) { assert(!"FINISHME: whole-structure state var dereference"); } - if (field && strcmp(statevars[i].field, field) != 0) + if (field && (!statevars[i].field || strcmp(statevars[i].field, field) != 0)) continue; break; }